《The First Corridor of Old Works》Chapter 64: Into the Brain Vagina
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This being inside a smart demon.
This necessitated something new.
- And in order to not have to confront this right away, Art[ion] Mlckk'n Inchance-rify the Satrap of Supernatural Organs, the Dream Slave, the Count of Want, in order to avoid confronting that, he'd stab fuck incessantly out a brain organ. The cell he was trapped in.
Art stabbed.
Art stabbed deep.
Art stabbed long.
Art stabbed deep inside the demon containing truths so pointed they were shaped like lies.
- Leaping[!] he stabbed deep above him in the ceiling, of the, brain cell, rupturing something critical in this case because the eruption - enormous - of liquid contents was accompanied by a deep – it wasn't a noise, he couldn't hear it, it was an emotion.
- An emotion that saturated him with panic/self-panic/inward identity panic, that sought to exteriorise the thing that had apparently erupted within it. - Bursting, it was, critical: the place filled with slime at a rate now, now his shoulders, shortly his neck, but this was bursting, interiorly, the thing was dying, dying, the thing was dying, it was dying and it had to die.
Art flashed around for an exit, for the biggest tear he'd made, for anything, for a means of escape. He perhaps should have planned this but his mind was inundated. - He literally had no more capacity internally under the demon's mind for anything other than interminable interior reflections and stabbing, a vast lippy vaginal shaft pipe, the top of which was visible in one corner.
Art dived in the surging bloody muck. He saw nothing; black beneath, and hot on his eyes; nothing - he saw nothing, but -
- Whether it was the Bollock of Want or, whether it was The Orach of Mending; whether it was his destiny, a supernatural organ or merely a gifted way of seeing - whether it was some trail of truth in relation to lies, anything else, artificial, colours, light; that made no sense; light in reflections of - attached to something he couldn't understand, a quality, a madness, a quality to a light beneath black water that he detected along into that opening and he – he knew – that! - where it was -
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Art swam to the surface of the brain-cell, breathed, with everything he had, the air that was left; dived back again, and swam deeper into the brain vagina: The tunnel and exit, he prayed, for whatever this place was to perhaps whatever was next.
Swimming up a cavity all black liquid, Art followed the quality identified by supernatural organs.
It was merely forward/up the great panic of dying emotion, the terrible reality of something infinitely worse and next, and imminent, and happening, and moments away. - It assailed him as the last emotional weapon of a demon that unfortunately - reducing the air inside his lungs with every second - he was still inside.
Great death spasms racked the tunnel he was swimming along, following artificial light only detectable by supernatural organs; some kind of lie, some kind of misplaced desire/wilful misunderstanding of the world exterior, this. - Had to be by definition or he couldn't.
This was the tunnel he swam up and out; kept going up and in it towards the rupture out the dying beast he prayed was the destination he was dying toward.
Lungs spent, limbs aching/fatiguing, he fought the storm beneath the waves: the dying fits of the demon whose brain-cunt he swam out.
Vaginal walls barked, panic punched his soul, insanity knocked his eyelids, and he had no breath, no strength, and no self -
Fuck!
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Tethralin (LitRPG)
In a world many years ahead of ours, a technology which moves a person's soul is introduced. Then, using their technology, Xyvarc Corporation creates a game called 'Tethralin', moving players' souls into this game. Zeryn Felix finally makes it to the 20th floor, but gets betrayed by his teammates. He started with five lives, yet now only has one. Due to frustration and a sudden realization, he places his difficulty on 'Hardcore', but then throws all his attributes into Luck—just to find out it may be more than he could afford to handle. Can someone truly rely on luck to survive on their last life—or will his impulsive decision lead to his downfall? Why does Hardcore seem so different than Easy and Normal? What does Luck really even do? Zeryn sets out to find answers while trying to survive—to see what completing this game offers. ------- Discord Can also be read over at scribblehub Book cover commissioned by https://matokunewa.artstation.com
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Mark of the Mountain [formally : the masked queen (drottingr)]
Lyssia - the masked Drottine of Ilvana - has to discover the strength of her own voice and uncover the dark secrets that threaten to undermine the safety of her people while maintaining her own secret, a struggle that may force her to choose between her kingdom and her life. * * * * * * * * * * Participant in the Royal Road Writathon challenge! * * * * * * * * * * Armed with an uncontrollable talent for premonition and a dangerous secret that could cost her her life, Lyssia - the masked Drottine of Ilvana - has to learn to survive in a land designed to weed out the weak. Lyssia always thought her survival at court depended upon her identity as the greatest pretender of all. But when Magnor - the newly crowned King of Dunival - arrives unannounced and threatens the tenuous peace between their two kingdoms, Lyssia soon realizes that he carries secrets even more dangerous than her own. As Lyssia struggles to discover the true intentions behind Magnor's visit, she is faced with an impossible choice: Sacrifice her secret - her freedom - her life to save a dying land... or allow Ilvana to be overcome by what lies hidden in the shadows. Can Lyssia find the strength to stand and fight for her people, or will the lies she has hidden behind her entire life prove too strong to be overcome? * * * * * * * * * * A kongdomr of warriors, though rusted their swords A kongdomr of voices, raised in hopeful song A kongdomr of drakuns, forsaken, forgotten A kongdomr of masks, neither young nor old A kongdomr of faces, expectantly raised To this new chance, a new age A new Drottingr Ilvana of legend Rise, Warriors, Rise * * * * * * * * * * CAST, DEFENITIONS, PLAYLIST CAST Ilvanian (the three-pointed mountain) Lyssia (Lys) - Drottine of Ilvana, heir, present day 22YO Dizean - Kongr of Ilvana, Lyssia's father Azerian (Az) - Lyssia's maternal cousin, present day 22YO Carryn - Lyssia maternal aunt, Azerian's mother Roakev (Ro) - Lyssia's paternal cousin, present day 24YO Eindre - Lyssia's paternal uncle, Roakev's father and Drengr Nimeah - Eindre's wife, Roakev's mother Seaka - old Lach and Lyssia's former caretaker Bjarke - Master Skald, employed the Kongr of Ilvana Aturnel (the guardian) - highest mountain point on Ilvania-Listoria border Thivness (the wildness) – dangerous, impassable cliff between eastern forest and sea Vatn – Lesser mountain named after the lake found at its feet Arvid – Lyssia’s Dubkir horse, named after her great grandfather Sikurd – Roakev’s Dubkir horse, named after an old hero from a Lay Isi - girl Lyssia meets on road to Steiner Mart Diyana - Lyssia's songbird, also Rilken's wife Ofrid - Lyssia's maternal cousin, close to Roakev's age Reeza - Lyssia's older maternal cousin, has a oat named OdilHoney - good natured mare rode by Lyssia Hanne – village representative’s niece celebrating her wedding Ardbon - Karl involved in Steiner Mart fight Liefer - Karl involved in Steiner Mart fight, his son’s name is Nurik Rilken - the last Drakun Kongr of Ilvana Steiner Mart - Eda-Yute Mart held every year in Steiner Field, also called the crossroads Gavin Brinson – young western Jarl, not allied with Halvor, his family crest is a raven Sidne – Gavin’s wife, very pregnant and very helpful Halvor - outspoken jarl from western stead Sorev – Halvor’s son, family crest is a bear in mid-maul, one of eight Jarlsons present, but the only one hailing from the west Fulrik – sonless western Jarl allied with Halvor Calvin – one of the Jarlsons atttending the peacemeet, the oldest and tallest of the lot Angar – eastern Jarl in possession of the Dubkir herd, family crest is a shield painted with bright green and yellow stripes Dubkir heir – Angar’s son…when will Lyssia learn his name? Ingar – former Kongr of Ilvana and Lyssia’s grandfather Scyftan River – the unofficial divide between eastern and western Ilvana Listorian (the five-pointed flower) Andev - Kongr of Listoria Igone (of the green thumb) - Andev's wife, Drottingr of Listoria Thisska - Listorian Drakun, bonded to Igone Linea - Drottine of Listoria, Murel's twin, heir, present day 20YO Murel - Drottine of Listoria, Linea's twin, heir, present day 20YO Ansev - Kongre of Listoria, twin's younger brother Sundric - Kongre of Listoria, twin's younger brother Giall - Jarl that travels to Ilvana with royal party Dunival (the spinning dustdevil) Magnor - recently crowned Kongr of Dunival, present day 25YO Tirne - Kongre-Slad of Dunival, younger son of Rijek, present day 22YO V???? - Magnor’s self-proclaimed “second”…another name Lyssia can’t seem to learn! Deceased Erina - Lyssia's mother, deceased Rijek – former Kongr of Dunival, deceased Anitra – former Drottingr of Dunival, Magnor and Tirne’s mother, deceased The Five Kongdomren - Ilvana, Dunival, Listoria, Sinnet, Nukrevn Aonta...Definition and Cast to be discovered DEFINITIONS Kongr/Kongre - King/Prince Drottingr/Drottine - Queen/Princess Kongdomr (Kongdomren) - Kingdom (Kingdoms) Jarl/Karl - landowner/non-landowner, may be beholden one particular Jarl Lach – healer Fyr/Slad - heir/none Middig/Dreg - master/apprentice Skald - historian and musician Drengr – champion Drakuns - Dragons, the Ancient Ones Bjurn – bear Elke(Elken) – gigantic, majestic elk, native to Ilvana Ban-maudr – “executioner thorns”, found in the eastern forest, very painful and hard to remove Yute - Thanks yearly celebration between cold and growing seasons Urd/Eda/Aon(-Yute) - past/present/future, two weeks each Lay - Ilvanian historical songs Laikari - Listorian historical plays Ridineig - fast-paced dancing tune Drigneig – type of song, a dirge, “opposite” of ridineig Lur - long trumpet like instrument Bowed lyra – larger version of hand lyra, played with a bowed stick Jorki – similar to a pan flute, jokingly called “child’s flute” Drakuns - Dragons, the Ancient Ones Diyana - songbird Wulv – wolf, native to Dunival Wulvken – umm…we’re still not sure Volvstot/wulvstot – “witchbrew/wolfbrew”, dark beer that Magnor brings from Dunival Fovk - fox Vas Morginnen - Good Morning Vas Heill - Good Health Vas Daginnen – Good Day Adhuil - prosperous, prosperity Ami - genderless term of endearment Dunga - insulting way of saying someone is stupid Saedas - sweetness, another way of saying happinessSaedhirte- sweetheart Hviss - an (improper) oath Slegrl – sly Standa – stop An-rivic – be still! 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