《Decide Your Fate Games - R.Malak》Contract Broken Bone
Advertisement
http://thethirdera.myfunforum.org/index.php?component=content&topicid=65
Please read Note to Readers above, before continuing.
(You will not be able to use your companions for this quest.)Morning comes, showering you in a brilliant white light from the nearby window frame. Completely refreshed from a good nights sleep, you hop out of bed ready to get back to work. Collecting your belongings from the sparsely furnished room, you head downstairs to the common area, where you see a few patrons idly sipping their drinks and listening to a gorgeous female elf in a long sleeved green dress singing in her native tongue about Elven heroes of legend. Pausing for a moment on the stairwell you listen to her, when you see the owner of the Drunken Dragon Boger waddling about the establishment chatting excitedly with newcomers, while a young female dwarf moves about the room refilling tankards and cleaning tables.
Waving your hand over at the dwarf to get his attention, you wait for Boger to make his way over towards you. "Was there something else I could do for you laddie?" You pull out the contract from your pocket. "Do you know where can I find Darogar?" The dwarf scratches his bald scalp, before replying, "Well now, you can usually find the Captain up by the guard post, near the gates to the inner City. May I ask why yer lookin for him? You're not thinking of actually hunting down this beast yerself, are you?"
"I might be, why? What do you know about this creature?" The dwarf leans forward as if to whisper in your ear conspiratorially. "Word is that Captain Darogar sent an entire company of black shield infantry into the forest of Darkmoth, each warrior a battle tested fighter with years of experience behind them, all of them dead. Food for the beast. All except for Torboth and some mercenary scout named Karstone." Karstone... that name sounds familiar. "Where can I find them?" The dwarf rubs the back of his neck and shrugs his shoulders. "Torboth is probably still holed up in the infirmary, but you won't get much out him. The young dwarfling has lost half his mind, screaming about some nonsense to do with demons, as for the damn redling he got piss drunk one night and attacked a city guard. He's probably still down in the dungeon."
Nodding your head in thanks to the dwarf, you turn to leave, when he grips you by the arm. "I'd reconsider whatever it is your thinking of doing lad. A lot of lives have already been spent going after this creature. Your doesn't need to be one of them." Seeing the fear in his eyes, you nod your head again and walk out of the tavern into the busy streets. The dwarf's words immediately dampening your mood.
Trying hard to shrug off this heavy sense of foreboding, you turn left and join a party of well worn travelers in grey drab cloaks heading up towards the inner city gates above you, which are guarded by two large towers the gates stand abreast of a small hill that leads to the heart of the city. Fingers itching for some action,you lightly caress your weapon as you walk over to one of the dwarven guards stationed by the gates. The dwarf a rough looking sort, with badly scratched plate armor, piercing black eyes and a short black beard. Watches your approach and unslings his war axe from his belt. Smiling at his reaction, you move your hand away from your weapon. "I'm looking for Darogar. I was told he'd be up here." The dwarf stares at you mockingly,before hocking nosily and spitting at your feet. "And what be yer business with him."
Advertisement
Clenching your teeth to stop yourself from doing anything stupid you reply through gritted teeth, "That is between him and me."
The dwarf leers at you and pats the axe in his arm as if it were like a pet. You stare at the dwarf and he stares right back at you. His eyes gleaming with amusement, while your trying hard to keep your anger at bay. Minutes pass by and you've just about had enough of the dwarf's insolence, when a tall well-built warrior in ornate plate armor not meant for battle materialises out of the tower behind the city guard reading a piece of parchment. "Captain Darogar?" The sturdy dwarf looks up to reveal a hardened and weathered face."Yes?" Stepping past the annoyed guard, you walk over to him. "I'm here about the contract for Broken Bone."
"Are ye now, thought we'd run out of fools willing to risk their necks. So what is you want to know?" You think for a moment, before asking for more information about the forest of Darkmoth, the trolls infesting the forest and the giant. Darogar nods his head at your questions and gestures for you to follow him back into the guardhouse, down a few steps and into a small windowless room with a desk and some half melted candles. Taking a seat behind the table, the dwarfs nods his head in the direction of an empty seat. "I can't tell you much about forest, the place has been abandoned for years by the Lords of Barenter. And before you ask me why, all I remember of that time. Are stories of travelers, caravans and patrols disappearing into the forest never to be seen from again, but that was way back before there were even sightings of the giant or trolls. Mark my words there's something else going on in the forest."
You stare thoughtfully up at the ceiling. Not much of a surprise there in regards to the dangers in the forest, but you still need more information. You look back down and lean forward in your seat. "Can I speak to Karstone? I was told he was being held in the dungeon." A look of revulsion crosses over the Captain's face as he stands back up, his eyes glowing hotly. "No, you can't! The damn coward not only abandoned his brothers and sisters in battle! He got drunk while on duty! And he refuses to tell anyone what happened inside the forest! Let him rot I say!" Surprised by Darogor's venomous reaction to your question. You look away from the dwarf's fuming red face.
It seems those two have some unresolved history that needs to be taken care of. It's the only reasonable explanation for such a unexpected outburst. Still the information Karstone could provide might be invaluable to your quest. So it might be worth trying to pay the fine in order to have him released into your custody.
(If your willing to pay 800 gold pieces, Click here.)
Spoiler: Spoiler
Without a word you pull out a pouch heavy with gold pieces and drop it on Darogar's desk. The Captain stares at you, the anger fading from his eyes to be replaced by curiosity. "What's this for?" You stand up and give him an ingratiating smile. "I want Karstone released from the dungeon and waiting for me by outer gate." The guard Captain's eyes harden. "Very well, if your willing to pay his fine. I will let him go, but I will warn you though. He is not a man to be trusted. No one, who has ever hunted the giant and lived. He did. The question is how..."With that the Captain sits back down at his desk to pick up a scroll. (- 800 gold pieces from your inventory)
Advertisement
Seeing as the Captain is unwilling to discuss things any further with you. You head out of the room and back up the steps, where you come across a well-stocked armory. Inside is a young male dwarf with wide shoulders sitting behind a counter taking stock of inventory. Hearing your approach the dwarf looks up with a bored expression. "This armory is only available for the City Guards. Please leave."
(If you have gained the title of Champion, click here.)
Spoiler: Spoiler
"Wait a minute! I know you! Your the hero that slew demon and saved Lord Darein! My cousin Balien wrote to me about you. Please, please come inside and check out my selection of wares. You my friend are a true dwarven hero!"
Dwarven Weaponry For Sale
Crossblade: - 8 Damage (Two Handed item) Cost: 2,900 Gold Pieces (Quest Item)
The Crossblade like it's very name suggests is the melding of Crossbow and a blade. While Dwarven Battlesmiths have reduced the amount of time to reload a Crossbow to 30 seconds, in battle those 30 seconds could cost Dwarves their lives. To combat this, a blade was built into the underside of the Crossbow to extend outward, when the second trigger on the side of the Crossbow is squeezed.
Combust Balls: (Explosive item) Cost: 500 Gold Pieces each (Quest Item)
Combust is an explosive liquid, so when it is filled into a metal ball it creates a small explosion that is excellent for digging out tunnels and clearing groups of enemies.
Tripod Spear: - 10 Damage (Two Handed item) Cost: 2,900 Gold Pieces
Is a fairly regular appearing weapon with three spearheads, however when it is triggered two of the spearheads can be fired into the enemy in the blink of an eye, before engaging the enemy with the final spearhead in melee combat.
Elemental Weapons : - 8 Damage, once activated it can reduce damage received by another 5. However it can only be activated three times, before it needs to be recharged. (One Handed Item) Cost: 3,200 Gold Pieces (Quest Item)
Dwarven Alchemists working alongside Battlesmiths have been able to imbue Obsidian weapons with the power of elements, such as fire, water, wind, and lighting. This is done by developing storage points along the edges of the weapons so that, when a blow is struck it instantly releases the elemental power inside directly into the attacker. Unfortunately this has two major downsides, the weapon's charge can only be used three times before it has to recharged, and it's durability is much lower than regular weapons.
Leaving the armory, you exit the guardhouse and take a look at the four suns still hanging high in the sky. Plenty of daylight left, better get moving. Ignoring the dark looks from the dwarven guard you enter the city streets and head back down the way you've come. Your mind filled with thoughts of the dangers that lie ahead. When you finally reach the outer gates you scan your surroundings and search for your companions amongst the crowds of travelers passing in and out of the City.
(Click here if you've paid Karstone's fine.)
Spoiler: Spoiler
Losing daylight with each passing second, your wondering whether to move on without them, when you see a pair of dwarven guards escorting a bedraggled looking redling with long jet black hair, gaunt cheeks and dark haunted eyes that see nothing.
New Companion Added
With no more daylight to waste, you head out of the City and move northward. All the while hoping that Lorna and Gorrack would miraculously appear by your side. Not that they were particularly good company to have around, but at least they were experienced warriors who could hold their own in a fight. Sighing heavily, you ignore the mouth watering scent of food from the nearby stalls and pick up the pace. From what you've gathered from the travelers on the road, Darkmoth is a couple miles to the north.
Soon the noise and smells of the City are long behind you, when you notice a grey streak of smoke wafting up into the air not too far from you. Wary of danger, you ready your weapon and continue north, and see a crumbling dwarven town appear just over the horizon. Judging by the massive dents in the buildings, it looks like the giant has been here. Carefully you make your way towards the deserted town, avoiding the piles of rubble and debris that litter the roadside. And pause to gaze around at the smashed in stone buildings, pools of congealing blood and heavy footprints that mark the surface. The giant has definitely been here and recently too by the looks of it.
(If you have Karstone as a Companion.)
Spoiler: Spoiler
"This is where the trolls ambushed us..." he mumbles, his eyes shifting from building to building as if seeing something you can't. (- 10 Damage from coming fight.)
As if sensing your presence in town, six large, hulking, green skinned creatures with bark like skin, wearing loincloths burst out of the buildings around you, screaming their warcries to come charging at you with their clubs. Avoiding a blow meant for your skull, you hack your weapon into the leg of the nearest troll. Dropping the ghastly creature to the ground, when you feel a club bash into your side. Rolling with the powerful blow, you get up gingerly rubbing your side, hoping nothing is broken, before sprinting back into the fight. Swirling in between the slow moving trolls you chop and hack away at their tough outer carapaces, while dodging most of their attacks. It takes some time, but by the time your done with them. You have six trolls writhing upon the ground, their limbs cut off twitching beside them and strange green blood oozing out of their wounds. (- 80 Health Points) A clear warning to all trolls in the area that they had best leave, unless they want the same to happen to them. Done, you quickly follow the giant's tracks north east and soon reach the edges of the forest Darkmoth.
The forest darkened by immense trees that loom high into the sky above you, block out the sunlight to give the forest almost nightmarish quality that sends chills down your spine. Licking your lips nervously at the feeling your being watched. You edge your way into the forest and create a small gap between you and the giants footsteps, thinking it would be a good idea to not stumble into this creature unprepared. You then creep your way forward through the forest's thick, heavy brown foliage, your eyes following the giant's tracks easily.
(If you have Karstone as a Companion.)
Spoiler: Spoiler
Karstone his cheeks nervously twitching from being back in the forest, taps you lightly on the shoulder and points to a patch of ground that looks completely out of place. Pausing to assess the situation, you pick up a stone and toss it into the rough patch of ground of ahead of you. The stone hits the center of the soil and plummets downwards into a pit. (No damage received from pitfall.)
(If you do not have Karstone as a Companion, click here)
Spoiler: Spoiler
When you feel your feet disappear out from under you. For a split second you hang in the air, before plummeting into a hole in the ground. (- 70 Health Points)Bleeding and badly bruised from the steep fall, you grimace and slowly get back up. Gritting your teeth, you dig your fingers into the soil and make the long arduous climb up out of the pit.
Blood boiling at the cowardly trap the trolls have laid out for you. You press on, your eyes carefully scanning the forest to make sure there aren't any more hidden surprises for you. After travelling for several hours you take a break and rest your back up against a solid tree (+5 Health Points), when you hear the distinct crackle of footsteps just as a large party of trolls come into view. The trolls much smaller than the ones you encountered back at the town are hauling the broken and limp corpses of dwarves across their shoulders, while excitedly talking to each other. Hand clenched around your weapon, you wait for the trolls to pass you by, before breathing a sigh of relief. Best get moving again.
Ears pricked for any more sounds, you continue along the path giant has taken and feel eyes upon your neck. Acting purely upon instinct, you throw yourself to the side as a club whistles past you to bang into a tree showering you both in leaves. Growling in frustration at its near miss, the brutish green skinned beast launches a series of strikes with his club, driving you backwards. Careful to avoid bumping into the trees behind you, you search for an opening in the troll's aggressive assault and lunge forward to stab the creature in the chest. Your weapon not sharp enough to pierce the troll's tough hide get's stuck. (If you have elemental weapon equipped, you may discharge it to reduce the amount of damage you receive by 5.)
The troll howling in pain from the strike, rips the weapon free and tosses it aside, before coming at you again. Clipping you across the back and breaking a few ribs. Angry at how this fight is going, you scream and spit at the creature. Leaping forward to punch it hard in it's big ugly chin, dazing it for a brief second. Using that time, you sprint over to your fallen weapon and pick up, just as the troll charges at you again. With little time to think, you position yourself by the tree to wait for the troll to get closer, before pressing the butt of your weapon up against the base of the tree and watching the troll slam full force into the weapon, impaling itself. (-90 Health Points)
Relieved at your close call with death. You shove the dying troll backwards to land flat on it's back. Green blood spewing out from it's cracked chest, and place your foot on it's stomach to wiggle your weapon free.
Breathing harshly from your exertions, you think about resting up for a bit, but quickly decide against it. Far too risky, especially with so many trolls roaming the forest. With no choice, but to continue on, you tend to your wounds as best you can and march through the forest and come across a clearing. At the center of the clearing is a huge opening in the ground where the giant's footprints disappear down into. Taking a long deep breath to ready yourself for what is to come, you swiftly crossover out into the open space and enter the underground cave, the strong stench of death floating up to meet you as you walk inside.
The cave quite dark with hundreds of stalactites hanging dangerously above you and a trail of shattered bones that look like they've been here for years take you downward into the bowels of the world, when all of a sudden the ground lurches beneath your feet, grumbling and moaning. Stilling your racing heart at the sudden noise, you wipe the sweat beading on your forehead, before heading deeper into the cave, which gradually opens out into an extensive underground cavern.
As your eyes adjust to the darkness, you catch your first glimpse of the monstrous beast, sitting atop a pile of bones sucking upon the bone marrow of what looks to be a leg. While beside him are row upon row of cages that hold dozens of emaciated prisoners stripped of all their armor and clothing. Watched by five savage trolls that stare hungrily into the cages, their bright yellow eyes glowing in blackness. Decorating the sides of the great cavern are stalagmites with the chained bodies of dwarves, redlings, minotaurs and elves swaying side to side. Their lifeless bony bodies, long since drained of all life. Drowning the ground beneath them in a swirl of redness that darkens the surface.
Your eyes shift back to the giant's turned back and guess that the creature is at least ten feet tall with pale blue skin that is marred by plenty of battle scars, long scraggly brown beard that reaches its waist and a lean face that looks like it hasn't been fed in years. Bare down to it's waist, the creature looks extremely powerful with a massive warhammer not far out of reach, resting upon a stone.
1. Since your a fairly decent shot with ranged weapons. Do you fire your crossblade at the five trolls to try and take them out first, before retreating out of the cavern into the adjoining tunnel, where it would be harder for a creature of that size to maneuver?(Need Crossblade equipped.)
2. Since your a fairly decent shot with ranged weapons. Do you use the crossblade to lure the trolls and giant out into the tight confines of the tunnel, where you can then use a combust ball to bring down the tunnel on top of them? (Need Crossblade and Combust ball)
3. Do you scream and shout making as much noise as you can, before retreating out of the cavern, where you can then use a combust ball to bring the tunnel down on top of the creatures? (Need Combust ball)
4. Do you try to sneak up on the giant and attempt to strike a mortal wound, before dealing with the trolls?
5. Do you change your mind at the last second and decide to return to City to pursue a different lead?
Advertisement
- In Serial47 Chapters
Epoch: An NPC's Tale
Epoch is a slow-burn LitRPG/Gamelit novel that tells the story of Luke, later named Lucius—a natural inhabitant of the game-like realm of Elyssia where thousands upon thousands of detached, virtually unkillable entities known as the Players were suddenly introduced right after the dusk of the magnificent Age of Heroes. Shortly after the Players arrived, the balance of power in Elyssia instantly shifted. Kingdoms fell, wars were waged, alliances between races were made, and Lucius, after ten years of training in captivity, found himself being used as a pawn in a prophecy that he had no intention to fulfill. With aspirations and desires of his own, Lucius must find a way to cautiously adapt to the drastic changes in the very foundations of the realm after being sent 300 years into a future that was forever altered by the outcome of the war that his captors had lost and the Players won in a victory that resounded throughout the ages, all for a terrible price. Author's Note As an avid fan of the LitRPG genre myself, I wrote this novel with character progression, heavy Gamelit elements, and some degree of world-building in mind. If you like these, please feel free to give this novel a try. Oh, and the MC is also an NPC, in a sense. And wait, isn't this also an isekai story? Well, it's all a bit complicated to explain here. Maybe you should start reading now?
8 558 - In Serial17 Chapters
The Arcane Chronicle: Nephilim's Odyssey
As her tenth birthday approached, Helen always dreamed about the same thing over and over again—a terrible dream about a past that should not had happened. From then on, Helen began to doubt her own memories and family history that her grandma always talked about. On that day, she graduated from primary school. But that day, her life took a sudden turn. A mysterious woman who came from her true past... An abomination who professed on how "unique" she was... A bloodthirsty beast massacre near where she lived... In a world full of anomalies and countless wonders, where even heroes fell and Gods were slain. Will she had what it takes to discover her true identity? "Twinkle, twinkle, little star. Have you wondered what you are?" _____________ DROPPED (at least for now)
8 99 - In Serial7 Chapters
Whisper to Oblivion
"Freedom is the greatest lie" Salice Nabiaty Cuorre has lived most of her life within the four corners of her room in the Casa. Forced to hide away from the world for reasons withheld, she cannot wait to escape even through marriage. But breaking free seemed to be her biggest mistake, or is it?
8 93 - In Serial6 Chapters
Scar of Ifrit
Ifrit was once a world known for its magic and wonder, the fantastical beasts who inhabited its bountiful lands. That was before the people of Ifrit, understood how to harness the world's power. Though they could use the magic, they didn't yet know about the terrible effects magic casting would have on Ifrit. At the height of their power, everything came crashing down around them. A giant chasm opened up, splitting the planet in two. Daki was there when it happened. At an age too young to be alone, he was separated from his brother and the man who had rescued them both. Now it is up to him to find a way to reach the other side in order to meet up with them. He must find a way over, even if that means climbing down into the monster infested abyss.
8 69 - In Serial31 Chapters
A Conqueror's Tale
A victim of an empire which was suppose to protect him, Ethan Blade was cast out from his home and was forced to suffer through living in the lowest, scummiest parts of the world. Now, after many years of suffering and hellish training in a small vilage located high in the mountains, he has returned to society with a vengeful distaste for the current system.
8 115 - In Serial12 Chapters
Love Letter to Adrien
Chat Noir spends the night at Marinette's room during a storm, and heartbroken, she tells him about her love, Adrien Agreste, and how he broke her heart. ✨✨✨✨✨✨✨✨What would happen if Viperion finds out about Ladybugs secret identity? -Will he declare his love for her?What if Alya figures who Chat Noir is?!-will she trust her best friend Marinette with the secret? Will the hero squad decipher the 2 strongest miraculous holder's true identities? - guess u gotta fin out!! This book contains - fluff, drama (loads) , action(kinda) , &sin ( so be prepared)
8 179

