《Paragon of Destruction 》Chapter 268: Leaving the Valley
Advertisement
For some moments, Arran remained silent, trying to get his head around the task that lay before him. Finally, he repeated, "You want me to spy on the Hunters."
"I do," Brightblade said once more. "The Valley is in desperate need of information, and nobody in the Valley is better suited to the task of getting it than you."
"You told me the Valley has sent other spies," Arran said, brow creased in a deep frown. "I assume these were among the Valley's best scouts — Masters, if not stronger. Did any of them return?"
"Some," Brightblade said. "But only those who didn't stray far into the Hunters' lands. You, however, will venture deep into their lands — further than any mages before you."
Once, her words would have sent Arran into a panic. But now, he understood that Brightblade would not simply send him to his death. If she wanted him to enter the Hunters' lands, she believed he could handle the task. And if that was the case, he would listen to her before deciding whether he would do as she asked.
He gave her a serious look, then said, "Tell me your plans."
She responded with a small nod. "Getting into their lands will be easy — easier than you might think. The Hunters capture or kill any mages who enter their lands, but commoners are allowed to enter as they wish. And while they have means to detect even sealed Realms, those seals of yours are no ordinary ones. If my suspicions are correct, they should suffice to fool even the Hunters' methods."
Arran raised an eyebrow. "What if your suspicions are wrong?"
"Then you will have to flee," Brightblade replied. "So I would suggest putting my suspicions to the test near the borderlands. If I'm wrong, I trust you will be able to escape a small patrol of Hunters."
A wry smile crossed Arran's lips. While Brightblade might not simply send him to his death, she clearly had no qualms about sending him into danger.
Just then, however, a thought occurred to him. "If the Hunters allow commoners to enter their lands unharmed, why not send commoners to spy on them? The Valley has plenty of people without any magical skills."
Advertisement
"They allow commoners to enter," Brightblade said. "But they do not allow them to leave — or, if they do, none choose to do so. Plenty of commoners enter their lands, but none ever return."
This hardly sounded encouraging, as Arran could think of several other explanations for why nobody returned. And none of those explanations filled him with confidence.
Yet that there would be risks involved was to be expected, and he continued, "Even if I can enter their lands unharmed, how would I gather information? I can't imagine they'll simply let me walk into their camps to take notes on their activities."
"You will visit their cities," Brightblade replied. "Travel their lands as a merchant or craftsman, and learn what you can from the commoners."
"Cities?" Arran frowned as he looked at Brightblade. "They have cities? And you know about those?"
She laughed, then said, "Of course they have cities. Look at their numbers. They have millions of warriors. And to supply an army of millions, they need tens of millions of commoners — farmers, merchants, craftsmen, shopkeepers. An army like theirs needs a nation to support it, and a large one at that."
This was something Arran hadn't yet considered, but as she explained it, he realized it made sense. While he had thought of the Hunters as a mysterious band of unusually powerful brigands, no brigands could maintain such numbers for centuries.
And, he realized, if there was an entire society behind the Hunters, then they would have no small amount of knowledge — training techniques and combat methods developed over thousands of years, strong enough to allow them to rival even powerful mages.
"I could learn from them," he said quietly, more to himself than to Brightblade.
Yet she replied, "That is another reason I'm sending you. With powers so close to yours, their knowledge could be invaluable to you — or completely useless. Either way, it's an opportunity worth exploring."
Arran thought for some moments, but in truth, he had already made his decision. Any information he could find would be crucial in the war to come, and although he had few friends in the Ninth Valley, he would gladly face danger if it increased their chances of surviving the conflict.
Advertisement
"All right," he finally said. "I'll do it."
"Of course you will," Brightblade replied, though her eyes held a hint of approval. "Now, before you leave, there are several things you will need."
She walked over to a corner of the chamber, where she picked up a stack of books and a bag, both of which she brought over and handed to Arran.
"These books detail various Shadow seals and wards," she explained. "You will need to study them carefully before you venture into the Hunters' lands, since Shadow is the only type of Essence you'll be able to use. And you will need to hide not just your Realms, but also your void ring and your Shadowflame mark."
Arran glanced at the inside of his left wrist, which held a mark shaped like a black flame, still moving as if it were alive.
He had gained the mark when he took the oath to join the Shadowflame Society, and although he had mostly ignored it since then, it was a subtle yet undeniable reminder that he was a mage and a member of the Shadowflame Society.
And in the Hunters' lands, it would be a death sentence.
"What about the bag?" he asked. It wasn't a void bag. Rather, it was the type of thing a commoner would use for travel, large and unwieldy.
"You can't enter the Hunters' lands dressed like a mage," Brightblade said. "So I have gathered clothes for you — the kind of outfits a commoner might wear."
Arran stored both the books and the bag in his void ring, then asked, "So when do I leave?"
"We will leave now," she said. "I intended to keep you here for some days, but the demonstration you gave today will have drawn enough attention. There's no point in wasting any more time."
Without offering any further explanation, she stood up and headed out of the chamber, Arran following close behind her.
To his surprise, when they left the stronghold, she had several dozens of guards accompany them. Moreover, instead of heading in the direction of the inner Valley's gates, Arran soon realized that they were traveling toward her estate.
With dozens of guards surrounding them, he could not ask her about this, but he spent most of the journey with a deep frown on his forehead, his confused expression only hidden by the dark of night.
It was early morning when they arrived near the mountain path that led to the estate, and there, in the shadow of the mountains, Brightblade announced, "I will accompany Lord Ghostblade to my estate. The rest of you are to wait here. I will return within two weeks."
Without any further words, she left the guards behind and guided Arran up the narrow mountain path. Even knowing where it was, Arran found it difficult to recognize, and as they traveled up the mountain, he noticed that several new wards had appeared along the path.
They traveled in silence, but when they reached the small valley that held Brightblade's estate — which, to Arran's eyes, still more resembled a fortress than a mansion — he turned to face her. "I thought you wanted me to travel to the borderlands?"
"I do, and you will," she said. "But as far as the rest of the Valley is concerned, you will spend the next few years in secluded training at my estate."
"But how—" Arran began, yet he stopped mid-sentence as his eyes turned to the small path at the far end of the Valley.
Brightblade smiled at him, then said, "We're taking a different route into the Borderlands. One slightly more dangerous, but far less conspicuous."
Arran did not return the smile. He remembered well what she had told him and Snowcloud about the path. For the two of them, she had said, the path only led to death. And not just that — in her own words, even she could not take the dangers it held lightly.
Advertisement
- In Serial20 Chapters
Protectors (HIATUS)
In response to an alien invasion, the United Nations formed the Protectors of Earth Initiative.The initiative selected 40 of the world’s greatest heroes. These heroes, fought on the frontlines, of the three-year war.Through courage and bravery, seven heroes rose above the rest. Together they stopped the invasion and brought peace to Earth. From its humble beginnings, the Protectors continued, ushering in a new era of heroes.However, in a world where heroes shine in the spotlight, villains lurk in the dark. One war has come to a close, but another has begun. A war against villainy and anarchy. A war that will shape the world, in the year 2035, and for generations to come.
8 151 - In Serial35 Chapters
Terror Infinity Side Zero
Synopsis: When you do not have any motivation in the real world a message will come Want to know the meaning of life? Want to live… A real life? The world changes when you click YES. In this God Dimension, you need to be stronger and stronger. Although the strong power is important, the knowledge to use that power and even just having that power will not be enough. To be strong enough to handle the terror, other means as mixing the power must be done to increase the strength that outside the exchange that has been used to determine the strength of that team. Everything was just for staying alive. Until you find the secret of God’s Dimension. Who is the real enemy? Terror Infinity – Side Zero In a new experiment to push mankind to evolve, God has decided to send people into the worlds of anything that can be used as story such as fairy tale, ghost story, anime, games novel and etc. Compared to just the horror movies the terror has spread to involve non-story that have definite plot or with just less information. To survive they need more than using force to win. Welcome to Side Zero of God’s World. Volume 1 Wick Volume 2 Root Double Volume 3 Fate Zero Volume 4 Danganronpa volume 5 Rwby Volume 6 Highschool DxD More faster update http://animetaken.blogspot.my/2016/05/terror-infinity-side-zero.html
8 214 - In Serial19 Chapters
The Forsaken America
The year is 3007. Earth has been divided into two super continents; Beauland, and The Forsaken America. Beauland was formed by the users of Xenopram; a drug that makes one immortal, but impotent. These people call themselves 'Eternals', and have deemed all mortal as 'The Rotten Evil', condeming them all to death and exile. The Forsaken America is a nuclear wasteland home to foul raiders, murderous cannibals, and an evergrowing presence of Beauland's government, The Eternal Protectors. This is a tale of two perspectives. The first is of KC Homstov, a Rotten Evil women who must escape the tyrannical Beauland due to an unwanted pregnancy. The second is of an immortal man with no name wandering the barren wastes of The Forsaken America in a strenuos fight for survival.
8 229 - In Serial51 Chapters
Corporeal Forms
Once, humanity lost itself to the machine. Now the era of the Body Butchers is a fading memory and mankind awaits the coming singularity, long predicted and long delayed. The Conception: the birth of a true AI that will lead them to a new era.For Keri, this epoch-making event barely registers. She spends her days like so many others, waiting for her chance to enter the spheres, the online realm where knowledge is instant and the mind a mere gateway to something far greater. The time in between these moments is nothing but time to kill.But when a man dies in her arms she finds herself protecting the only remaining copy of the inchoate AI from forces she had barely realised existed. Hunted by a creature more machine than man, she is forced to reconsider everything she thought she knew about the world, and decide who the real monster is... before it is too late. (Download as an eBook - choose your own price - at https://www.smashwords.com/books/view/1150695)
8 101 - In Serial91 Chapters
The Blue Path: Step 1
Reality is a prison. Zero Space is the only way out. The Haven - a fortified skyscraper. It's humanity's last stand, and it won't be standing much longer. Jay might not live to see the end of the world. Not in his condition. He’d rather spend his remaining time playing a VR game called Zero Space. At least there, he can be a gun-toting bad-ass named Shae. But when Jay finds a forbidden new power, it reveals a secret side of Zero Space, filled with sentient AI, scheming monsters, and murderous players. Zero Space may be more than just a game. It could be the key to saving the world. Or ending it. --- - New chapters every other Thursday at noon(ish). - Comments and feedback very much welcome! - Check out the Discord Server for early chapters and discussion: https://discord.gg/CKVGsCrMEX
8 97 - In Serial8 Chapters
Thorin's Bride
8 189

