Closed Beta That Only I Played Chapter 15
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There is a lot of speculation about the Wizard Swordsman, with some complaining about its authenticity, so this time it's going to be the perfect Wizard Swordsman with real magic as well as physical attack power.
'Hmmm...do I really need to show it?"
To be honest, the Wizard Swordsman is really cool.
With the sword in one hand and ice, fire, or electricity in the other, the Wizard Swordsman can draw people's attraction quickly.
That was why there were lots of such characters in the first, second and third closed betas.
Even I was slightly captivated by its attraction.
So, I'm willing to boldly try the Wizard Swordsman if I didn't have this 'Iceman' trait because I've got this unique 'Mutual Growth' trait with which the Wizard Swordsman can fully demonstrate its capabilities.
But as much as 30% increase in the performance of Iceman has already pushed my specialized field toward the wizard.
The more I level up, the better skills and items I have, and the stronger I become, this 30% increase can make me display the type of capabilities that are fundamentally different from others.
In fact, I felt regrets about my health that was a little over 150,000 despite my achievement of Level 300, the highest in the third closed beta.
And my mana also left lots of room for improvement because of my concentration on Intellectual Power and Willpower which were much lower than Physical Strength.
Of course, that was the typical feature of all the ice-type wizards.
So, I was really careful about hunting and the boss monster raid because if I were killed by mistake, I would not be able to access it for 24 hours even though I was given only two weeks in the closed beta.
I am not the type of person who voluntarily sticks my neck out or takes the risk. Nor do I enjoy the thrill of it.
That's why I wanted health all the more as well as skills and mana that I could use freely.
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So, I kept agonizing because I didn't have to decide hastily.
Even if I drag my feet here, there is nothing that will make the gap wider than now.
It had been one hour since I was into the game.
"Hm. I guess that's better."
Generally speaking, there were three types of fights across all games.
Namely dps, tank, and support.
In my case, I have no other choice but to take the dealer position because I play alone almost always. I need to hunt monsters first.
What the dps needs most in terms of capabilities is attack power.
So, I asked myself if I lacked attack skills since I was not only a damage dealer but also an ice-type wizard.
And I concluded that I was not lacking.
Given that I obtained various bonuses including Iceman, I had more than enough attack power, and overwhelmingly more than that of others.
That's why I thought I didn't need any more attack power, let alone a physical attack, which was much less effective than the magic attack supported by the buff called 'Iceman.'
Accordingly I had no choice but to turn my attention to Physical Strength because the more health I had, the better.
Health was something like a barometer that guaranteed absolute safety whether I was on the hunting ground or dealing with any boss monster or used the field of honor that I had never experienced.
From my safety-first perspective, the next most important consideration after Intellectual Power was stats. Of course, I was not the only one who thought like that.
Whether one was melee or ranged, health was essential.
That was why I put more emphasis on Physical Strength rather than Willpower aside from Intellectual Power. Almost all wizards were on the same page.
I had a painful experience with respect to this.
In high school I studied various subjects superficially, but in college I had to specialize in a specific field. That's why I failed because I didn't know it.
No, I didn't think as far as that.
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'OK. Let me just stick with one thing. I need to pay attention to lots of stuff if I am going to act as the Wizard Swordsman.>
It's true that if I fight in close combat, I need more health and defense because I will be in great danger. Besides, depending on the use of different skills, they would be inevitably divided into two because the Wizard Swordsman wouldn't only wield a sword.
So, I made the decision to stick with just one thing with unparalleled determination.
And if I reach that level, I won't have to wield weapons like a sword at a close distance.
I opened my mouth right away.
"Set up Mutual Growth."
Please choose the potential parent stat.
Once set, the stat cannot be changed.
: Strength, Agility, Stamina, Willpower, Intellectual Power.>
"Choose Intellectual Power."
After all, the potential parent stat had to be Intellectual Power, so I didn't hesitate to choose it at all.
Please choose the first stat that will grow with the parent stat by 100%.>
"Stamina!"
Since I agonized over it for almost one hour, I replied immediately because Stamina would affect not only stamina and fatigue but also defense as a whole aside from the increase in health.
"Willpower."
Willpower was also important because higher Willpower would help mana recover more quickly, and it would effectively defend against various debuffs that increased cooldowns, magic defenses, and abnormalities.
So, I had to pay more attention to Willpower if I had to play alone.
Aside from monsters, when I had to confront an enemy party of seven or more, there was always somebody who used debuffs as a support in the party, even if there were none who professionally used debuffs.
Parent: Intellectual Power
The first stat that will scale with the parent stat by 100%: Stamina
The second stat that will scale with the parent stat by 50%: Willpower
Setup complete. You can level up by obtaining EXP.>
I was finally off to a start after I debated for more than one hour.
***
Tramp, tramp.
Tightening my legs, I was walking toward the training field with hundreds of scarecrows because I had solved the biggest headache.
I was in a happy mood while heading for that place because I was not a beginner in the game world.
Clang! Clang! Clang!
The training field was filled with exactly 300 equally-distanced scarecrows and users beating them as usual.
Although this game had been available for more than three years, there were still lots of people in the field.
Watching them, I had no choice but to smile because before I knew it because it suggested there were lots of people enjoying this game, and that I was highly likely to take the position they looked up to greatly, just like my ID lumen.
Soon I moved to a remote place and brandished the stick at the scarecrow randomly.
I aimed at the red spot on its body.
Clang! Clang! Clang!
Then the stick that I randomly brandished was exactly stuck in the red spot.
'By the way, was it so easy to hit the red spot from the beginning?'
I had a vivid memory of the scarecrow because the first, second and third closed betas always started with the scarecrows.
So, I realized that it was very easy for me to attack the scarecrow.
Of course, it was probably because I possessed the extraordinary stats: Strength 500, Stamina 500, and Agility 500 at Level 0.
While I was hitting the red spot on the scarecrow lost in such idle thoughts, a message popped up.
I knew it because I already had the same experience three times.
7th or 8th hitting was my Maginot Line.
That was the Maginot Line for not only me but also anybody with Level 0 as their status.
Of course, it was a message I could quickly ignore.
But I know that the message appears when I miss the target.
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