Steel Waste Chapter 285
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"Sonic weapon designs eh? Does that include Sonic Emitter frequencies?" Afton asks.
"It mo-st certainly does." the robot almost purrs back.
"Alright, err, could you list them out for me? If possible, from weakest to strongest."
"Weakest to strongest? That is not how frequencies work, kid. Each has their own style. Their own tune to play to. Just because you may not die to one, doesn't mean the other's won't make you pop like an over-filled balloooon." the robot chastises.
...
"Er, okay then? Could you just list them out then?" he asks again.
"As my master, requests... Cracker-jack." he then proceeds to list some, Afton takes the time to use them and observe them via his inventory to get their proper statistics.
[Sonic emitter - revelation] (Current frequency)
Strength req : 2
DMG : 31
Crit dmg : 18
Crit mult : 1x
AP : 30
Weight : 2
Value : 10000
Special : +50 damage against robots outside Big MT, +20 damage against Big MT robots and power armour. Critical strikes cause 10-second paralysis.
[Sonic emitter - Gabriel's bark]
Strength req : 2
DMG : 55
Crit dmg : 25
Crit mult : 1x
AP : 30
Weight : 2
Value : 10000
Special : +50 damage against robots outside Big MT, +20 damage against Big MT robots and power armour. Critical strikes cause knock-back.
[Sonic emitter - opera singer]
Strength req : 2
DMG : 55
Crit dmg : 25
Crit mult : 1x
AP : 30
Weight : 2
Value : 10000
Special : +50 damage against robots outside Big MT, +20 damage against Big MT robots and power armour. Critical strikes cause dismemberment.
[Sonic emitter - robo-scorpion]
Strength req : 2
DMG : 65
Crit dmg : 30 + 100 (Explosive crit damage)
Crit mult : 1x
AP : 30
Weight : 2
Value : 10000
Special : +50 damage against robots outside Big MT, +20 damage against Big MT robots and power armour. Critical strikes cause a large explosion.
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[Sonic emitter - Tarantula]
Strength req : 2
DMG : 60
Crit dmg : 30
Crit mult : 1x
AP : 30
Weight : 2
Value : 10000
Special : +50 damage against robots outside Big MT, +20 damage against Big MT robots and power armour. Critical strikes ignite target for 5 seconds.
It was strange, the base gun (Revalation) was so much weaker than all the others... Sure, the paralysing effect could be useful, perhaps it could even be used against the Brotherhood of Steels Liberty Prime, but other than that Afton saw no use for it.
Compared to the other frequencies that could literally cause people to explode into bloody gore, get knocked back, or even forced to spontaneously combust. It really was a letdown.
So, that brought to question... Which one would suit him the best? Well, it's obvious isn't it? Afton is currently faced with an army of Robo-scorpions that would very much like to tear him a new asshole. So, the suitably named 'robo-scorpion' frequency would be his pick.
Right now, it'd do significantly more damage to robots than even a full-on Anti-Material rifle shot, due to his [Uncivilized Weapon] Perk. add the other effects and it was more effective to shoot them with the Sonic Emitter than head-shotting them with his rifle!
He was already beginning to salivate at the thought of the frequency explosion combined with his [Meltdown] Perk's explosions... Hopefully he wouldn't make the Big MT crater even more, 'empty'.
As for the other frequencies? The only other one that he could see value in was the opera one. And that was only because if the demoralization effects it could have... Imagine someone walking up and firing an almost invisible energy wave at your friend, immediately afterwards causing all of their limbs to explode from their body... Yeah, Afton would shit himself too.
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"Tune it to 'robo-scorpion' please, if you can Jefferson." he asks the juke-box.
"I gotchu master, one no-nonsense robo-destroyer comin' right up."
Afton doesn't even have to do anything except hold the Sonic Emitter close to the Jukebox, a strange humming sound occurs which causes the Emitters frequency tracker to turn yellow instead of the blue it had previously been.
"There. Now, I'll only tell you this once, kid. Don't play with it in here, unless you want my inside parts, outside." Jefferson cautions, not wishing to be imploded by a gun he himself modified.
Afton smirks at the jukebox, "I'll try not to... Oh, by the way, can you play music? I'm sick of hearing the same ten songs play over the radio..."
"That I can, I'm in a good~ moood. So we can lay off the blues today, let's just play some smo-o-oth jazz." Jefferson says, beginning to play some classic jazz, a saxophone quickly blaring from the speakers around the Sink.
"Nice. I'll see you around Jefferson." he says, meaning it as he literally couldn't avoid the jukebox that sat in his living room...
Afton waddles to the balcony and takes in some sunlight, his skin greedily absorbing it... After a couple hours of this he comes back inside and hears the intercom spark to life, allowing a familiar voice to come through.
"FOR THE LOVE THAT IS SCIENTIFIC AND INTELLIGENT, WILL YOU TURN THAT RACKET OFF!" Klein shouts, clearly annoyed by the jazz Jefferson was playing. If he were honest, it was quite loud, maybe it played throughout the Think Tank as well?
Smirking, Afton looks to Alfred, "Can Klein hear me?"
"I'll connect you to the building's intercom, sir... The Think Tank can now hear you."
Afton nods and coughs into his fist, "If you hate it so much Klein, then you can come up here and turn it off. Don't be afraid, I am just a 'simple lobotomite'" he taunts, not forgetting what the scientists had done to Christine. Especially now that the Pacification field wasn't altering his thoughts and emotions.
"WHAT!? WHY YOU... DR. O! GO UP THERE AND TURN THAT BRAIN-NUMBING SOUND OFF!"
"No can do Klein... besides, it's been a while since I've been able to listen to music... Ever since you destroyed all of 8's music players." Zero adds.
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