《LYNN ELLA WORLD》Chapter 5
Advertisement
“Well, don’t just sit there staring up at me like a brainless boof, bring the carcass in here and let’s make some soup.”
My first thought was, holy shit a person. But what came out of my mouth was, “Soup?” I mentally gagged on the idea.
As the woman disappeared into her tree, a notification popped up.
Congratulations
You killed a Feline Forest Stalker. And you did it all by yourself. You must be a dog person.
Our estimated survival rate for you has increased by 1%.
Your Thumb Candle ability is now level 2.
You’ve earned three experience points (ex-pts)! Ex-pts can be used to access new abilities. Learn more about ex-pts and how to divvy them up in your Abilities tab.
New abilities sounded interesting. I opened the Abilities tab and found a long list of ability names and short descriptions. All but two were completely grayed out. I briefly scanned through them.
Illumination
Thumb Candle - 0 ex-pts needed to access Let your thumb light the way Floating Lantern - 20 ex-pts needed to access Getting tired of holding your thumb up to see in the dark? How about a fireball over your shoulder?
*Additional Illumination Abilities can be added
Storage
Small Inventory - 0 ex-pts needed to access (50 slots) A small storage space accessible by your interface. Medium Inventory - 100 ex-pts needed to access (500 slots) A medium storage space accessible by your interface. Large Inventory - 500 ex-pts needed to access (1000 slots) A large storage space accessible by your interface. Big-Ass Inventory - 1000 ex-pts needed to access (Infinite slots) Pretty sure you can guess the description for this one.
*Additional Storage Abilities can be added
Spaces and Rooms
Outhouse - 25 ex-pts needed to access (Area gain per level) Yep, this is exactly what you think it is. Caution, anything sent down the hole will instantly disintegrate, so you might want to reconsider giving your friend a swirly, at least in this shit bucket. Greenhouse - 50 ex-pts needed to access (Area gain per level) Many professions require gardens to reach their full potential. While yours does not, we thought we’d give you one anyway. Never know when having a pocket dimension with fertile soil and a mini sun will come in handy. If anything, you can grow a flower patch and go sun tanning. Caution, anything that is not categorized as plant life will suffocate when this room is closed. Room of Solace - 75 ex-pts needed to access (Area gain per level) Getting fed up with the people around you? Just need a place to sit and think? Then this is the perfect room for you. Complete with a writing desk, cushioned arm chair, and fireplace. Caution, anything that requires air to breath will suffocate when this room is closed. Zookeeper’s Cage - 100 ex-pts needed to access (Area gain per level) As you’ve discovered (hopefully not the hard way), you cannot store anything that is alive in your inventories or other rooms. The Zookeeper’s Cage, however, is designed specifically to sustain life. This was once referred to as the Torture Chamber by a sick, sadistic bastard named Jimmy who no longer works at LEIE, but we don’t call it that. Mapper’s Room - 125 ex-pts needed to access (Area gain per level) This room contains a wall map of the entire Lynn Ella World. I don’t think I need to spell out the benefits of having a map. This one, however, automatically marks the locations of your Teleportation Doorways once they’re set and active. Keep in mind, the areas you’ve physically been in will display much more useful detail. Simulations Training Room - 3000 ex-pts needed to access (Area gain per level) The description for the ability is currently locked. Impenetrable Domain - 4000 ex-pts needed to access (Integrity gain per level) The description for the ability is currently locked. Memory Recall Room - 5000 ex-pts needed to access (Time gain per level) The description for the ability is currently locked.
Advertisement
*Additional Spaces and Rooms Abilities can be added
Portals and Doorways
Peeping Tom - 15 ex-pts needed to access (Time gain per level) Temporarily see through solid objects Astral Projection - 30 ex-pts needed to access (Time gain per level) Temporarily project your consciousness within a radius Momentum Portal - 45 ex-pts needed to access (Area gain per level) The longer a moving object(s) is/are trapped inside a Momentum Portal, the more momentum it gains. Once an exit portal is opened, the object or objects inside will be released. Living beings can access momentum portals, but unless you open an exit quickly, they will suffocate. Teleportation Doorways - 60 ex-pts needed to access (Quantity gain per level) These doorways come in pairs and are only visible to you, unless you grant someone access. Once you set up a doorway you can travel any distance to set up another. Once set up, you’ll be able to teleport back and forth instantaneously. Initially, you’ll just have one pair of Teleportation Doorways, but as this ability levels up, you’ll gain more pairs. Caution, once a doorway becomes active, it cannot be moved.
*Additional Portals and Doorways Abilities can be added
Manipulation Spheres
Chronokinesis Sphere - 300 ex-pts needed to access (Time and area gain per level) Alter the passing of time within a designated sphere. Great if you’re trying to slow a charging monster or speed the growth of a tender plant. This effect is temporary. Spacialists are not affected by this. Time Dilation Sphere - 600 ex-pts needed to access (Time and area gain per level) Exponentially increase your own physical speed within a designated sphere, causing time to appear to slow for you, and only you. This effect is temporary. Caution, Spacialists have been known to occasionally suffer headaches and nausea afterward. Crafting Sphere - 900 ex-pts needed to access (Time and area gain per level) All forms of matter can be crafted into whatever you design within a designated sphere. Stuck in a prison cell? No worries, just bend the bars back like noodles and run like hell. This effect is temporary. Time Loop Sphere - 1200 ex-pts needed to access (Time and area gain per level) As the great hair stylist, Albert Einstein, once said, “Insanity is doing something over and over and expecting a different result.” Now you can inflict insanity on others. Anyone or anything caught within your time loop sphere will repeat the last ten seconds over and over until your sphere dissolves. This effect is temporary. Spacialists are not affected by this.
*Additional Manipulation Spheres Abilities can be added
Offensive and Defensive
Crunch Grenade - 15 ex-pts needed to access (Quantity gain per level) Instead of blasting a radius to bits like a normal grenade, a crunch grenade condenses all matter within it’s blast radius into a single marble. This marble can be used over and over. Careful not to lose it. Telekinesis - 100 ex-pts needed to access (Mass gain per level) Move objects like a freaking Jedi. Two-Finger Pow Pow - 50 ex-pts needed to access (Speed gain per level) The description for the ability is currently locked. Wall of Protection - 200 ex-pts needed to access (Integrity gain per level) The description for the ability is currently locked.
Advertisement
*Additional Offensive and Defensive Abilities can be added
You have three unapplied experience points. Please choose an ability to apply it/them to.
This got me excited. I was seriously lamenting my accidental choice of profession until I saw this list. There were actually some cool moves in here. A Spacilist probably still wouldn’t have been my first choice, but at least this was something I could work with.
I noticed if I mentally clicked on an ability a more in depth description appeared. I’d have to dive into each of these and learn more about experience points and ability levels later. At the moment, I had a dead animal to attend to.
I looked at the dead cat, or what was left of it. It’s upper half clung to a clump of mud on the edge of the pool. It’s once yellow eyes pointed in different directions, void of life. Seeing it in this pitiful state almost made me feel bad for it.
Almost.
I had no desire to touch it, let alone eat it. But it would be stupid to ignore a request from someone—litterally the only other person I’ve met so far—who apparently wanted to make me food, no matter how disgusting that food probably was.
Could I even eat food?
I got up and walked over to it. The thing probably weighed as much as I did. I cringed as I bent to pick it up. Just as my hand got near it, a line of text popped up—not in my interface but floating across the back of my hand.
Add to Small Inventory: Yes or No.
I mentally selected yes and the cat vanished. Water filled the void the body left and splashed up in my face.
“Well, that was easy,” I said, wiping off the water.
I opened my Small Inventory tab. The interface had the inventory nicely organized into a grid display. There were fifty square sections, all of them empty except for the first in the top left hand corner.
In the box was an image of the cat standing on its hind legs, the words Feline Forest Stalker Carcass listed beneath it in tiny font.
I selected it and a description filled the page.
Feline Forest Stalker Carcass
The remnants of what used to be one of the friskiest cats in the forest. It’s skin makes for incredibly good quality clothing.
Remove from Small Inventory: Yes or No.
I stood up, walked over, and entered the open doorway in the tree. I had to hunch over to get in.
Notification
You have entered a Safe Zone. While you’re here you cannot be harmed or harm others.
Safe zone name: Bangwilly Forest - Gruda’s Humble Abode.
“Well, you’re in a right mess, aren’t you?” said Gruda, eyeing me. I stopped and looked down at myself. I hadn’t realized how dirty I’d gotten until she pointed it out.
“Oh, yeah, look at that,” I said.
Gruda was definitely not human. She came up to about my waist but her shoulder span was nearly twice as mine. Her hair was the color of moss. Or, perhaps that was moss on her head, I honestly couldn’t tell. Her attire appeared to be made from Feline Forest Stalker skin. It was the same color and sheen.
She was standing by a blazing hearth stirring a cauldron of liquid. She scrunched her eyebrows at me. “I told you to bring in the beast, boy.”
“Right, yeah, I’ve got it. One sec.”
I pulled up my small inventory again. The description of the cat was still up. I opted to remove it and a small holographic outline of the cat appeared to the right of my interface exactly the way the dagger did. I reached for it and the cat materialized in my arms. The weight of it yanked me forward and off my feet. I hit the ground, face scrunching into the boiled rib cage of the animal. It made a squishy suction sound when I pulled it out.
“Ouh, fu—”
Gruda let out a long, hissy cackle of a laugh.
“Ah, a Spacialist, I see. That’s rare. We have much to talk about then. Come boy, bring that body over here and take a seat.”
Advertisement
- In Serial192 Chapters
Chaos' Heir
A reoccurring nightmare afflicted Khan's nights since the Second Impact. His dreams replayed the scenes of the crash of the Nak's spaceship, an alien race that the humans had defeated five hundred years ago.
8 20993 - In Serial112 Chapters
Yin & Yang Pleasure of Cultivation
Life wasn't the best for Darcel. Just because of what he was born with. He was robbed of a normal cultivation life by the hands of a strange and cruel Organization.An Organization that treats human life as nothing more than little lab rats and Darcel got forced into their cruel experimentations.For years he lived this way, only having a bit of protection because of his inborn powers. It wasn't until a recurring dream of his unexpectedly had a slight change to it.Be it luck, fate, or destiny, Darcel didn't know and frankly didn't really care. Because after that dream, his life took another dramatic turn to venture out into the universe and explore the pleasure of Yin's Darkness...
8 78 - In Serial10 Chapters
Magician's Pact
A young boy with a special key finds himself caught up with an old wizard, an ancient prohpecy, and a possibly conspercy. This sounds like the sort of thing most childern would love to be a part of, but there are just three small problems. The first is that he is not the hero. Someone already got that role. The second is that he isn't a wizard. He is a Magician which complicates things. The third is that there might be a chance that the whole 'problem' might be comming from his end. Personally he never understood (or interacted with) the 'secret' magical world, but that becomes a problem when the magical world apparently has what his role is supposed to be according to their ancient book... and they are not to happy about him not matching their book. Still it shouldn't be to hard right? All he has to do is go to a school, learn some wizard magic, make sure nobody takes his key... also avoid dying. Thankfully he has had a lot of expereince with that last part and a bunch of Twig Twirling childern can't be too dangerious? Right?
8 103 - In Serial7 Chapters
Hero's Gear Online
David Oress is a 18 year old college drop out thats been addicted to videogames ever since he was a little kid, so when the worlds 9th VRMMO game boasting a 99% realism factor (HERO'S GEAR ONLINE) was released David may have finally found his calling. Armed with a part time job at a womens clothing store as a sales representative in order to buy himself a console later that year when it's released. At the games announcing only two peices of information were given. The name and its realism. At the customers dismay they found that they can't pick there own classes and game determines them from a personality and physical aptitude test. David got stuck with a class he feels he has no aptitude towards but could it send him on a path he never could've imagined? This is the Story of the Anti-hero.
8 85 - In Serial121 Chapters
A Wheel Inside a Wheel
Two brilliant young me, Reinhard von Musel and Yang Wen-li, are forced to flee the countries of their birth and become refugees on opposite sides of a century long galactic war. While they both struggle to adapt to their new lives, their obvious talent propels them to the forefront of the war. Their choices will shape their adoptive homelands forever, and their clash will decide the future of the galaxy. This story is broken up into volumes, each following one half of the conflict. You can read them in chronological order, or you can follow just Yang or Reinhard. See individual descriptions below. Part One - Speaking in Tongues When Yang Wen-li’s father dies, the only thing that he inherits is a mountain of debt, which can only be paid off with fifteen years of his life. Wanting to escape that indentured servitude, Yang flees his homeland and takes up a false identity in the Galactic Empire, a hyper-stratified society where stepping out of line is punishable with imprisonment or death. Yang enrolls in the Imperial Officers’ Academy to study history, but despite his unusual and unmistakeable talent as both a tactician and a scholar, his classmates resent him for being a visible outsider. When tensions at the school boil over and several of Yang’s classmates attempt to murder him, Yang finds an unlikely ally in the top student in the class: the aloof Oskar von Reuenthal. But Reuenthal and Yang both have secrets, secrets which could destroy both their lives and their newfound friendship. [70k words, complete] Part One (Alternate) - Talking Without Speaking When Oskar von Reuenthal enrolls at the Imperial Officers' Academy, he doesn’t expect to make real friends. The IOA is a competitive place, and Reuenthal has never been well liked. But when a foreign student shows up to challenge him for the top spot in the class, Reuenthal can’t look away. [77k words, complete] Part Two - Life out of Balance When Reinhard von Musel's mother learns that her husband is about to sell her daughter to become the concubine of the Kaiser, she takes her two children, Reinhard and Annerose, and flees to the Free Planets Alliance, where the three of them must start a new life. [129k words, complete] Part Three - Servants of the Pharaoh Now an officer in His Majesty's fleet, Yang Wen-li struggles to maintain his principles in the face of everything that is expected of him. When he's unwillingly drawn into the politics of the court, he has to use all of his talents to keep himself and his new friends out of danger. [173k words, complete] Short - Whatever It Takes to Keep the Body Warm After their falling out, Reuenthal and Mittermeyer are both posted to the brutal wasteland of Capche-Lanka. It's difficult to hold a grudge when you're just trying to survive. [23k words, complete] Short - Keep the Home Fires (Burning) Three soldiers. Two bodies to be buried. One haunted house. [33k words, complete] Part Four - Lighting Out for the Territories While his sister has joined the fierce Rosen Ritter regiment, Reinhard's fame has earned him a post stuck on Phezzan. Instead of getting to fight, he's caught up in a web of secrets, including the shelter and care of a mysterious refugee from the Empire. Separated from everyone he cares about, Reinhard is forced to make some unexpected allies, and make connections with old friends. [147k words, complete] Part Five - Serpent's Mouth, Serpent's Teeth After having sacrificed his freedom to save his best friend's life, Yang must figure out how to win, and not just survive, the largest civil war in human history. [In progress] Part Six - Lightless Labyrinth [forthcoming, TBD] Part Seven - Silent Spiral [forthcoming, TBD] This story is crossposted on ao3 at bit.ly/wheelinsideawheel
8 279 - In Serial20 Chapters
Blazing Fire Awards | Open
(✔️) - Open for Participants(✔️) - Open for Judges() - Judging() - Closed"Talent is a flame. Genius is a fire." Welcome to the Blazing Fire Awards for 2022. Come join us to earn prizes and get your book the recognition it deserves!
8 152

