《First Contact》Chapter Eight-Two
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UNIFIED GENETIC COUNCIL REPORT
FOURTH MOST HIGH AND ABOVE ONLY
NOT FOR PUBLIC RELEASE
Examination of Terran biological sample obtained through espionage or battle-field examination has proceeded somewhat slowly. However, we are now confident enough in our knowledge of the Terran genome to make a preliminary report.
First of all, it cannot be understated: This species evolved without supervision or constraint on a world that suffered multiple extinction events. The timing of the last extinction event, which wiped out feathered reptilians, is suspicious as it roughly corresponds with the Mantid Excursion of Known Space at the end of the Intelligent Machine War. While their own data and that of the Mantids estimate that their extinction event took place some time after the Mantids moved through their spacial location the coincidence is too strong not to take into account.
Second of all: Their genome is both extraordinarily complex and over-simplified. It is easily mutable, quite easy to manipulate and adjust, to the point where the Terrans have engaged in the practice in complete genetic rehabilitation and rebuild for personal gratification. Gene-splicing and chimeraism is quite common in Terran society.
Third of all: Their genome has been altered. Records easily obtained from their medical banks show that they eliminated a host of genetic related birth defects as well as other genetic diseases. While they keep the original templates on file, for the most part even so called "Pure Strain Humans" (which refers to the fact that their genome is 'base human standard') have had genome manipulation in order to remove birth defects and provide certain benefits.
Fourth Point: With that taken into account, it appears that due to the use of atomic, nuclear, radiation, nanite, and 'gene-cracker', and mutagen weapons in their history has made Terrans very careful to observe the status of their genome. Their own datalinks are designed to warn them of genetic damage from outside or inside sources. Examination of the hardware of the datalinks have shown this to be firmware updated and hardware applied.
Fifth Point: The Terran genome is quite hardy. The previous 'junk strands' have been repurposed in such a way that they provide additional benefits as well as 'auto-sequencing repair and checks' within the DNA itself. The telomeres were artificially lengthened as well as natural shortening decreased with error checking and rebuilding taking place. This is one of the aspects of Terran long life, the same as Lanaktallan. The genome is robust and, unlike most Civilized Races, contains a self-destruct sequence to prevent cancerous growth or cell replication errors.
Sixth Point: Where genetic manipulation and genome cracking is illegal, with assorted and applicable technologies forbidden from research, by the Unified Science Council, the Terrans had no such stricture and because of this they are quite aware of their genome, what each strand does, and how it all fits together, unlike every race but the Lanaktallan.
Seventh Point: Unlike every race but the Lanaktallan, the Terrans have sequestered away their gene sequence in many different sites and points in order to ensure they have recovery copies. Evidence points that not only are the genetic sequences stored but the technology and science to repair any damaged genomes.
Eighth Point: Most primarily Terran cities have something called 'the soup' in the atmosphere. Further examination shows that 'the soup' is a dense cloud of nanite smaller than cells, that are non-toxic and able to be inhaled and move through the bloodstream without harm. A section of the 'the soup' is designed to identify any genome attacking biological or technological construct. This makes it very difficult to perform genetic warfare on any primarily Terran planet.
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Ninth Point: The humans have also stored the genome of their allied races. Records hint that even species that were wiped out had their genome stored 'in hopes they can be restored'.
Tenth Point: For all their genetic manipulation knowledge and technology they have been unable to repair a simple virus that destroyed the Terran domesticated species of feline and canine. The virus attacks the nucleus and quickly spreads throughout the genome. The virus is parasitic in nature, creating and endoparasite viral structure able to metabolize on it's own. While the disease can live on it's own and a trick of Carnivora genome allowed it to integrate itself, infecting even samples of DNA but only expressed in mesenchyme and endochym cell with neural tissue merely carrying the parasitic virus. This is within standard genetic warfare weaponry within the Unified Science Council. Interestingly enough, the virus, while apparently contracted from a nearby system only 4.1 light years from Terra, the virus bears traits of viral warfare.
Eleventh Point: Humans are capable of social distancing and isolation in times of hardship that outstrips all but the most xenophobic species. This makes viral and genome warfare difficult as spread would be quickly halted. Terrans are even willing to go so far as to use atomic weaponry on an interdicted planet to eradicate a virulent enough disease or viral-genome warfare vector.
Twelfth Point: Terrans are extremely war-like. Unlike other civilized races they did not have the luxury of large populations spread across many systems in their early development as their early development was extremely rushed. The Terran propensity for violence cannot be understated. While some claim that the Terran propensity for violence is merely cultural examination of their genome shows that it is actually wired into their genome and controlled by several organs beyond the reach of standard meditative or intellectual control. Their wired xenophobia even extends to other members of their species, which leads us to:
Thirteenth Point: Terrans have genetic damage that is largely repaired but still in evidence that shows at one time Terrans were nearly wiped out by a viral contagion that attacked their respiratory system. Evidence of foreign viral DNA within their genome shows that survivors of this plague, which may have been as little as 20% of their species at the time, shows that survivors developed a condition knows as "asthma" which involves an auto-immune reaction in their respiratory system. Whether or not this was a viral attack on their primitive species is unknown at this time.
While the Terran gene sequence can be adjusted, simulations of applying standard neo-sapient pacification genome adjustment have all failed. All simulations have shown the following:
Condition One: Death. Massive DNA sequencing failures resulting in cell death.
Condition Two: Death. Subject becomes unmotivated and no longer engages in activities, including survival activities. Subjects lay down and eventually cease life functions. Simulations showed that Terrans undergoing this condition will refuse to eat or drink even if offered, just remaining immobile.
Condition Three: Death. Subject becomes extremely aggressive to the point of absolute insanity. They only sleep standing up, they engage in cannibalism, torture, murder, self-disfiguring practices, high risk behavior and extreme xenophobia toward all not so effected.
Condition Four: Death. The subject becomes obsessed with self-termination, usually by forcing others to kill them. They become highly enraged, nearly immune to pain, hyper-aggressive. This is most common in the females of the species.
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Condition Five: Death & Animation: For unknown reasons Type Seven Pacification results in a widespread malady that quickly results in death. However, brain activity restarts in the lower brain structures and the corpse becomes animated. The reanimated human is immune to all physical damage except for a blow to the head with enough force to destroy the brain stem. The corpse seeks out living intelligent creatures with the goal of doing violence upon them until the creature is disabled and then devouring them. Worse, somehow the genome change is transmittable to other species through bites. This was not discovered in simulations, only upon prisoners at Camp 738, resulting in the loss of the entire planet within a short period of time. That's right, and entire planet of the self-propelled deceased. See: "Project Biohazard Apocalypse"
Condition Six: Aggressive Mutation: Another unknown status effect. Type Twelve through Fifteen Genetic Pacification Adjustments results in massive mutation to the human genome far outside the scope of the GPA. At times multiple members of the Terran xenospecies display widely disparate and completely contradictory aggressive mutations to the same GPA. NOT RECOMMENDED! To put it in unscientific terms: This is very very bad and will result in everyone on the planet dead. Do not do this. It is not good. See: "Project Aya Brea"
Condition Seven: No effect: Over three quarters of the Genetic Pacification Adjustments have no apparent effect in simulations and after the loss of multiple research and experimentation stations, indeed, whole planets, science teams have determined that any more research would be counter-productive and dangerous to the Primary Species as a whole.
Standard Genetic Warfare Protocols are not recommended against the Terran xenospecies. The chances of being successful are severely diminished due to genomic anomalies, Terran xenospecies spread, as well as safeguards against viral/genetic warfare due to their species history.
While a genomic attack may work against a single or even small set of worlds, it would likely be countered quickly. With the speed of Terran technological adaptation, progression, and ingenuity there is little doubt the Terran xenospecies would counter any genomic attack much faster than the attack itself could be developed, barring any disaster to the attempt.
Of concern are the so-called "Clone Worlds", which are entire systems (Estimated to be 3,000) devoted entirely to societies of clones with highly regulated genomes. Any alteration to a "Clone Worlds Citizen" would be quickly discovered and as the Clone Worlds primarily focus on genetic technologies, it would undoubtedly be cracked, sequenced, and the origin identified.
Terrans consider genome attacks to be a "Total War" attack, allowing the "1% Line" with only a 67% approval rating rather than the 90% approval rating normally required. Additionally, it appears that normal rules of warfare, including the Rigellian Compact, are waived in the event of a genome attack, much like during a Precursor Extinction Attack, allowing the Terran authorities to authorize planet cracking technologies to use.
In Conclusion: The Unified Genetic Council strongly recommends halting any further genomic activities regarding the Terran xenospecies and its allies.
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CLONE WORLDS DIRECTORATE
INFORMATION REVIEW AND RELEASE
PUBLIC DISSEMINATION RECOMMENDED
Having acquired, with permission, the genomes of the neo-sapient, near-civilized, and civilized races, the Clone World Genetic Foundries have cracked and sequenced their DNA. The following effects have been largely found:
Neo-Sapients: Examination of all neo-sapient DNA has shown extensive modification to reduce:
Aggression: To a nearly non-existent factor. IN some cases aggression was lowered to the point that the species cannot carry out their own desires.
Innovation: Curiosity and innovation have been lessened
Intellect: An estimated 20-40 Standard IQ Points have been removed from their intellect, with corresponding lowering of other types of intelligence, including emotional intelligence.
Reproduction: Reproduction has been lowered dramatically.
Individuality: Altering of neural DNA has resulted in less individuality as well as lessened neural plasticity.
Submission: Fight or flight has been adjusted to submit or flight.
Neo-Sapient races have undergone such massive genome adjustment that repair will have to involve nanite repair systems to not only each individual but to the germ seed. Eight different 'types' of genome adjustment have been identified.
Additionally, examination of native animals (predators and prey) have shown sixteen different 'templates' of genetic adjustment. Examination of the food chain has shown obvious predator and carnivore gaps. Examination of fossil records (where possible) show that each planet suffered a massive die-off of the predatory species within two generations, with the second generation showing heavy unfavorable mutations.
This is in direct violation of the Genetic Emancipation Act of the Confederacy. No race would willingly submit to these changes. Additionally, the changes to the eco-systems do not necessarily benefit the native race.
Near-Civilized: Examination of Near-Civilized races has shown, again, massive amounts of genetic engineering. However, a second wave of genome adjustment appears to have taken place, restoring intellect as well as increasing herd-like grouping.
Civilized Races: These all show massive genetic alteration. Although, based on TerraSol's history, it cannot be concluded that this was all done to them rather than with their permission. As several species have been civilized for millions of years and it appears it may be impossible to recover original germ seed there is no way to tell how these races would have been originally.
ADDENDUM OF NOTE: The Lanaktallan species appears to have undergone repeated adjustments to their genetic code.
CONCLUSION: Neo-sapient races are kept genetically as slave castes. Near-Civilized are forced to undergo repeated genetic alteration. The Civilized Species have genetic manipulation far back in their ancestry that required several looks to completely identify. While there are suspicions as to which race is doing the alteration there is no definitive proof.
RECOMMENDATIONS: All Terran Confederacy members who encounter or interact with any of the Unified Species be triple-strand helixed. Recommend soup increases in all planets with a focus on preventing genetic alteration.
SUSPICIONS (NOT FOR PUBLIC RELEASE): The Lanaktallans have been using genetic engineering to ensure slave races. While the other "Civilized Races" have adjustments done to them and are widely scattered across the Unified Core Worlds, it is the opinion of the genetic psychoresearchers that the other Civilized Races are some type of herd camouflage to hide that the Lanaktallans are: "More equal" than the others.
CONCLUSIONS (NOT FOR PUBLIC RELEASE): The Lanaktallans will undoubtedly attempt "pacify" Terran Confederacy races through genome warfare. Be on high alert. It is the opinion of the Directorate of Genetic Warfare that the Lanaktallans will strike at the Mantid first.
-------NOTHING FOLLOWS----------
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Luck Lockyer
Luck Lockyer was the type of man to smirk in the dark, the expression not for anyone but himself. One of perpetual amusement. The bright side of things were hard to find in the shade yet his amber eyes were always searching. The smirk was his default, he knew it, his friends knew it, his family knew it. It was his most natural state. But the death of everyone close to you can affect a downwards curve on the mouths of even the most stoic people. Without purpose, without anyone to do the job for, Luck Lockyer found himself inside an empty forgotten church. The perpetual smirk on his face had slipped to a thin line, his scar more noticeable now than ever before. His amber eyes, the windows to his soul, dull and lifeless. To anyone who knew him, it was the clothing that gave away his mental state, denim pants and a plain black t-shirt. If that wasn't enough, the tears running down his face certainly would, the echoing sobs of a broken man rang across the rundown church. It was on a whim, but Luck Lockyer prayed, he prayed for many things, for death, revenge, friends, but the one prayer dominating his thoughts, a second chance for his family. That was all he wanted. Simple. It was then, on the outskirts of a polluted city, in an abondoned lot, in a forgotten church that Luck Lockyer, the Devil of the Cards, the Bloodless Hand, the Amber Demon, the Broken, was answered by a being from another world and one from his. *found the picture online
8 65The Goddess of Death's Champion
Eliot and Cel start off the same as any other peasant and climb their way to the heavens. At least, that's what a cheesy hook might say, however, Eliot and Cel have always had the attention of the Gods, Eliot longer than Cel but by no God more important. Even if it is their destiny to achieve legend status, they started out some where, and with only the semblance of a head start, not to mention that it makes for an interesting story. (If you decided to read because of a specific tag, some of them only show up later on in the story. I should also mention that romance is a significant focus but there is no romance tag besides the one in genre)
8 162An Unknown World
In the far future humanity begun expanding its borders and the colonization of the universe began. Many youths have decided to take on the opportunity of becoming the vanguards of humankind and Ward was no different.
8 222The Roseguard's Odyssey: The tale of the hunted
Ablan is the home of the most skilled warriors in Aelmion, the brotherhood of bounty hunters. But even these ruthless hunters are kept in line by the Council Shadows, ten apex hunters and their guilds who rule Ablan from the top of the floating oasis casino. Luna is a shadow of Ablan. But when it comes to bounties, she and her guild have two strict rules: no killing, and no contracts involving children or animals in any way. When a criminal syndicate came to her to bring in a group of slavers, it was supposed to just end with her being paid her weight in gold. But aside from her reward, what she found in the slaver’s mines was Elizabeth. Unable to leave the seven-year-old alone, she breaks her own rule and agrees to bring the child home. But as they begin the long journey across the continent, Luna finds out that the child is the missing Princess Elizabeth Balder Van Stahlblut II, the heir of the two powerful empires of the Braenarim Republic and the Iron Nation of Aspana. As if protecting a princess is bad enough, it only gets worse. To get home, they need to go through the United Silvus States, a pro-human nation that is hell bent on taking the princess by any means. But not just Silvus is their problem. A race of murderous machines, mage executioners called the Huntsmen, the enigmatic Chimera trading company, other bounty hunters, and even savage monsters in the dark stand in their way. To protect her, all of Luna’s skills and the limits of her morality are put to the test. But will it be enough? Can both of them survive the Tale of the hunted? =0*o*0= Cover portrait created by the very talented tsuki_desenha at Instagram! Look him up for his incredible work! If you like the story please leave feedback as well and help keep the story going. :)
8 169Can't Stay Away From You - A Sprousehart FanFic
"Someone once said: 'you don't truly love someone until they've hurt you and you still think of them as the greatest person to ever exist, love is the most violent act"'and I never truly realized how true that was until I met you."Two celebrity costars on a show, boyfriend and girlfriend for almost three years, till corona hits. A break leads to a breakup, and that could possibly be the worst time to work with your ex. Lili Reinhart and Cole Sprouse, aka Betty Cooper and Jughead Jones, on the CW's Riverdale, have broken up, and the quarantine break is nearly coming to an end. Desire, sadness, grief, worry and love filled each their hearts. (ALERT: THIS STORY IS FOR ONLY LEISURE PURPOSES, I DO NOT WANT TO OFFEND COLE OR LILI OR RIVERDALE IN ANY WAY. I DO RESPECT THEIR PRIVACY AND WISH THEM BOTH THE BEST)
8 90{completed}While you were sleeping
Би чамайг зуу зуун ертөнц дамнан хайж, олох хүртлээ мянга мянган удаа ахин төрөх болно......Миний зөвхөн чамд зориулсан тэр ертөнцөд бид дахин учирна./жич: Анхны өгүүллэг тул алдаа дутаглал ихтэй болно. Гэсэн ч сонирхон унших гэж байгаад баярлалаа./
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