《Threadbare》Behind the Scenes Interlude I
Advertisement
Hello there! As requested by a few fans, I've decided to show you Celia's character sheet. Bear in mind, she's had a bit of a sheltered upbringing. If she weren't being raised in isolation by Caradon, she'd have a few more classes, higher levels, way better charisma, and a few other stats would be more developed. That said, she's had a good education, and is pretty smart for an 11 year old. Her skills in her classes are a little uneven. (except for Scout, which she just learned so everything's underlevelled there,) and this is mostly due to her not getting into enough situations where the combat skills and more boring stuff would be useful. A lot of this will change as she has to deal with harder life experiences, and starts discovering her own style of adventuring, survival, and life in general. Currently she has no magic items. Name: Cecelia Ragandor-Gearhart
Age: 11 Jobs:
Animator 6
Human 4
Scout 2 Attributes:
Strength: 48 Constitution: 52 (62) Hit Points: 150(160) Armor: 13
Intelligence: 82 Wisdom: 54 Sanity: 125 Mental Fortitude: 12
Dexterity: 78 Agility: 50(55) Stamina: 153(158) Endurance: 10
Charisma: 43(46) Willpower: 66 Moxie: 134(137) Cool: 12(15)
Perception: 58 Luck: 56 Fortune: 139 Fate: 6 Generic Skills
Brawling - Level 4
Climb - Level 3
Clubs and Maces - Level 1
Dagger - Level 15
Dodge - Level 6
Stealth - Level 8
Swim - Level 12
Thrown Weapons - Level 6 Human Skills
Human Flexibility - Level N/A
Man's Drive to Achieve - Level N/A Animator Skills
Animus - Level 23
Animus Blade - Level 11
Arm Creation - Level 1
Command Animus - Level 4
Creator's Guardians - Level 9
Dollseye - Level 5
Eye for Detail - Level 6
Mend - Level 16 Scout Skills
Camouflage - Level 1
Firestarter - Level 1
Keen Eye - Level 1
Sturdy Back - Level 1
Wind's Whisper - Level 1 Equipment
A Sensible Dress - (+3 CHA, +3 Armor, +3 Cool)
Advertisement
A Sturdy Coat - (+5 CON, +5 Armor)
Sturdy Moccasins - (+5 AGL, +5 CON)
Finely-Made Daggers (Level 5 Dagger) Quests
None at present
Celia has a few jobs that we haven't seen up to this point in the story. Namely, the Human and Animator Jobs. ABOUT HUMANS Human skills are pretty simple; Human flexibility means they suffer no experience penalty when general experience is split among their jobs. It's a fairly small things at the lower levels, when it doesn't cost too much to level up but over the long-run it means that humans can afford to split their focus as they please. Man's Drive to achieve also means that they gain a little extra experience from quests and exploration. The downside is that their stats are average all around, and they only have a lifespan of about a hundred years at most. But since most don't die of old age, it's not really a big limiter. Humans cap out at 7 adventuring jobs and 3 crafting jobs. A pretty good number for their age limit. REGARDING ANIMATORS Animators are one of the four Tier 1 Creator classes. Like the others, it focuses on calling up minions and living vicariously through them. It also allows a premium amount of flexibility, as its minions can come from any sort of any inanimate objects. However, it has its limitations. Animus, the basic spark of life skill, works best when an object has limbs to move around with. Also, the strength and resource cost of the animation scales according to size. Animating a doll is easy and costs few sanity points. Animating a statue is hard and costs more sanity. Animating a mountain probably isn't doable until your sanity pool reaches the thousands... and even then the mountain won't be going anywhere. It might be able to bend over slowly and fall on someone, which is pretty impressive when you think about it, but it can't follow you around. Objects animated through "Animus" do nothing but defend themself until their creator invites them into their party. Once in, they can take simple directions from the caster's thoughts. Animus is temporary, however, lasting about ten minutes per animator level. Animus Blade not only animates an edged weapon, but makes it behave as if an invisible wielder is moving it around and attacking with it. Like most other animi it has to be invited into the party and then orbits the animator, defending them as needed or following simple directions. Its attack skill is tied to the caster's dexterity. It lasts about as long as animus. Arm Creation allows the animator to equip his animi with nonmagical weapons. They wield those with skill proportionate to their animator's dexterity. Celia rarely bothers with this one because her stuffed toys are weak and easily knocked out. It's easier to save the daggers to animate as blades after her first wave of toys gets KO'd and enemies start coming toward her. At least, that's the tactic she read in a book once, and it sounds good. Command Animus lets a caster verbally order one of their animated objects to do something without having to invite the object into their party, first. It also works on other animator's uninvited objects, so it can be a rude surprise for careless enemy animators. Command animus costs sanity for every order so it's a little draining to depend on it in the long-run. Creator's Guardians is a passive buff, that increases the strength and competency of their animated objects while said objects are within their party. It scales with the animator's will and level. Dollseye allows the animator to see from the perspective of one of their animated objects. It's a useful one for scouting, particularly in conjunction with command animus. Eye for Detail allows animators to attempt to check status on animated objects and golems and other constructs. It can fail, depending on the level, resistance, and willpower of the target. It also works on inanimate objects, telling the animator how suitable they'd be for animation, and what some of their strengths and weaknesses would be. Mend simply repairs a single animated object or golem or other construct for a small amount of healing, scaling by the animator's intelligence and level. Later skills deal with repairing, enhancing, and destroying animated objects. It's got a good amount of buffs in it, some weird utility tricks, and ways of getting the most out of your "pets" Animators get +3 to Dex, Int, and Will with every level up. The big weakness of animators is that unlike most of the other creator classes, they don't get any sanity pool multipliers. An animator has to either keep a lot of restoratives on hand, or find the balance between points invested into animated objects and points kept back to heal and buff his minions. Or minion, as some animators tend to travel with one large animated object, keeping their focus on buffing and backpacking it with repair spells. The other weakness is that unlike the other creator classes, animators rely on having objects around that are suitable to animate and useful enough to keep them alive. This is why crafting jobs end up being crucial to a lot of animators... often, it's easier to build minions of the type you want to work with rather than rely on finding them lying around. Animator opens up a fair number of Tier 2 classes, with the right mixes and achievements. Known combinations on record in Cylvania University's Hall of Knowledge include the following; The Pygmalion, which combines Model with Animator to allow the Pygmalion to animate mannequin duplicates of themselves and work as a party of one.
Advertisement
The Steam Knight, which combines the Tinker craft job with Knight and Animitor, to create a piloted suit of clockwork armor.
The Golemist, which combines Enchanter with Animator to create potent, insanely tough, magic resistant minions.
And finally, the CLASSIFIED BY ORDER OF THE KING which combines Animator with Cultist to YOU HAVE COMMITTED TREASON REPORT FOR SUMMARY EXECUTION
Advertisement
- In Serial34 Chapters
Rise of the Mechanar
(For new readers: LITRPG elements don't take effect until Chapter 12) At twenty-years, Nicholas has lived his life to fulfil a vow. With the obligation settled, he yearns for answers to the mystery of his own origin. To solve it, he will need to venture to the old continent, the Ancient Capital, and to the midst of the war waged to reclaim it from the monsters that have driven humanity from it, countless millennia ago. He has planned for this, with years of effort in the making.Yet not all plans survive, and with the advent of heathen invaders, he swears another promise and finds himself alone in the wilderness of the old continent. With enemies, both monster and human, surrounding him on all sides, he draws on ancient powers that may finally provide the answers he was looking for all along.However, the night is long and he must tread carefully on his newfound powers, because he may turn into something that even monsters fear. Updates Weekly Cover Art Credit: ELEX @ELEXART Discord: https://discord.gg/JSwhpKqB9p
8 97 - In Serial243 Chapters
REND
In an alternate reality Earth, where a mysterious organization of superhumans fights eldritch horrors taking over people's minds, Erind Hartwell, a first-year law student with psychopathic tendencies and obsessive compulsion to follow an inexplicably arbitrary set of Rules, seemed normal in comparison. And that is what she is going for. Society frowned on different—especially her kind of different. Rule #4, "I wouldn’t bother the world as long as it didn't bother me." Unfortunately, the world bothered Erind's normal life. On the brink of death, an entity came offering powers to save her. Left with no other choice, she accepted it, changing into a new form—the first of many that'll help her survive this dangerous world. REND is a twist on the superpowered human genre combined with eldritch horror, but its main emphasis is character development and exploration, as it is mainly a psychological story. REND offers a unique reading experience. If you're looking for something different from the mainstream, then this story just might provide the experience you didn't know you were looking for. Cover is part of a wallpaper art commissioned from CristianAC. Chapter release every multiple of 5 days (5th, 10th, 15th, etc.) of the month. 10 am Central/ 3pm GMT
8 288 - In Serial21 Chapters
Ashes of Eternity
An ancient conqueror awakens to find his galactic empire in ashes. A street rat discovers a core that changes everything. A noble woman must fight for her place in her family and for her very survival. Vengeance. Artifex spent hundreds of years, forging an empire that could protect humanity from the endless hunger of the Unity. Now he finds himself in the ruins of all he built, and the people who betrayed him have made a deal with the Unity… Power. The brutal sands and endless struggle for survival is all Safira has ever known. But a lucky find gives her the chance to be so much more than a scavenger. But opportunity and danger go hand in hand, and escaping with her life just got that much harder. Ruthlessness. Elinor North has spent her entire life struggling to prove herself. As the head of a cadet branch of the powerful Montclair family, she must fight against enemies from both within and without, for her rivals are not just outsiders - they are her own kin. All of them are light years apart, but inexorably tied to the ulterior motives of those around them and a shared destiny that will shake civilization to its foundations. [participant in the Royal Road Writathon challenge]
8 298 - In Serial22 Chapters
A Summer Stuck With You (An Alice Academy Fanfic) - COMPLETE
NOTE: Characters are borrowed from Alice Academy and Prince Of Tennis.Mikan's stuck with the whole boy population of the academy, and she had no choice but to spend her whole summer vacation with them... them... them... Oh, not to mention, the acad's wicked group called the Hot4... keeping her in their room!Rating: 12+OLD UNREVISED STORY © 2008
8 90 - In Serial23 Chapters
Path to Origin
A young boy with an active mind and a passion for gaming combined with the newly released VRMMORPG Eden Online.Maybe virtual reality is not as good as its name suggest.Have you ever wondered about the pro and cons of a VR?Does VRMMO has a limit? Or is it the human mind that is the limit?This story is spiced up with a little bit of dirty joke here and there.
8 159 - In Serial13 Chapters
Dragons of Dark Rebellion in A World of Essence
In a world where cultivation is the highest form of virtue, the purity of one’s blood is of absolute value. Saul is neither Arloni, nor Delcairan. He’s both. But when a strange ring suddenly falls into his hands, nineteen year old Saul is more than willing to push the boundary between fantasy and reality. However, things are not as they once were in Falden. At a time where Saul finally confronts lord Albryte’s sons after years of torment and abuse, his father’s health is fading fast. Suddenly faced with the consequences of his actions, Saul is forced to make a difficult decision. And as he fights his own battle, dark forces descend upon Lucidia. Followed by a pair of glowing red eyes, a stranger appears in the night, visiting Falden with unfavorable intentions. Even worse, nameless assassins strike at the heart of the capital, leaving Eliza Zaryph, the black sheep of the ruling house of Lucidia, shouldering the burden of governing a kingdom that once turned its back on her. As the world marches toward chaos, their lives take a drastic turn. Will Saul abandon those he holds most dear? Will Eliza drown herself in the past? Or will they struggle against fate and seize the future with their own hands? Tomorrow remains uncertain. But the Sun will show them the way. Author's Note: Inspired by the Wuxia/Xianxia genre the magic system is comprised of cultivating through different Worlds of power, where each World offers more strength and abilities. Currently there are five Worlds known: Essence Practitioner, Essence Channeler, Essence Warrior, Essence Conquerer, and finally Essence Ruler. (And for the best reading experience I recomend altering your width setting to about 70 or 80 percent on desktop.) Table of Contents: Prologue Part 1: Homecoming (chapters 1-12) Part 2: Journey (chapters 13-25) About 70 percent complete. I'll update this figure over time and begin posting again after I finish it and go through several rounds of editing.
8 152

