
In SerialQueen of the Castaway Isle Tragedy Adventure Supernatural Psychological Horror
Sophie liked to think of herself as a survivor.
Someone who, as an average person, survived hell on earth and returned to tell the tale. Give or take.
In a tragic freak accident, the survivors of two plane crashes were trapped on a strange uninhabited island. It took over 8 years for help to locate what was left.
Of the original 288 missing passengers and crew, only 22 people remained.
The world went wild, everyone wanted to know what happened. What went on there?
In a true Lord of the Flies fashion, it was humanity at its worst. Hell on earth. A miniature apocalypse in the middle of the ocean. All manmade.
Sure Sophie had survived, but even after years of intensive therapy, she isn't always happy about it.
Those who murdered her younger brother were now rich. Those who raped and left her baby sister to die were famous. The kings of that isle, monsters wearing human skin, had sold their stories and were now living the good life after. Try as she might move on, hell has followed her home.
Until she wakes up 13 years back in the past.
Less than 1 day before her scheduled flight.
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1. CH 1: The alarm rings- and you wake up
2. Ch 2: There's a ghost in the kitchen- he makes you coffee
3. Ch 3: You're the ghost and you haunt the halls
4. Ch 4: There was a weight inside you, now it's gone and left a hole
5. Ch 5: You fill it with things that last, it can't really last.
6. CH 6: If you can't fill the cracks, build another wall.
7. CH 7: You don't need to cut yourself off entirely
8. CH 8: You don't need to remember- at least not yet
9. CH 9: You're in a coma and waking up is never easy
10. CH 10: 1 knot 2 knot please don't leave me 3 knot 4-
11. CH 11: Surviving and living are different things- you know that
12. CH 12: You are still lost but it doesn't matter
13. CH 13: It's not okay but it will have to be
14. CH 14: How do you sleep? I don't
15. CH 15: You are still a ghost. Do not think otherwise
16. CH 16: It hurts? It still hurts? Why do ghosts still feel-
17. CH 17: Time heals all but it is not linear
18. CH 18: The best medicines are bitter, so drink up.
19. CH 19: Life is not fair and it does not have to be
20. CH 20: You can't speak but you can haunt the living
21. CH 21: Sometimes, there is no meaning. It just is
22. CH 22: Do not seek for that which does not exist
23. CH 23: You meet the beast in mouth- you realize it was yourself
24. CH 24: You don't have to be who you thought you would be
25. CH 25: Take a breath- you cannot serve from an empty basket
26. CH 26: Slide headfirst- a body in motion is faster. Safer
27. CH 27: Rip or Rot- whatever way is fine. Just end them.
28. CH 28: You'll go far but you won't finish, not like that.
- In Serial34 Chapters
Touch O' Luck (The Old Realms)
A young provincial thief of no particular renown has his life of crime changed in a day. He ‘stumbles’ upon a huge pile of gold for starters and soon after a dead man carrying a letter of 'royal' interest. Literally. While at it he ‘earns’ a title of sorts, along the promise of a life out of the gutter. Before he can properly appreciate the dramatic turn of his fortunes, he’s drawn into a dangerous conspiracy that threatens to embroil two continents in a devastating war. The whole affair seems to cry out for a gallant hero of old, or failing that a cunning diplomat, but he’s neither. Perhaps a lying scoundrel, which our lad definitely is, would have to suffice. He does ‘acquire’ a dagger that knows a dead language after all and that must count for something. The Old Realms series: Touch O' Luck (Finished) Lure O' War (Ongoing) Wings O' Fate First chapters will be uploaded immediately. After that there will be updates every 3-5 days. Cover artwork by @IntheBlackveil All tags are relevant but most chapters are not too extreme. Fair warning dear reader, this is an 'unfiltered' story, sometimes sweet, others bitter, touching some heavy subjects or problems, like crime, war, betrayal, pride, politics, revenge etc set in a Epic Fantasy backdrop with shades of Grimdark. In its heart of hearts though, it is an adventure.
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Being a kid is hard. Being the equivalent as a spirit is even harder. What will our protagonist do when it learns that life isn't all fun and games? Come along as a new spirit sees the world and grows, from dumber than a doorknob to quite the intellectual. With the occasional stumble here and there. (*No it is not a reincarnator*)
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After the rises of mysterious towers all over the world, the rises of hunters came to existence to raid the towers. With the power of aretisites, hunters can wield special abilities. A young man name Lyden enter a tower without an aretisite to protect him. He only had one to chance to become a hunter, but the unexpected happens. In the tower, he turned into a powerful monster when he obtains a strange aretisite. Now with his new body, will he be hunted by the hunters and killed or will he become a being that would fight against the human race?
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After Days Chronicles: A Cabin By A Lake And The Things Beyond.
They had come to this place in a mysterious way. A tempest in time whisked her to him then him and her to here, a cabin by a lake, on the top of a mountain, in a valley that no map remembered. Earth, after the Breaking, is a middle ages, modern day, post apocalyptic cluster-fuck. All living things have been altered, in one way or another. The human race is not exempt. Although most of its changes are physical, not mental. Nor moral, for that matter. This is just one of the many stories of the time known as The After Days. 'So, you control the essence?' "No. I give the thing that is, hmm... the essence inside, the bility, hmmph, the a-bilty to move and shape. I tell what I need and they do, or do not if they not liking it." 'Okay let's see if I get this straight then, you touched the rope and gave its essence the ability to move like a snake, then you asked it to do what it did and it...?' "NO! I speak with mind to the hemp and vine, gave its essence the ability. Yes. Ask it to help me. It say sorry for the hurt. Not you I say, not you, you not hurt me. He make you to hurt! He hurt. You no hurt. Help me, free me. Please. Get me keys. It touched the blood on me. I felt it, sad. I felt it anger. I not ask it to. It kill Mekel, I not ask, but I knew, it, was... umm... chance... poss-a-bility. Nature knows. Nature does. I not force nature, I only ask for help."
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The Mage of Shimmer Mountain
In a world that treats magic like science, Hugo has a chance to gain magical powers by letting Shimmer Mountain mark his soul. He doesn’t know it yet, but that trip up the mountain will have far reaching consequences for his walled city. For now, Hugo is just trying to make it through the day. It isn’t going to be easy to make the transition from a laborer to a mage in the upper class. But that is what the magic academy is for. At the school, he will face off against noble students that don’t want him to be there, teachers that expect him to already know everything, and literal monsters that want to kill him. He is going to need friends, tutoring, and weapons. But first, he is going to need to figure out how to pay for it all. Manapunk Magic School LitRPG featuring slice of life. A slow buildup of power. No harem, no sexual content, some time travel.
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Murder of Crow
An American Crow, Corvus brachyrhynchos, wakes up one day to find itself in a plastic maze inside a strange, abandoned lab. With nowhere to go but forward, the bird will have to make its way through numerous puzzles in order to escape, if what lies ahead even is an escape. The crow has no idea what awaits it, why it’s here, or even what its life was prior to waking up.
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