《Decide Your Fate Games - R.Malak》Chapter 5 - Scenario 4
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Important Note to Readers: I'm sure you've already noticed already but I've pretty much messed up the magical system in place, and will be trying to fix it in the weeks to come. For those who don't know. Any type of resistance, whether it be fire resistance, elemental resistance or mental resistance. All of it comes down under Magical Resistance. Hopefully when I get some time I will be simplifying it, so you can use it more like Resilience with a reduction in the set amount of damage you receive instead of percentages. I will also be speeding up the release of Scenarios in order to deal with a backlog of projects. Feedback, reviews, and questions would be most welcome.
Having half suspected that Daedalus's soul was here, you stride past the great white washed walls that surround the tower and walk through it's wide open halls, when you're confronted by a huge ogrekan armored in chain mail who nods his head for you to follow him.
With unease filling your bones at being escorted through the tower, you traverse halls adorned with bronze statues, paintings of distant lands, and hundreds of banners, some of which you recognise from your time among the Wingdarts. The dark mages acting much like the Redling Kingdoms of old, conquering lands long since forgotten.
As each takes you in deeper, you can feel Daedalus's rising excitement as you pass through a labyrinth of darkened hallways, and chambers, a part of unable to feel a touch of impatience at the many delays you've faced. The visions of the Bloodstorm wreaking havoc on you mind.
When you at last you reach near the end of your journey, you find yourself in a immense hall, the ceiling hidden in shadow with thick black columns etched in runes disappearing into the gloom. The Magelords seated in ornate stone chairs arrayed in a half circle, the backs of the chairs draped in the colors of their factions, their symbols engraved in the stone behind them.
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Wearing robes of deepest midnight, their cowls pulled forward to hide their scarred and withered faces, you feel their eyes upon you, the silence dragging for almost an eternity, when at last the mage sitting in the center begins to speak, his words repeated by the others. "Eattrange hozhee hat.Eattrange hozhee hat.Eattrange hozhee hat.Eattrange hozhee hat."
Feet already moving, you spin around and run towards the nearby columns, Daedalus cries of warning blaring through your mind as you throw yourself forward into safety, huge balls of black fire blazing from behind you, snatching back the ogrekan who screams in agony as he slowly dies.
In the silence that slowly returns, you hear the shuffling of footsteps, and a dry voice call out to you. "You were clever enough to find your way here warrior and survive for this long, but even our most feeblest of mages could sense that there was something wrong with you. You should have turned back when you had the chance warrior, but now I fear you must die. Unless...unless you're willing to betray your mistress and divulge her plans to us. Tell us why she sent you are here, and we may yet spare your life."
Eyes darting back the way you've come, you consider the Magelords offer, after all what real choice did you have. Attack Magelords who've spent their whole lives practicing magic? Flee back through the corridor which remains suspiciously empty despite the dark mages having an army of slaves, battlemages, and Shadow Hunters at their disposal? Risk Sarsonel's wrath by spilling out her secrets. Or you could just lie, and tell them half truths in an effort to keep your skin, though there was a high chance they'd kill you anyway. There was also a side tunnel you could take, but again that could also be a trap. All in all, none of the choices were very appealing.
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1. Do you battle the Magelords?
2. Do you risk Sarsonel's wrath by spilling her secrets?
3. Do you tell them half truths?
4. Do you take the side tunnel?
5. Do you flee back the way you've come?
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