Dungeon Core Chat Room. Fantasy Slice of Life
This is a slower-paced "experiment and dungeon building" web novel that tries to use the idea of peer-to-peer communication with Dungeon Cores instead of Dungeon to slave monster communication to break up the detailed dungeon building.
Rank 1 description: (minimum met for system initialization...detailed description as follows)
Each race was given a system by the gods to make up for their shortcomings and balance their place in this world.
Humans: Abysmally bad at understanding and using magic unable to use more than the lowest of magic were given the "Skill System" magic in the form of premade skills with use, study, and mastery tied to experience.
Elves: Intuitively understand magic and have long lives leading to vast knowledge and skill in their chosen fields. However, as a species, they have nearly zero sex drive and less than low fertility, so they were gifted the "World Tree System" with experience gained through the care of natural areas – gifting the chance of children to increase their numbers without dirty copulation.
All “natural” or “wild” monsters are given an "Evolution system" designed around killing and consuming as many creatures as possible, slowly increasing strength and, at thresholds, allowing mutations to alter them multiple times.
Dungeon cores are different. Unlike humans, they can see, manipulate and live off mana. Unlike Elves, they naturally crystallize after extended periods of time in high mana level areas. However, they cannot easily move or communicate and typically go insane without companionship. As a species other than the odd eccentric they are unimaginative. Brute forcing solutions without the drive to truly innovate. Thus they have been gifted with the "Dungeon Connection System" a magical version of the internet accessible by their peers that allows them to barter and sell: bait, traps, monsters, and knowledge, as well as entertain each other with “adventure streams” using exciting recorded battles and humorous reels of arrogant chumps biting off more than they can chew to often fatal effects.
This is the casual story of a dungeon unluckily spawned far from potential adventurers forced to innovate beyond its peers to find its place in this world.
Rank 2 Description: Justification.
I've been on a dungeon core kick for months and while I love the genre – it's sparse with entries.
Often the forced conflict gets repetitive and frantic solving of threats "power levels" the protagonist to god levels to progress the plot – taking away the nice steady progression fantasy I'm looking for. (Progression in this story is linked to how strong of monsters/traps/whatever he can create not his "level"...this is demonstrated by some of his newer monsters beating his older monsters not with discrete "this monster has 10 attack this one has 40")
Additionally, the focus on 3rd parties with their drama takes away from the reason I’m reading dungeon core novels in the first place – I'm looking for magical crafting, experimentation and kingdom building – not defence from higher and higher levelled enemies looking to steal/destroy/control the MC.
This novel is kind of just me writing the story I wish I could read. I like thinking about the experimentation that can be done in fantasy settings using 'mana' as an excuse to make up rules and try to keep them internally consistent. IE once I define how a rule works, I'm going to commit to keeping it – no breaking hard truths I've given when it's convenient, even if it backs me into a corner. Hopefully, that should make the story interesting to read even if it's SOL and less action-oriented.
There will be problems to solve and a clear progression in strength (of created monsters and knowledge) however due to not wanting to force conflict for the sake of conflict the general theme will be closer to slice of life with few action sequences and no overarching goal so please keep that in mind when picking this up as the genre is not for everyone.
Finally, I have a clear goal of what I want from this story (not an endless romp but a series of arcs and then a conclusion that's a couple of dozen medium-sized chapters long) I want to commit to finishing it or at least bringing it to a point of rest. I hate all the engaging stories that stop with a “hiatus” indefinitely so in the event I lose motivation I'll work to end this even if the ending becomes rushed/unsatisfying just to give a sense of closure.
I’m planning on including several polls in terms of direction and taking feedback heavily into account if I get enough readers (but may choose to ignore it if it deviates too far from the direction I want to take this as in feedback like: “The MC needs a cartoonishly evil arch-enemy that wants to enslave him and force the mc to pump out magic items” or “the MC needs to make a body and learn teleportation then live with humans” will get shot down without consideration.)
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1. Chapter 1. Birth right into a tutorial.
2. Chapter 2. Candid advice.
3. Chapter 3. A simple chat group.
4. Chapter 4. A study of base elements and unwanted drama.
5. Chapter 5. On trying to make a monster.
6. Chapter 6. Magic Materials.
7. Chapter 7. Filling out the bestiary.
8. Chapter 8. Multiple Floors and Explosions.
9. Chapter 9. Level 9...
10. Chapter 10. Rank 2 Advancement.
11. Chapter 11. Buying information is as easy as...
12. Chapter 12. Rank 2 Mana Experimentation.
13. Chapter 13. When Crystals Fly.
14. Chapter 14. Combining elements for the first time. (A+B=C not AB?)
15. Chapter 15. Setting up a trade-test fest with Amy and Bose.
16. Chapter 16. Second shot at beating Amy taken.
17. Chapter 17. Why am I outmatched.
18. Chapter 18. The return of Abe.
19. Chapter 19. Legs, Many Legs.
20. Chapter 20. What happened here?
21. Chapter 21. Rebuilding and re-evaluating. The first boss monster is created!
22. Chapter 22. Its a trap!
23. Chapter 23. Buying schematics, paid for in pride.
24. Chapter 24. Exploration #1. Following the snakes and turtles.
25. Chapter 25. Exploration #2. Following the bats and spiders.
26. Chapter 26. Tier 3 System.
27. Chapter 27. Networking or socializing outside his bubble.
28. Chapter 28. Life and Death. But not a matter of life and death.
Fragments from the Wildlands
“Your first death is always the hardest.” Miguela was the third-born child of a well-off merchant family and knew from around the time she could speak that her life’s path was already decided. She was to become an Orator, as was Xandran tradition. However, Miguela had an affinity with the magikal arts and somehow found herself studying at the Academy. She did just enough to keep up with her studies but never found the motivation to apply herself and “reach her potential,” as her instructors often said. It was not that Miguela was uninterested in the arts. Rather, she knew her time at the Academy ultimately did not matter. Whenever Miguela returned home, she would become an Orator, and that would be that. Or so she believed until, one day, an opportunity appeared that would change her life. Miguela was offered the chance to join a research team tasked with a mission of the utmost importance to the future of the Five Kingdoms. She could not turn down the prospect of regaining control of her life and finally finding a purpose for herself. Of course, Miguela might soon discover that offers that appear too good to be true are usually fraught with lies. Welcome to Five Kingdoms of Cordizal! Question: What is the Five Kingdoms of Cordizal? I often get asked this type of question about my stories by friends, bloggers, and potential readers. The Five Kingdoms of Cordizal is a high-fantasy epic universe that is the setting for most of my stories. The foundation of the universe is its multicultural, multiracial setting with several sentient races attempting to carve their legacy and survive. The world is fully fleshed out and vibrant with a rich and mysterious history not based on Tolkien mythology. This brings me to magic. To me, magic is an essential part of the fantasy genre, so, of course, there is magic in the Five Kingdoms universe. However, one critical part of the Five Kingdoms universe is that magic is an abundant commodity that is a part of everyday life and not some plot device used to drive the story. In short, the Five Kingdoms universe is the setting of epic fantasy stories with deep characters and world-building. I try to tell as many different types of stories as possible in the universe, and hopefully, you can find something for you in it.
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