《Decide Your Fate Games - R.Malak》Scenario 8 - Choice 1
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Choice Results are at the bottom of the page. Goodluck!
The gates swing gradually open with a loud screech that grates the nerves and itches the senses. Allowing you a brief glimpse of what lies beyond the gate, before swinging open fully to let you inside the great Halls of the Dwarves. Bronze statues much like the ones that guard the city, line up along corridor, their gleaming bronze Warhammers raised to the ceiling to create a sort of arc. The floor paved with blocks of stone that have gathered dust, suggest that it has been long while since someone has been in here. Cautiously you pass through the gates and enter the hall. The gates slamming shut behind instantly, the second you pass through. You lick your lips and walk slowly down the hallway, your hand never far from your weapon, when you notice at the end of the hallway a massive tapestry hanging off the wall in front of you, with two corridors splitting off to either side of it.
You walk closer to get a better look at the faded tapestry and see images of Dwarves battling a huge red scaled monster with yellow snakelike eyes and wings. The Dwarves equipped with some type of black plated armor, battle the creature valiantly using weapons that call down the elements. Your eyes move to the scene directly above the first, where the Dwarves victorious haul the chained Dragon down into their dungeon. The final scene sewn into the fabric of the tapestry is the baleful yellow eyes of the dragon looking out from it's dungeon. Eyes that stare right at you. Praying the dragon is long dead, you look down the sides corridors to decide, which way to go when you feel another gust of wind.
Whatever had caused the gust of wind was close, you just know it. You look both ways trying to figure out which way to go, when you hear scrabbling coming from the corridor to your left and harsh, ragged breathing, just like before at the entrance to the cave. Hoping the creature hadn't somehow managed to follow you here, you quickly move to the corridor on the right and walk along the dimly lit narrow passage that leads you to a small room. Within the tiny room is a cot, a night stand carrying an empty silver flagon and a bookshelf filled with scrolls.
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You glance over towards the doorway on the other side of the room and hear the light pitter patter of footsteps scurrying away. Curious to see what it is, you chase after the creature. Blindly following the creature through a series of narrow passageways that lead you further downward. Eventually you hear the skittering feet stop and you slow down. Readying your weapon, you peek your head out around the corner to see another equally bare room with only a night stand and bed. Balled up into the far corner of the room is a young Dwarven female in a tattered blue dress. Her greasy brown hair covering her face, and her feet dirty. Your wondering how in the abyss she got in here, when she let's out a loud shriek at the sight of you appearing in the room. Loud enough to wake the dead.
You swiftly stride across the room, grab hold of her and clamp a hand across her mouth. She struggles in your arms, looking up at you with bright emerald green eyes full of hate, but you tighten your grip on here. Until you feel her calm down, you whisper softly in her ear that your not here not harm her. She blinks up at you, the hatred dissipating from her eyes. You tell her, that'll let her go, if she stops screaming. The Dwarf eagerly bobs her head up and down. You release her and take a step backwards, holding your hands up to show her you mean no harm. The young Dwarf looks at you in surprise. Then begins babbling about dark mages in a chamber not far from here, who captured her with a few other Dwarves searching the ruins here for treasure. Apparently the mages are trying to summon a powerful demon by sacrificing her and her friends. She begs you to rescue them, before they're all killed.
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1. Do you knock out the Dwarf and take her over the Dark Mages to see if they'll reward you?
Before the Dwarf even has a chance to say another word, you knock her out with a deft blow to the head. Toss her over your shoulder, and walk for several miles or so in the direction the young Dwarf had mentioned to you and find a wide, circular chamber at the end of a corridor.
Swaying side to side in a half-semi circle inside the chamber are six Dark Robed Mages chanting in a language that aches the ears and pounds the senses. You see four dead Dwarven bodies lying piled up beside them in a congealing pools of blood, while a seventh Dark Mage stands before an crimson red alter with a Dwarf strapped down to the polished stone struggling to free himself. The young bearded Dwarf, screams out for help, when suddenly the Mage plunges a knife into the Dwarf's chest, spilling his blood.
Sensing great power at work here, you step into the circular chamber and call out to them. The Dark Mages stare at you with malevolent eyes burning hot with hatred. You tell them that you've come to return this body back to it's rightful owners. One of the Dark Mages, his skin pale as a ghost, gestures for you step forward with the sacrifice. You slowly make your way across the chamber, the Dwarf cradled up your arms to offer her up to the waiting mage by the altar. The body of the dead dwarf is quickly hauled off the altar, and the Mage points for you to place the Dwarf down where the dead body had been.
The Dark Mage then bows his head in acceptance of your offering and takes up the chant once more. Soon the room is ringing with their voices, growing louder and louder, until it's almost deafening. The floor shakes beneath your feet, and cracks appear in the surface of the altar. At that moment, the Dark Mage drives his knife into the heart of Dwarf, showering all in the room with blood that burns the skin. Then all is silent.
A voice whispers in your mind, "What do you desire most, child of dust?"
Battle Results
-10 Health Points
Loot
How do you respond?
- If you say strength? Permanently increase your Resilience by 1
- If you say power? Permanently increase your base Health Score by 10 (Add this health right now.)
- If you say wisdom? You are restored to full health.
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