《Decide Your Fate Games - R.Malak》Dark One
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Note to Readers: To those who have been waiting patiently, I thank you. This season I’ll be trying out a new system to try and make the choices far more interesting. Below you will find the Dark Mage’s skills and will get the choice to upgrade them and use them to resolve certain situations. As an added bonus you will gain 10 Exp Points after each encounter or battle you survive (Encounters/engagements can be located by the Skills Check that is required to achieve something.) You can also find below the amount XP you will need to level up.
100 XP = Lvl 1 = + 1 Skill Point Available
200 XP = Lvl 2 = + 2 Skill Points Available
300 XP = Lvl 3 = + 3 Skill Points Available
Step 1. Skill Selection List: (You have 10 Points to distribute among the following skills.)
Death Magic (Sometimes referred to as battle magic, death magic allows you to battle multiple foes.) = 0 Shadow Arts (For those who follow the shadows, the Shadow arts are focused towards stealth and assassination.) = 0 Summoning Arts (There will be occasions when it’s sometimes handy to summon an ally from the underworld to aid you in the fight.) = 0 Magic Resistance (Allows you to resist magical attacks.) = 0 Blood Magic = ( A skill best left for those higher-level necromancers.)
***You begin this game with 0 Undead Warriors under your command.***
Quest Objective
- Conquer and build your empire.
You’ll be playing Dark One, a necromancer from the Island of Bloodtides who wishes for nothing but glory and death.
***
Birthed alone in the darkness, you were born with no name, no home, no family, no one to care about the flame that burned within your breast, nor the burning hunger that ached within your soul. There in the pitiless dark, you found yourself bonded to Yazrul, night brother to the ruler of the underworld, and have been protected by his whispers. Nurtured on the bones of the dead, you have lived your entire life alone in the forest, not knowing what was out there.
Until one day while you slept beneath the shade of the great sequoia tree, ill-shaped men in robes of purest midnight, came and took you away. They bound you with bonds of iron and brought you out of the forest into a world, unlike anything you had ever witnessed before. There they showed you the meaning of power and magic, till one day they booked you passage aboard a ship that swam across sapphire blue waters, and towards the Island of Bloodtides, your new home.
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A place of magic and wonder, you were quickly shown to your dormitory, a small cramped space that belonged to two others, Golfain and Torstram. One was a Fae from the Isles of Nee’ven with sharp elven features and an uneasy smile that seemed to be always on her lips. The other was a dwarf from Borathas who spoke his mind without thinking and was always asking you questions about your life in the forest.
Having decided to keep your bond with Yazrul secret, you kept mostly to yourselves and waited to be summoned by the dark mages. However not wishing to waste this precious time, you use it to study up on the demonic energies when your study is interrupted by fellow novices in simple black robes. The group quickly gathering by Torstrom’s bedside to speak about the upcoming test.
Your interest peaked, you ask, “What test?”
Startled by the first words you’d spoken in what seems like an age, Torstram stares at you dumbfounded then replies with an incredulous expression. “I must have told you a thousand times, greenhorn. It’s the test to see which skill you will specialize in. As for me, I know I’ll be Battlemage, just like me father, and me father 'fore me.”
Her voice filled with amusement, Golfain shook her head from side to side, her brown curls flowing through the air. “You’re as boneheaded as a goblin if you think you’d want to join that lot. I hear they make their new recruits bathe in their own blood, then make them walk naked through a forest full of monsters just to see if they can survive on their own. Better to become a Shadow like me.”
Having never really considered which field you would like to specialize in, you wonder if you should ask more about them when abruptly a thin-faced mage appears in your doorway. “It is time. Follow me.”
Quieted by his mere presence, you watch the mage guide you through the hallways, past the dozens of rooms packed to the brim with novices, then go down a stone staircase into a wide hall, crammed full of chairs, and desks. The mage gesturing for you to take a seat, while the room begins to fill up.
Seated between Golfain and Torstram, you try to focus your mind on what you wish to become when another mage makes his way to the front of the hall. His sallow face and skin, pockmarked by acne scars, and dark demeanor, suggested he would like nothing better than to hurt someone.
Silent for the most part as people settled down, he spoke softly, “Let us begin.”
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As he finished, the first question suddenly cropped up into your mind, but it appears more like a series of images, followed by the words. “Speak the truth.”
1. In a dream as you slumber in your room, Lord Sezrath calls upon you to find and slay the mage known as Goldban and be rewarded as his chosen. Having received this message along with several other novices, you realize there can be only one victor.
a.) Poison your brethren’s meals.
b.) Confront and kill your rivals.
c.) Watch and observe your rivals.
d.) Ask for Lord Sezrath’s guidance.
2. During the festival of Sunrise, you happen upon two novices colluding to slay a fellow mage who refuses them entry into the grand library.
a.) Take the information directly to the mage whose name has been spoken.
b.) Deal with the two impudent novices yourself.
c.) Request to become a part of their plan, then betray them later.
d.) Do nothing and walk away.
3. Sent to investigate the goblin infestation in the countryside, you instead find a cave with three trolls inside.
a.) Coerce them into an alliance against the goblins.
b.) Ask them to leave.
c.) Threaten to kill them.
d.) Slip into their camp at night and steal everything they own.
4. You have been ordered to escort a caravan of slavers taking a shipment of feral dwarves to the country of Vanclar. Along the way, you are waylaid by vengeful dwarves from the House of Torfoil.
a.) Negotiate a deal with them.
b.) Flee.
c.) Demand one of them to face you in single combat to decide the fate of the others.
d.) Turn the feral dwarves loose on them.
5. Thrown in a dungeon for desecrating a graveyard with walking abominations, you await your trial beneath the castle grounds, when you are interrupted by your fellow prisoner offering to help you, but for a price.
a.) Kill your fellow prisoner and use his bones to break free.
b.) Wary of the price, say nothing.
c.) Accept his offer of assistance.
d.) Wait for your trial to begin.
6. With the final tests complete, you are summoned by the Counsel of Magelords along with your fellow novices to take your solemn vows and begin your life as a mage. Only it is a trick and you are trapped inside of a labyrinth with no way out.
a.) Work closely with your fellow mages to free yourself.
b.) Hide and await an opportunity to strike.
c.) Cosy up to the most powerful novices and attack the rest.
d.) Unleash all hell upon anyone around you.
7. You along with several other Battlemages have been assigned the duty of guarding Dumathra’s lair, an ancient dragon that has lived in these lands for centuries and who has accumulated quite a treasure trove. Hungry for gold, you sense an opportunity for wealth when heroes arrive to attack the mountain fortress.
a.) Use the distraction to steal into the vault.
b.) Sacrifice your fellow Battlemages in order to escape.
c.) Squander the opportunity and instead fight alongside the Battlemages.
d.) Slay the dragon and ingest its blood.
8. On the road to Borathas, you are confronted by two Honor Blades who dislike the manner of your speech, your clothing, and the way you walk. They are also suspicious of your behavior and believe you to be the Dark Mage who has been causing trouble in the region.
a.) Allay their fears and send them on a wild goose chase.
b.) Kill them and send their body parts across the land as a message.
c.) Flee to the local garrison commander and tell them of the two bandits on the road accosting people.
d.) Use a decoy to distract them.
9. War has come to Coroleya, armies of goblins, elves, humans, and other races have been marshaled to battle the hordes of bloodsuckers that have broken out across Vanclar’s borders like a plague.
a.) Use this time to build alliances.
b.) Wait for a victor to emerge and side with them.
c.) Eliminate enemy leaders.
d.) Search for weaknesses and exploit them.
10. Thrust into the heart of battle, you lead a counter charge, when your left flank is overwhelmed.
a.) Call for reinforcements.
b.) Try to retake the position.
c.) Feign a retreat and hammer them back.
d.) Hold your position, till aid arrives.
What did you decide?
Choice 1. If these are the majority of your answers, Click Choice 1.
1D, 2A, 3A, 4D, 5C, 6A, 7D, 8C, 9A, 10A
Choice 2. If these are the majority of your answers, Click Choice 2.
1B, 2B, 3C, 4C, 5A, 6D, 7C, 8B, 9C, 10B
Choice 3. If these are the majority of your answers, Click Choice 3.
1C, 2D, 3B, 4A, 5D, 6B, 7B, 8A, 9B, 10D
Choice 4. If these are the majority of your answers, Click Choice 4.
1A, 2C, 3A, 4B, 5B, 6C, 7A, 8D, 9D, 10C
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