《Decide Your Fate Games - R.Malak》Scenario 2 - Choice 3
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Choice Results are at the bottom of the page. Good luck!
A powerful Dwarven Lord with many connections on the surface of Coroleya has sent out the call to all warriors of courage to come to the Mountain Stronghold of Stonefold to aid in the eradicating a nest of feral Dwarves that have attacked the City of Torfiol. Sensing the opportunity for more adventure and gold, you take the next caravan out from the village of Brolen as a caravan guard and head towards the Dwarven Realms to make your fortune. The road to the Mountains, however, is long and treacherous with many perils to be faced, before you can reach your destination.
After traveling along the roads for several miles. The caravan leader, a short portly creature, decides now is the perfect time to set up camp for the night. The caravan of wagons form up into a tight-knit circle and start up a fire at the center of camp. Seeing how close you've made your camp to the nearby woods of Doranmere worries you. Anything could be hiding in there and no one would know it. Still, it's not like they had many options going off-road or traveling in the darkness was equally dangerous. While your thinking about what might be lurking in the woods, you smell wood smoke coming from the direction of the forest. Tensing up at the possibility of danger you rise from sitting position and stare off into the darkness. Wondering if there was someone or something out there watching you.
Either way, it seems more sensible to get away from the roaring campfire the caravaners have going, as it might attract the wrong sort of attention. You tell the other caravan guard a strong well-built Orc warrior named Merkel that you're going out to go check on something and leave the campfire alone. Entering the dark woods. The further away you get from the campfire, the more you realize that you're being watched. Smiling wolfishly at the challenge, you use your hunting skills to try and lose whoever is tailing you. Once you believe you've lost them, you circle and go back the way you've come. Curious to see, what had been following you. Hearing voices whispering, you softly creep towards the sound, till you catch a glimpse of your hunters. And find to your surprise a band of Redling bandits heavily armed to the teeth, wearing leather jerkins. They seem to be discussing, what to do about you, when the leader of the group a tall, brutish looking warrior with an assortment of scars tells them all to shut up.
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Then without warning the leader calls out to you. "You've done well to avoid us warrior, but I think it's time we talked. There is no need for us to fight here. After all, all we want are the chests of gold stored in the back of the carriage the merchants have kindly brought with them." You say nothing. "The way I see it is, you can either join us and attack the caravan? Or you can die here with the rest of them? We could always use an extra blade, seeing as there is an Orc with them." You stand there for a moment thinking. And take a look again at the Redlings waiting in clearing. There's at least four of them out in the open, with god knows how many more waiting in the shadows. One of the raiders a short wiry man with grey leathery skin is holding a small round metal object in his hand. Familiar with Dwarven weaponry, you know it to be a combust ball that can create a small explosion. Probably not enough to kill all the caravaners outright, but enough to blind and wounding multiple enemies.
Choice 3. Do you dart around the trees to get a better angle on the raider holding the combust ball and attack him first?
Unwilling to trust your life to a band of raiders no less, you dart to the left to get a better angle on the bandit holding the combust ball when an arrow whizzes past you. Realizing quickly they had an archer with them, you swiftly change course and charge out into the clearing. The raiders looking up at you in startled surprise as you ram the steel sword into the guts of the warrior with the combust ball, rip the weapon free from his lifeless fingers and roll out of the archer’s view.
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Smiling, you then toss the combust ball behind you and close your eyes. The ball exploding in a brilliant burst of light that almost pierces your eyelids. The wounded and dazed bandits easy pickings as you set to work killing them all, then ducking behind a tree as the archer regains their eyesight.
Licking lips that taste of metal, you hear the light crunch of footsteps, leap to your feet, ready for one last kill, only to see Jydor come up from behind with a big smile on his ugly face and in his hands the decapitated head of the archer.
Together they search the bodies of the dead bandits for valuables, and split the gold with the orc, since Jydor did help you out, not that you had needed it.
Done, they return to the campsite, perhaps hoping to get a better reward for your daring act of heroism, only for Halthane to grumble about keeping costs down and that you had done your job, nothing more.
Furious you consider slaughtering them all yourself, but instead choose to leave in a huff of annoyance to find someone who would better appreciate your talents.
Battle Results
- 20 Health Points due to proximity of blast radius (Remember to take into account your resilience)
Loot
+ 82 Gold Pieces
Item Acquired: Wristguard (+ 1 Resilience.)
Item Acquired: Short Sword (- 4 Weapon Damage.)
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