《Yagacore: The Dungeon that Walks Like a Man》Chapter 21
Advertisement
Vysala hissed air between her teeth. “That’s gonna hurt. Come on, you fuckwads, you can do this!” For all of her encouragement - which the group didn’t hear - Zaria didn’t think that Vysala’s confidence was well placed. This group had been a disaster since the start of the run, and they should have pulled back before going into Maw’s fight.
Unless by ‘this’, Vysala had meant ‘die.’ The group was proving surprisingly good at that.
Being picked up and carried by Vysala had been an interesting experience - the perspective made it clear Zaria’s core was roughly the size of one of the witch’s fingernails. Now that gem rested on the bedstand in Vysala’s room, and the opposite wall had a couple of carefully arranged mirrors to let the Witch watch without being watched. If she wanted other angles, she could peer into Zaria’s core directly, but the image was incredibly small.
This was the fifth and last group of the day. “I think this is going to be the second wipe of the day,” Zaria said. Well, not exactly. Her body still couldn’t be moved again today, and Vysala couldn’t hear her telepathy, so Zaria resorted to communicating with her companion by inscribing text on the wall beneath the mirror.
Vysala sighed and nodded. “Idiot healer,” she muttered to herself. The man she was referring to lay dead on the floor of Zaria’s dungeon. At least, the parts of him below the navel did, plus some assorted entrails. The upper half was in Maw. The healer had overreacted to the first acid breath and burned a massive healing rune - which had stripped aggro off the Tin tank almost immediately.
“I think they could have recovered if the tank hadn’t panicked,” Zaria said.
Vysala blew out a breath. “Maybe.” That woman’s head had rolled to a stop somewhere in the corner. She’d charged in front of the healer to block Maw’s acid spray, but in her panic, hadn’t activated one of her defensive runes in time. Taking the full blast to her chest had been gruesome to watch.
Zaria took a moment to look at Vysala’s face. She’d watched every single boss fight. The first two had been rough. Vysala had been clenching her spork so tightly, her knuckles had turned white. Now, though, Vysala was watching with an air of cool detachment. “You were inoculating yourself, weren’t you?” Zaria wrote on the wall.
Vysala nodded. “Being intellectually all right with people dying in the same building as me and doing nothing isn’t the same as being emotionally all right with it. I’m used to death. I’m not used to just watching it. Or at least, I wasn’t.” She shrugged. “With this group, that’s… fourteen today?”
“Maybe. I think the Witch and the Runeknight are about to rabbit.” Sure enough, those two had shared a glance. As Maw tore into the last member of their party, those two turned to run towards the window. “Wonder if I’ll get experience if they break their necks?”
It turned out to be a moot point. The cooldown on Maw’s acid breath had reset. With a giggling snarl, Maw whirled on them and let loose. The liquid sloshed over the two of them.
Vysala didn’t look away until they were, without question, dead. Once Maw started licking up the puddles that had once been people, Vysala turned back to the open book in her lap. She was sitting lotus-style on the bed. “You know,” she said, scanning the page. “There’s an age old debate over which dungeon role has it worse.”
Advertisement
“Oh?” Zaria asked.
Vysala glanced up to the text on the wall, saw Zaria’s question, and nodded. “I’d be curious what you think, between tanks, healers, or damage dealers. Tanks claim they have it worse because they take the brunt of the mob’s aggro. Half the time, no one gets hurt but the tank. Healers claim they have it worse because every death gets blamed on them. Damage dealers claim they have it worse because if either of the other two screw up for a second, they can die.”
“I’ve only seen a few groups,” Zaria wrote. “And honestly, from what I can tell? I don’t see why it matters. At the end of the day, they’re either alive and have some nice rewards, or they’re dead and unable to argue. How about you - what do you think?”
Vysala had gone back to reading while Zaria wrote, and once the sound of the dungeon changing the wall to reflect text did she look up. She smiled once she read what Zaria said. “That’s a good point. As for me? Well, obviously, I think damage dealers have it worse. Because that’s my build. Have to show solidarity for my kin.” She looked back at the book and made one last note. Then she put the tome down and sighed. “Well, you want the good news, or the bad news?”
“Good,” Zaria wrote.
“Good news is, I found the ritual to do it. The bad news is, we can’t do it here.” Vysala rubbed her temples. “We need a reagent that we don’t have access too.”
Zaria wrote a question mark on the wall instead of asking for clarification.
“I need a herocore,” Vysala said. “Apparently, what we need is a foreign mana source that doesn’t belong to you. Once ground up with a few relevant herbs that I do have, I can add some of my own blood and make it into a sigil that I draw on your core.”
“I can make a herocore,” Zaria wrote. “Or at least give you the mob shards needed to make one.”
Vysala shook her head. “It needs to be a herocore that isn’t full of your mana. One that’s been inside a person for at least twenty-four hours, long enough to fully bond with them and flush all dungeon mana out. And that requires killing the person the core is bonded to.”
“I’m guessing Wyrdcores from someone who dies in here won’t do?” Zaria wrote.
“I wish. That’d be easy. But it has to be saturated with mana. And, before you ask - it has to be mana from a mortal, so Cestmir can’t just make us one either. Everyone who runs his dungeon has Wyrdcores - at least of late.” Vysala tapped her chin. “I suppose he could have one left around from back when other Guilds came by to run the dungeon.”
“Let me check.” Zaria sent a message to the Platinum dungeon. A short moment later, he confirmed that he never kept mortal cores lying around - they always got absorbed. Before turning her attention back to Vysala, however, Zaria had a follow up question for Cestmir.
Cestmir chuckled.
Zaria said.
Zaria thought.
That made a kind of sense to Zaria, although it was still odd to think about.
Cestmir chuckled.
Zaria pulled her attention back to Vysala and wrote again. “No luck there. Also, apparently mana for mortals and dungeons is different. Which makes me wonder - how do Wyrdcores not have mana? You all still can do magic.”
Advertisement
Vysala shook her head. “A Wyrdcore lets us create runes. They are… limited bits of the language of the system. But there’s no mana involved - it’s more like we momentarily override a bit of the System. So, for example, Upon Impact, Ward. One of the more popular defensive combinations. What that does, when written down and activated, is basically tell the System ‘this impact stops upon hitting the surface of the object’ - so instead of the impact transmitting to whatever is underneath, it just gets cancelled out.” She brushed her hair back. “It’s how magic items work too, but those are constantly on, so they need mana upon creation to sustain them. Since our runes work for a limited time, and activate once before vanishing, they don’t need that initial infusion.”
“That seems less efficient than mana,” Zaria wrote. “I mean, you clearly make it work, but… why does anyone pick a Wyrdcore?”
Vysala scowled, then took a deep breath. “You don’t know,” she said, although it was clear she was reminding herself. “It’s complicated, and personal.” Now she was addressing Zaria. “So short version? For some people, it’s because of the high level abilities Wyrdcores offer. They’re worth the wait. And for others… well, some people don’t have the option for Herocores. They won’t work for us anymore. Wyrdcores are our only option left.”
Zaria had so many more questions, but Vysala hadn’t looked this uncomfortable around Zaria before, ever. She decided to instead take a different route.
“Is there anything I need to know about how your runes work? And I want to stress need.”
“You know the important parts for life or death struggles,” Vysala said, then hesitated. Her scowl deepened, and she shifted in her seat, then let out a long breath. “Except one, I suppose. This could be vital. A lack of mana means I’m immune to some spells that attack mana. Mana Burn, for example? I have no mana, so it can’t be used against me.”
“That’s good,” Zaria wrote.
Vysala nodded. “However, if the spell drains mana first, then drains something else afterwards - usually stamina, but sometimes it drains life force directly, or does damage once mana is emptied? Those spells go straight to draining whatever else they drain. So… if we go up against a Necromancer? Or a Pale Class? Until I hit some higher level runes and specifically build for protection against them, I’m going to be vulnerable.”
“Noted,” Zaria wrote. “So in case of Necromancer, throw angry boxes at him until he’s dead.”
The joke got a smile back on Vysala’s lips, and she leaned back. “Damn right. Now. Let’s get this bond sorted out. So how do you feel about taking a run at the Reclaimers as soon as you hit Copper? We can get a small dragon’s horde of herocores off their corpses - and get access to the portal as well.”
“I’m very much in favor of this plan. Although it’s not really a plan exactly. More of a concept. But I might actually have a plan. I know it’s small, but mind looking into my core? I really don’t want to draw the whole map.”
Vysala nodded and picked up Zaria’s core, holding it carefully up to her eye and closing the other. As she did, Zaria pulled up her region map. She’d found an option in here earlier, one that Penara had told her about.
Access Nearby Friendly Dungeon Map?
By focusing on it, she could see Cestmir’s map. The older core had shared the link with her, and with it, his link to three other cores in the area. As long as Zaria was this close to Cestmir, she could see the map as they saw it. She’d offered to share her map too, but there wasn’t much interesting there to add - and the link would vanish when she moved away, so it had been pointless.
But the important part was the Reclaimer encampment Penara had told her about. The one with the portal. It sat on the banks of a small river - one of those bodies of water that occupied the awkward space between river and stream.
“That’s our target,” Zaria wrote, just putting the words directly in her core for Vysala to read.
Vysala nodded. “So you said you had a plan?”
“I do.” Zaria moved her vision a little bit north of the encampment. “As much fun as it would be to charge straight in and go stomping, throwing mimics everywhere… even a low level location like this will probably have more than twenty-five people present. If all of them are Copper - or if there’s even a couple Bronzes mixed in - we’ll be in danger. I’m not interested in danger. I’m interested in winning.”
Vysala grinned like a hungry shark. “I’m in favor. So how do you intend to win?”
“We flush them out.” Her vision reached the spot she’d been looking for. About a dozen miles away from the encampment, the river ran through a particularly rocky region. “We go up, and I kick some boulders into the river.”
“And then we wait for them to send a group to investigate?” Vysala frowned, mulling it over. “It could work. Although it does risk that they will take days to send someone, and they may only send one.”
“You’re right,” Zaria wrote. “Good thing we’re not going to wait for them. I said flush them out. Not draw them out.”
Vysala cackled when she realized what Zaria meant. “You want to dam up the river, then break the dam and send a flood downstream for them?”
“Exactly. The flood should also pick up boulders and trees along the way. Plus… wooden mimics float. You and I just run alongside the flood, make sure it hits the encampment first, and then when we get close, I send my mimics into the water and let it carry them the rest of the way. They latch onto buildings when they get close, and once the floodwaters pass, while everyone’s dazed and confused and half or fully drowned - then we go in, stomping and throwing mimics everywhere. Ideally, with me spellcasting from the Cauldron and you slinging your runes around.”
Vysala nodded, her expression positively diabolical. “I’ll have to find a group to do a couple dungeon runs to get the shards I need,” she said. “I’m close to Copper after that demon fight, but not quite there yet.”
“Or,” Zaria wrote. “I’m a dungeon. I can just make the shards for you.”
Vysala blinked. “Oh. Right. Of course.” She paused. “Wait, does that mean you can just boost me up whenever you want?”
“Not exactly,” Zaria wrote. “According to Penara, once we’re bound, it’s likely my shards can’t rank you up anymore, since they’re part of me and we’ll be connected. But you and I will share experience instead, so it’s hardly going to cap your growth.”
“Would have been nice, though,” Vysala said. “Still, I’ll take the boost. All right then. Think you’ll hit Copper tomorrow?”
“I’m almost positive I will,” Zaria wrote. “Five more runs… and then we’ll be ready to go to war.”
Vysala’s grin matched the feeling in Zaria’s soul. She looked hungry for this. “So, are you ready to select the Cauldron? I want to see how a dungeon spell casts.”
Zaria checked outside. Night was falling. She’d be able to move her body again soon. “Almost,” she wrote. “Now that we have a plan for the bond… no more reason to wait. Why not get yourself some food - or take advantage of my demon meat stores? The cooldown on moving my body should be ready by then.”
Vysala nodded and stood up. “I’ll pass on the demon meat. No point wasting buff food.” She blinked. “Also, it’s gross,” she added as a very unconvincing afterthought. “Oh, Zaria? Where are you going to put your body and the cauldron? It’s going to get a bit cramped in here.”
“Attic. Should be fairly easy to make with minimal work. I can put the body right above your room, too, so I can just open a trapdoor to talk to you instead of writing like that.”
Vysala laughed at the mental image. “Then see you soon,” she said. “I’ll eat fast. Don’t do any spellcasting without me! And when I get back, I’ll hit Copper?”
“Yes,” Zaria wrote. “Without question.”
Vysala flashed her a grin and gently set Zaria’s core back down. Once she was gone, Zaria got to work constructing the space for the cauldron and creating – then smashing – the mob hearts for Vysala.
The whole time, she tried very hard not to think about all the ways her plans for the Reclaimers could go terribly wrong.
Advertisement
- In Serial264 Chapters
Delve
Summary – Level 1: Delve is an isekai litrpg that follows an average guy who just happened to wake up in a forest one day. He wasn’t summoned to defeat the demon lord or to save the world or anything like that, at least as far as he can tell. The only creature there to greet him was a regular old squirrel. Soon enough, he meets other people, only to discover that he can’t speak the language, and that not everybody immediately trusts random pajama-wearing strangers they met in the middle of the wilderness. Things generally go downhill from there, at least until the blue boxes start appearing. Delve is a story about finding your way in a new, strange, and dangerous world. It’s about avoiding death, figuring out what the heck is going on, and trying to make some friends along the way. It’s not about getting home, so much as finding a new one. Did I mention that there will be math? Summary – Level 2: Okay, but what are you in for, really? Well, this story is supposed to be realistic, or at least, as realistic as a fantasy litrpg can be. The main character doesn’t instantly become an all-powerful god and murder-hobo his way across the universe. Delve is, at its heart, a progression fantasy, but that progression is meant to feel earned. The numbers in this story actually mean something. Everything is calculated, and if you find a rounding error, I expect you to tell me about it. That said, if math isn’t your cup of tea, there is plenty more that the story has to offer. Characters are meant to feel real, and progression isn’t only about personal power; it’s also about allies, connections, and above all, knowledge. Figuring out how the system works is a significant theme. ... What, you want more details? Okay, fine, but this is going to get a bit spoiler-y. Are you sure? Yes! Really sure? I mean, this summary is practically half as long as the first chap– Now! Okay, okay! The main character becomes a magic user, but he takes a route that is not very popular in adventurer culture, namely that of a support. There is a full magic system with various spells, skills, and abilities, but our MC decides that aura magic is the way to go, and that the only stat worth investing in is mana regeneration. Most people at the Adventurer’s Guild think that this makes him a bit of a dumbass, but he’s playing the long game. We’ll see how that works out for him, won’t we? Because of his build, the MC levels up fast, at least compared to normal people. There are no cheats, though, and he is limited in other ways. There are some clear and pretty obvious downsides to his build. That’s what makes it fun, no? Morals? Our MC has them. Again, we’ll see how that works out for him. Realism, remember? Would you be okay with killing someone and looting their body? I sure hope not. POV? The focus is on the main character, but there will be occasional varying perspectives from people around him, or involved in the events related to the main plot. It isn’t going to jump all over the place. Tech is standard medieval stasis. No smartphones, but the MC does have a technical background. Computers and their programming might be involved. There might even be a bit of uplifting down the road, who knows? Anyway, it isn’t the focus. He isn’t going to invent the gun in chapter 1 and change the face of warfare. Romance is not a major focus. Friendships are more the name of the game, though there will be some characters in romantic relationships. There is exploration, though not as much of the geographical nature as you might expect. It is more about exploration of the system and the culture. The pace is slow and detailed, sometimes verging on slice-of-life. The action is meant to be realistic and grounded in the numbers, and it is intended to have meaning beyond simply punching things until they stop moving. The general tone of the story is grey, and some parts can get quite dark. People die. Sometimes, people with names, but not anywhere near GoT level. There is plenty of light, too, though, to balance the darkness. The world is dangerous, but overcoming that danger is why we’re all here, isn’t it? Anyway, if you’ve made it this far through the summary, you clearly like words. I hope you enjoy the story! Cover by Miha Brumec Summary Updated: 2020-06-14
8 822 - In Serial12 Chapters
Henchman
Ignored. Written-off. Underestimated. Until a serendipitous accident shows Gus the secret of how supers get their powers. Will it be enough to help this inexperienced henchman survive? Marooned on a desert island with a malevolent force trying to thwart him at every turn, Gus must conquer each challenge he faces Can he prove to himself, along with everyone else, that he's more than anyone thought he could be? If he succeeds, history will be rewritten. If he fails... [participant in the Royal Road Writathon challenge]
8 112 - In Serial12 Chapters
Zenith
I watched helplessly as i witnessed the fall of my sworn brother, Guzal. Guzal had started his own buisness and was doing fairly well until he attracted the "eyes at the top" or as i like to call them "Snow at the Peak".By saying Snow at the peak i refer to people at the top of this money-chain of the society or the "Very-rich". These lustful bastards who suceeded due to their connections and their family knew nothing except for devouring women and devouring the talented. And my aim in life, is to devour everyone in this money-chain. Follow me in my journey to devour the rich and attain glory, all starting through a new vrmmorpg game called "Zenith".
8 187 - In Serial8 Chapters
The Loremaster
Arcadia. A virtual reality world that offers the dying a second chance at life. A fisherman discovers Samer and his mother in a boat washed up on shore, barely clinging to life. But while Samer survives the transfer to Arcadia, his mother does not. Fifteen years later, he’s become Arcadia’s foremost Sage, a mage that excels at learning lore and soaking up knowledge. He’s also grown restless teaching at the Academy of Magic. That is, until he’s given the biggest quest of his life: Be the first to journey to the dark continent of Kalasin and investigate a mysterious new threat that has emerged. Alongside his best friend, his apprentice and former rival, he must figure out how to stop this threat or watch as his adopted world is torn apart from the inside out.
8 102 - In Serial27 Chapters
I.D. Tech
James Morley is a 32 year old man living in Toronto, Canada. When he was 16 he witnessed a robbery on his family's business that led to the tragic death of his father. Haunted by his father's death, James becomes a police officer in the hope of one day catching his father's killer. In order to become a detective, James must join a special Police Unit where he learns the existence of a technology that they use to interrogate criminals. James is falling down a slippery slope as he plots to steal the I.D. Tech. Will he succeed? I post 2 chapters everyday. 1 chapter at 10am and 1 chapter at 12pm Canadian EST time.
8 113 - In Serial41 Chapters
The Steele Brothers (Completed)
Adopted Brothers Jett, Raven, Ash and Grey Steele, were campus kings.Their parents were huge benefactors at the university, there was even a building with their name on it. Even without that, everyone knew who they were, knew their exploits, after all everything they did was watched by all... they ruled simply because everyone either wanted to be them or be with them.Viridian Waters incoming student... shy, curvy and ready to focus on her studies, her plan to get all her uni years over as soon as possible. She had no plans to socialise, she was here to learn. She had her own secrets.The ultimate challenge, a girl who ignored them, it had been a long time since that happened, who did she think she was. Who will win her, they are all up for the challenge.But as the chase begins...Others are threatening what they want, what will they do to keep her safe? Will she let them?Or would they be the ones learning a lesson...
8 177

