《Tunnel Rat》Chapter 32: Actions have Consequences
Advertisement
Racing through the water, swimming ahead of death. His brothers raced with him. The fast would live, the slow would be eaten. This was slow-water. It dragged at you; made you work to move through it. The start of life was in slow-water. Those that wanted to live moved towards live-water. And moved fast. The slow were food.
The transition from slow-water to live-water was quick and bright. Left behind were the predators in the dark. Ahead were the eels, they who breathed lightning and later soared the skies. He hated the eels. They used the energy of the live water to gain power, then waited here to feed. Again, the slow died. He and a few others grabbed the power of the live water and drew the runes of speed on their skins. They wouldn't last long, but skin-runes would hold until they were past the eels. The speed run burned as it absorbed the bright mana of the live-water and they raced upward.
They almost made it this time. They broke the surface, feeling the still-wind on their backs and shot towards the outcrop of stone that marked where live-water ended and high-stone began. They wanted to climb the high-stone and find where it held the world-blood. Then they would be safe. But here at the start of the high-stone, they were seen! A winged eel swooped down and caught them all up with it's sharp-fins. The others died, he pushed hard and slipped its grasp, tumbling down to the live-stone, landing hard and striking the rock. Rock broke. He had used the hard-rune on his bones. He was slower now, but he was alive. The eel had stripped off his old skin and with it the speed rune. No matter, that was for live-water. Being hard was better when on high-stone.
Advertisement
He stayed in the cracks as he crawled higher and higher. Small, scampering creatures made their lairs here, using the husks of dead plants. Little things that ran on two legs and made homes from the grass. They amused him, so he only ate a few and tried not to step on their little lairs. Legends said they grow to kill eels. Silly legend. Too small. But it was enough that he didn’t eat them all.
A land eel caught him. It already had its land legs and boasted it would soon have its wings. He didn't care. He had the hard-rune in his bones, and the sharp rune on his claws. When the eel pounced, he didn't run. That surprised the eel. He grabbed it with his so-sharp-claws and didn't let go. He bit its throat and held on. The eel tried to bite him, but it only took skin and muscle. It clawed at him, but his bones did not break. He killed the eel, and roared out that he had done so. More eels would come. Some with wings, some without. He would be gone. This time he would make it to the top of the high-stone. This time he would dive into the world-blood and let it burn and devour him.
He would enter the earth and become strong. He would return to fight the eels pitting his runed bones against their fire and lightning. They would not rule for long.
Milo woke up. He looked around him. He was held down by chains to the floor. There was a considerable amount of blood on the floor and his side ached. Cichol was sitting on a stool, looking at him curiously.
"So, tell me about that old bone."
Milo felt his side. "It's old. Very, Very, very old. And...."
Advertisement
Cichol waiting a minute as Milo thought hard on something. "And what?"
"And it's not a rib bone."
Cichol looked very curious. "And what bone do you think it is?" The old Bonemancer unlocked the shackles and tossed him a wet cloth, indicating he should clean up the floor.
"I think", Milo said, a bit of awe on his face, "That it's one of the little bones from inside the ear."
Congratulations! You have lived through the First Ritual of Enhancement: Extra-Rib!
This ritual grants you increased magical power as you add a fraction of the rib-donors mana to your own.
+100 Mana per Tier. You may not gain of a level of this abilities past the final Tier the rib-donor attained.
Max tier: 9
You have gained abilities associated with the runes on the petrified bone you stuck into your body. You have gained ...complications...associated with the ancient race the bone came from.
Warning: You have gained the enmity of an ancient race: 'Eels'
The world simply is not big enough for you both. You will hunt them. They will hunt you. Double EP and CSP for killing 'Eels'.
Hard-Runed Bones: Your bones are hard. Falls and blunt trauma do far less damage to you. 50% of force damage, and blunt weapon damage is mitigated. Mana will power the run, costing you one mana for each 10 damage negated.
Sharp-Runed Talons: Your Talons are extensions of your bones. Use your sharp talons to hunt the eels wherever they are. Claw attacks will do +20 damage per Tier.
You may not gain a level of this abilities past the final Tier the rib-donor attained.
Max tier: 9
Speed-Runed Skin: You swim very fast in live-water. Fast enough to out-race an eel!!
As long as there is mana in the water to power the rune, you have a swimming speed of twice your speed over land.
You have gained 10 Core Skill Points. You will need them.
Hic iugulandi dracones, hic lucri praemia divites; si quaerendo perimus, quare mors quantula est?
Advertisement
- In Serial14 Chapters
Whatever End
The fight is over, the enemy destroyed, the world is saved… technically. “Stand Fast!” The general called over the din of battle. “We will hold this line! The future depends on us! To whatever end!” Richard believed him, and that’s why he had bound his soul to the Arcstone, in hopes of containing the rift forever. If only he had learned more before making that final sacrafice. When the battle is done, and the world is ‘saved’ what happens to those left behind? And.. what should he do, now that it’s over? Cover art by gej302
8 189 - In Serial32 Chapters
Daybreak Palace: Legends of the Guiding Threads
It is said that the universe is a tapestry, woven by hundreds of thousands of tiny threads. Among those threads there are those that affect the fate of the entire tapestry. They are known as the Guiding Threads. Wherever that thread may go, others are destined to follow. This is the legend of a single Guiding Thread. On the night before her twentieth birthday, Tianna discovers a secret about herself that had been kept from her since the day she was born. She was the heir to the throne of Althaedor and the Queen was patiently awaiting her arrival. The problem was those who were not patiently waiting. The select few among the members of the Queen’s Council that were aware of Tianna’s existence jumped at the opportunity to raise a naive princess themselves before she reached her mother’s side. Thus she sets out on a journey to meet the Queen and find the truth before she is caught by her greedy pursuers. (Cover photo by Louis Maniquet)
8 145 - In Serial22 Chapters
You and I, me and you
An overworked office lady and a lost child. The lady's struggle for a family she can never have... The child's struggle for a peaceful life that cannot be granted... Giving hope to each other and how they experience life together, trying to build a family they both wished for.
8 151 - In Serial8 Chapters
The Order Engine
When humans finally make it out of the their cradle solar system they find a galaxy teeming with life just waiting to meet them. But not all of it is friendly. The first explorers stumble on a secret that the Colph will do anything to keep and a power they'd do anything to acquire. Hounded from star to star, Captain Corwin and his crew must find a way to survive the Colph while struggling to unlock an ancient and terrific power... or die trying. With the future of the Galaxy in the balance, let's hope they do more than just try.
8 114 - In Serial16 Chapters
Angelic Quest
Our main character Christopher, goes into Angelic Quest and has many adventures :)
8 227 - In Serial13 Chapters
The Agitator
The sentinels fight for the good and glory of god, but when things take a turn for the worst, it leaves one sentinel on a hopeless quest for revenge.
8 97

