
In SerialCelestial [A Progression Fantasy LitRPG] Fantasy Action Adventure
Warning!
Profanity, unconventional relationships, drug use, descriptive gore and intimacy.
Celestial is a slow-paced and action-packed progression fantasy with elements from the LitRPG genre. The story focuses on the protagonist’s personal growth, violence, sex, exploration and adventure.
Follow Zelaria as she embarks on her journey of exploration and adventure, seeking ever greater heights of power.
With an affinity for the elusive and mysterious Arcane and a preference for the thrill of close combat she nonetheless chooses to walk the path of a mage. A mage may still use weapons but a warrior rarely casts spells as far as she knows. It’s a logical path for her even if others may call it insanity. What do they know?
Most people who choose to specialize in wielding mana tend to pick a mage class aligned with their element. Why become a standard mage, average at everything, when you can use your affinity for fire to become a fire mage and cause destruction with ease? The only problem for Zelaria is that no one seems to know how to get a mage class aligned with the arcane.
Approaching 17 years of age she’s still at level 0 while her peers have long left her behind, their classes selected at the age of 15 when they became available. Luck is on her side though as she manages to snag employment as a hauler with a party heading on an expedition to a dungeon abandoned centuries ago. They’re looking for riches and danger while she’s still looking for an answer, one she finds at their destination even if not in the way she expected.
Nothing is going to stop her from enjoying all that the world has to offer, not the wish of her parents or even her death.
I'll be aiming to upload 5 chapters in bulk every week.
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1. Bonus chapter, General skill descriptions
2. Chapter 1, Prelude
3. Chapter 2, Destined for adventure
4. Chapter 3, Entranced entrapment
5. Chapter 4, Waystones and flora
6. Chapter 5, The end and the beginning
7. Lore, Dungeons
8. Chapter 6, To meld ones souls
9. Chapter 7, A new me
10. Chapter 8, Body, minds and soul
11. Chapter 9, First class
12. Chapter 10, Arcane
13. Lore, The system
14. Chapter 11, Climb
15. Chapter 12, A festering weakness
16. Chapter 13, Cute, ugly and fucking annoying
17. Chapter 14, Killing cowards
18. Chapter 15, Welcome to Orc City
19. Lore, Labyrinth
20. Chapter 16, Reborn with pleasure
21. Chapter 17, Silvers and membership
22. Chapter 18, Spacetime and Pipeweed
23. Chapter 19, Departure
24. Chapter 20, Delinu forest
25. Lore, The three races
26. Chapter 21, Outpost
27. Chapter 22, Return
28. Chapter 23, Pathfinder
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The Winds of Fate B1 - The Blood of Kings
The Great Winter reaches its third year and creatures of nightmare thought to be long extinct roam the land once more. The Oathbreaker stirs from his icy prison, calling upon his servants both past and present. The wolf howls, the dragon roars and the serpent thrashes as the world unravels. Heroes will rise, for this will be the age to end all ages. The spirited girl escapes the shackles of tradition, searching for adventure, finding much more. The craven boy goes after her in the name of love. The man with no hand seeks an old friend, and the dragon searches for that which will restore her race. The hero-turned-blacksmith leaves his family to save the world. His friend the King wishes him dead. The blacksmith’s son goes after his father, questioning what it means to be a hero. Their paths intertwine. They guide the Winds of Fate, weaving the song of our salvation. The Twilight of the World approaches. The Heroes of Faengard will ride again. Let the sun rise, and the world be reborn through the ashes of war. Old Synopsis: The first of the chain of events prophesied to end the world has begun. The Great Winter reaches its third year and creatures of nightmare thought to be long extinct roam the land once more. The Tree that protects Faengard crumbles, and only those with the blood of kings can restore it. As a boy on the cusp of adulthood, Ein Thoren's concerns were largely limited to which of the village girls he would marry—but when a mysterious man calls upon his father to save the world, Ein finds himself leaving behind his quiet village life to bring his father back. Along with his childhood friends and a bumbling storyteller, they face a path filled with monsters and myth, swords and sorcerers, dragons and princesses, and a demon wolf that seeks to swallow the sun, all while the world unravels around them in what will be the age to end all ages. The Heroes of Faengard will ride again. Let the sun rise, and the world be reborn through the ashes of war. Release Schedule: I aim to release a minimum of one chapter a week, though sometimes I might release more. DISCLAIMER: I do not own the cover image in any way. Full credit goes to the original artist.
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