《The Power of Ten: Book One: Sama Rantha, and Book Two: The Far Future》Far Future Ch. 143 – Parsecs per Hour
Advertisement
TL 12, Harmonic Drive and basic Tachyon Drive came online. The math finally made sense once we started thinking in That Direction, and the engineering looked like total freaking magic, as Weird Science must. But it worked, so those not a Twelve did not complain and set their sights a bit higher than Ten so they wouldn’t feel stupid at not knowing why it did.
Testing on the systems was done well above the solar ecliptic, out in the middle of nowhere. The elvar in particular were very interested in our Harmonic Drive, since it would trump their solar sails. It wouldn’t have if they’d bothered to update their inertial compensator tech, but they seemed to have lost the tech or the driving need to have it, so maybe us catching up to and dancing rings around their ships would impel them to up their tech curve again.
Stabilizing the power supply, grabbing all of the atoms of the ship and sending them vibrating in one direction... inertial compensator improvements, ship’s engines, gravimetrics...
We could sustain .6c in normal space, but it required TL 15 shields to deal with scattered debris we found on the way. Everyone groaned, but deflector shields ranging out ahead to clear a path were a must, and we couldn’t call them anything else. The demands on power supply really were too damn high, too...
Since we could print off TL 15 shields without kowtowing to the Mekkers, we went ahead and did so.
Putting all that together and doing a tachyon flood into a shielded bubble changed the spatial rules, and suddenly, things clicked. The Harmonic Drive neared 100%, time slowed, tachyon distortion kept it solid, and speed through real-time space multiplied.
50% Harmonic Drive became 2c. 60% became 2.5. 70% became 3.3. 80%, x5. 90%, x10. 95%, x 20. 98%, x 50...
---
We had to go outside the heliosphere for the higher multipliers, as we needed to stay at those speeds for some time to get proper performance data, and above 95% an hour would suffice to cross the entire system in a couple hours.
Suddenly, a star system wasn’t big enough anymore. The thought was tantalizing to just about everyone...
The violent clearing of exo-heliosphere space we’d undertaken was completely justified by what was going on. We needed room to run around as we clocked to .999c, and could do 1000 times the speed of light. That was a light year in under nine hours. That seemed nice, but when stars are light years apart, and the galaxy was 53,000 light years across, that was simply not viable, even for stars close by.
The standard was parsecs per hour, or multiples of 28,557c. In the Tachyon Drive, that was 99.999965% of light speed to reach 1pph.
That was very quick for nearby systems, but still very slow for heading off to Tellus thirty thousand light years away.
And thus, the Phlogiston Rivers.
---
The post-light speed era of physics had begun, which meant we were shooting down a whole new knowledge tree where things were even weirder than normal.
Going faster than light while remaining in the dimension, albeit within a tachyon bubble, meant space, dimensions, and energies were strange beasts outside. Light, for example, was completely unreliable, as was anything in the EM spectrum that moved at or below light speed. Basically, we had to futz around with tachyons, causality, forces becoming particles, and invent a whole new branch of FTL science to meet the demands we had.
Advertisement
Oh, the eggheaded joy of it!
First discovery was that gravity was much more perceptible at FTL. Permutations in gravity literally moved instantly as far as we could tell, a shift in a system over here was detectable on the far side of the galaxy instantly, if you had stuff that could register the shift. At FTL, those shifts became much more obvious, as a ripple half a light year in length could now be detected fairly easily. As a result, gravity basically became long range sensors, while tachyons became much more obedient and started acting almost like normal waves and particles once you were also moving at FTL. Reading neutrino splash with tachyons basically became short-range sensors, and creatively interpreting the whole mess, building alternate systems to engage at FTL, testing them, then miniaturizing them... yep, that took a LOT of brainpower.
It was wonderful. So much stuff to think about all the time. Vroom vroom! So much brainpower from so many Hagbloods wrapped up in this stuff. The laws of reality quaked under increasingly intense inspection by the Children of Rantha, rarr!
The Phlogiston Rivers were also much more perceptible at FTL, as the line of gravitic strings were the primary broadcast points for ripples and changes in the spatial curves. Since gravity permeated out from them and to them, it literally was like looking for rivers and holes. Map out the overlapping gravity waves, find where they converge, and suddenly the paramass spatial math began to click after finding the first one, verifying the waves and eliminating all the outlying data.
We found the second Phlo point a month after the first. The third took a week. The fourth, a day... and then it was just a case of how many sensors we could put on the task, and runs we could make around and through the system to get in range at FTL to find them.
---------
No, we didn’t tell the Mekkers we had it working, as GAMT didn’t require their approval or contributions, and we were adding Beacon-tech to the whole mix. Beacon Rantha-tech was incroidulously awesome at anti-Warp influence, ridiculously person-intensive and expensive, and set a whole new bar for the Coronal’s We Must Have This. Even the Dukes had to roll their eyes after they saw what went into the stuff, but every Knight and Inquisitor in the sector wanted a Power Armor suit with the stuff, and were clamoring for it for the cyberware for their Cohorts, and the systems for their ship’s shields and coms, and drives, and generators, and-and-and-and...
Our current highest degree of tech was dubbed Angeltech, as both the psis and working crew had to be Good for it to qualify. Beacon+AMT was as good as GAMT vs the Warp, but also against everything else, so to speak... so it was priced the next tier up, naturally.
Angeltech basically told the Warp to take a flying leap, unless you were staring down an avatar of a Warp God or something. Even Greater Demons couldn’t fry it at range, and got extremely fricking annoyed with it.
Demands for more of it flooded into the system, naturally. Of course, increasing the rate at which it was made required more Good psions, the greatest numbers of which were the Beacon psions on every world being treated like shit. So... the capapsitors started getting installed throughout the systems, and hundreds of Good psions, and thousands of the others who wanted to be that way and accepted a Mark just so they wouldn’t have to pump a damn Beacon, came streaming into Janus III and were put to work.
Advertisement
Overriding the objections of the Mechanists, Rantha Corp vakker-production facilities started popping up on multiple worlds, recruiting other Beacon psions and new people. Beacon AMT wasn’t Angel Tech, but was the next best thing, and could be ramped up a lot faster.
G&G and Rantha Corp were expanding to other systems, and the knowledgeable were very leery of it. The Cult of Man was especially wary of it, as seeing so many street scum empowered with the Emperor’s Gift was not exactly what the wealthy and powerful pontiffs of the Church had in mind. They were supposed to be obedient drones working for the glory of the Emperor with no thought for their own insignificant lives, not burgeoning psions, no matter how limited...
Seeing the reports from the Dukes Twilight on Janus, other Twilight Dukes were looking eagerly forwards to recruiting their own Guards, and the status of a Beacon psion vs. a Mentat began to improve tremendously in the eyes of the public. Mentats were elitist snobs, but a Beacon guy could be the fellow working right next to you on the line, after all.
---
The first Vats were brought online offworld, and my kids started having kids of their own, setting up their own Curselines. Their kids would merely be Enhanced, ‘Atlanteans’, +2 to all Stats, not Advanced like my own precious wuvvable sots... but they would still be Ranthas, and in the end, that was the most important part. Every Hagmother and Briggs doing so was at least a Ten, because the assassination attempts by various parties who did not want to deal with our competition were fairly continuous, and the drow in particular seemed to enjoy shadow-lurking around them and getting mysteriously ganked. Few of them had ready combat zones nearby for massive Karmic gain... but they were kingdom-building, and those kingdoms started growing very quickly...
-------
Smith and Jones came smoothly out of FTL just outside the heliopause of AK97-Proxima, the closest star to Janus. It was a small yellow sun with no planetoids larger than a moon, none of them habitable, with low mineral wealth. It had been mapped out a few thousand years ago, distantly monitored with standard sensors in case it tried to go nova or something, and was basically ignored.
A Helldive to get to a nearby system would take anywhere from a day to a week, helped along if it had a Beacon.
Smith and Jones had just carefully ridden the heart of the Phlo to AK97 Proxima, reaching the star 2.2 light years away in under two hours, without straining the systems.
.3pph, ten times normal speed in the gravity stream of the Phlo.
There were a lot of cheers in Markspace at their feat, and they brought the sublight sensor arrays online to do a new and updated scan of the system.
There were a whole lot of things moving in non-orbits within the orbital plane of the system, and the excitement of those watching rapidly dimmed.
Warily, the duo breached the heliopause, using the Harmonic Drive and laying off the gravimetrics for sake of stealth. The gravity distortion of a gravimetric-drive sent out a bow wave that could be sensed at immense distances. It cost them a good chunk of their approach speed, but given the sheer amount of sensor data that started coming in and which they were relaying on through multiple Mark contacts, the time was a non-factor.
------
Goblins. Anatolia’s Strategos Circle circulated the energy signatures among the databases and sensor techs of the Fleet, and the consensus was absolute. The burning energy drives of the goblins were quite singular, and pointedly, the goblins were generally keeping to the solar disk and shadows of the larger planetoids, so that spectroscopes couldn’t sight them in from Janusspace.
Nobody had held any clue they were there. Their coms were tight and sharp, showing no leakage in the direction of Janus... their presence was a complete surprise.
No Tachyon Drives were fully installed on military vessels yet, but the Widow’s Bite became the next ship due to be upgraded as Smith and Jones’ scout ship Alias came swooping silently into the system from well above the orbital ecliptic and began to map out everything. Harmonic Drives were already proliferating through newer vessels coming out, and the Reserve Fleet.
Immediate plans were made to survey all the nearby systems that were supposedly uninhabited. It suddenly became clear that the most recent surveys of the nearest dead systems had been done hundreds of years ago at least, and basically anything could be going on in them now...
-------
“Admiral Ontif, Admiral Colos, thank you for joining us,” Duke Parablum greeted the two men as their Markspace meeting began. “Colonel Sama, Commander Briggs.”
“Gentlemen,” I noted to all of them, sitting down mentally. Everyone there effectively had a bonded Rantha, but I was THE Rantha, the Mother, and the two Admirals mentally swallowed as Briggs and I sat down. A slew of post-40 Stats gives one quite the mental presence... and they were the only two who were not Twelves.
They had no idea how we had managed it so quickly, but it was what it was, and both men had already gained two Levels from their previous caps. As they worked energetically on building up the system, they were closing in on Ten, once a pipe dream, now a virtual guarantee.
“Is this about the Goblin presence in Proxima?” Admiral Colos asked urgently. Now that he was in the loop, the information he had access to was timely and accurate, and the things that he had not seen going on around him were revealed as meticulous and timely preparation for events at a sublimely terrifying degree of skill.
Advertisement
- In Serial82 Chapters
Royal Road Community Magazine [June Edition]
Official page for the [Royal Road Community Magazine] Contest. This page includes the first chapters of all entries submitted before the 9th of June. Further information can be found at: https://www.royalroad.com/forums/thread/118779
8 133 - In Serial11 Chapters
A Parallel Dream
Due to a recent rating, the story may not be featured or shown anywhere on Royal Road. If you enjoy the story, please rate and favorite. It really helps to keep me motivated and ensure others get to see the story. Thank you! Elijah Arrington was never a person many gave a second thought about. He and his sister, Abigail, lived alone while his parents worked out of town. However, one day, something odd happened while he made a trip into town. Within an instant, Eli is forced into an alternate world where his survival and the survival of those around is in danger. Eli must push forward to protect those that mean everything to him, while also attempting to make it back to his own world. If he doesn't, he risks losing everything. The series will have two chapters published each week. Depending on its popularity, more chapters may be published in quicker succession.
8 162 - In Serial21 Chapters
Luck And Chronomancy
Time Magic is the best magic as everyone knows, although there are lots of unique Talents in the world. Most people only remember Haste because it is hard to get to higher Phases of Chronomancy. That is still enough to make the Talent iconic. A lucky enough Aleatory Talent can position you for greatness or leave you languishing in obscurity. The only true equality in the world is when that glowing message pops up at 8 years old. Even if it doesn't activate until you are an adult at 16 you still know. Sure you can find a new dungeon spawn and get another chance at a rare Talent, even this one, but you have to already be ready to delve into the *Far Wilds*, which is far easier with wealth or family power. This is the story of where my good fortune took me and the difference it made, even among a party of 7 others including an Arcanist. It is a journey of magic and monsters but also math, which some think is actually worse. Luckily I was born with Intelligence and Focus as my personal traits, and my parents were scholars. Of course Chronomancy can also be a frontline combat talent. Versitility well beyond other Elder Talents like Gravity, Abstraction, or Arcana. Might could have worked for me, too. I also met a runaway princess. All the best adventures have a princess. She hated being a noble and we didn't get married but it still counts. Besides she really filled out our front line. All that Leadership training came in handy. I still don't know where she's from. Who cares? How well Haste goes with giant hammers is what's important. I never learned much about anyone in the party, except the one I grew up with. I'm not a people person. I just wanted to optimize dungeon clearing time. *******Story Details******* No romance, politics, or traumatizing content, slice of life, or even dialogue. 1st person narration, like a guide/adventure log. 2000-7000 words a day, maybe 40-60% rpgish combat log with some reasoning on combat decisions, with the rest character Talent discussion and progression stuff. 8 person party with a decent variety in roles. Party members usually have 2 primary functions. Told from the support/control Chronomancer's perspective. Each party member will have 6 Basic/Background Traits, then 3 actual Talents with abilities. Capstone from their Educational Institution, Arbritrary as a gift from the temples, and Aleatory which is decided at birth, revealed at 8, and activated after adulthood at 16. Aleatory Traits ignore requirements and are random why is why they are so important. They'll gain new Talents from finding Dungeons to consume in the *Wilds*. Mature dungeons in cities can provide *Challenges* to raise the Phase of a Talent, up to 3 times from 1 to 4. Each character will get to roughly 8 non-Trait Talents. Attributes come exclusive from Talents, are required by Talents, and provide various effects as well. I designed about 220 Talents with abilities, 4 in each of 4 phases. "Traits" are just Attribute stuff. I'm not sure how many will be detailed in the story, more than 100 for sure. I used Talents because I want to be free of the legacy of tabletop. Half those rules are just because of the limitations inherent in a pre-computer ttrpg. This story mostly uses combat Talents, although like 1/3 of the 220 are for crafting and other society and economy stuff. If you really wanted to be a Thief you might take Intuition, Awarness, and Might for Basic Traits and Deftness, Manipulation, and Trickery for Family/Education. Then you'd pick Acrobatics, and Climbing for Educational Capstone and Arbitrary traits. You Aleatory Trait might be Shadow(Light/Dark) Magic, Umbramancy. A Bard might swap Dexterity for Charisma, Music for Acrobatics, and have gotten Illusion(Shadow/Sound(Air/Force)) for their Aleatory Trait.
8 179 - In Serial10 Chapters
The Pillar of Horns
A horror stalks the night, collecting its grim toll.Elspeth MacAdams and Gregor Lythgoe are detectives, part of the secretive Special Investigations unit. Experts in the strange, occult and supernatural, they arrive on the tiny Scottish island of Raasay to investigate a grisly murder. Darkness lurks at the heart of the tiny rural community. Soon they find themselves battling to stop unnatural rites and ancient evils. One again they find themselves the thin blue line standing before the darkness.Can they stop the looming evil in time? Before it adds them to The Pillar of Horns.
8 144 - In Serial6 Chapters
Small Pond
In a world without systems, levels, or any standard power levels, Faust is a naturally skeptical person who always asks questions first and accepts after he gets confirmation. A lot of it. With some information unknown to the reader, represented as [?], Faust is left to discover who kidnapped him, where he is, if magic exists, and what to do while the reader silently observes him. And as for the YOU dear reader, I'll need your help choosing some things... Small Pond isn't meant to be a high-paced action light novel, but instead, there's a greater focus on world and character building in order to create a greater narrative. Expect the unexpected in this story ;) The release schedule will be paused, for now, I'm going to try and spend some time rethinking the intro and work on school. Credit for Cover Photo:Giovanni Ussihttps://commons.wikimedia.org/wiki/File:Small_Lake_of_Monticolo_-_Photo_by_Giovanni_Ussi_93.jpg
8 121 - In Serial51 Chapters
Lear County Outlook
Based on true events in my life. Think of these stories as H P Lovecraft meets Rob Zombie. Each story has pieces, confessions, from the rural decay of Appalachia wrapped in horror and madness. All are set in the fictional county of Lear, which is a dark mirror held up to surface, idealized countryside. Blood and familial ties bind deep in a hopeless and rotted south. Tales are whispered of Hill Witches and Demons. Shunned communities molder. All these truths are hidden in the stories of deceit and lies. The first arc revolves around theft and exploitation at one of the last factories of Lear County. Abuse of power draws all down the path of madness.
8 101

