
In SerialDungeon Core Chat Room. Fantasy Slice of Life
This is a slower-paced "experiment and dungeon building" web novel that tries to use the idea of peer-to-peer communication with Dungeon Cores instead of Dungeon to slave monster communication to break up the detailed dungeon building.
Rank 1 description: (minimum met for system initialization...detailed description as follows)
Each race was given a system by the gods to make up for their shortcomings and balance their place in this world.
Humans: Abysmally bad at understanding and using magic unable to use more than the lowest of magic were given the "Skill System" magic in the form of premade skills with use, study, and mastery tied to experience.
Elves: Intuitively understand magic and have long lives leading to vast knowledge and skill in their chosen fields. However, as a species, they have nearly zero sex drive and less than low fertility, so they were gifted the "World Tree System" with experience gained through the care of natural areas – gifting the chance of children to increase their numbers without dirty copulation.
All “natural” or “wild” monsters are given an "Evolution system" designed around killing and consuming as many creatures as possible, slowly increasing strength and, at thresholds, allowing mutations to alter them multiple times.
Dungeon cores are different. Unlike humans, they can see, manipulate and live off mana. Unlike Elves, they naturally crystallize after extended periods of time in high mana level areas. However, they cannot easily move or communicate and typically go insane without companionship. As a species other than the odd eccentric they are unimaginative. Brute forcing solutions without the drive to truly innovate. Thus they have been gifted with the "Dungeon Connection System" a magical version of the internet accessible by their peers that allows them to barter and sell: bait, traps, monsters, and knowledge, as well as entertain each other with “adventure streams” using exciting recorded battles and humorous reels of arrogant chumps biting off more than they can chew to often fatal effects.
This is the casual story of a dungeon unluckily spawned far from potential adventurers forced to innovate beyond its peers to find its place in this world.
Rank 2 Description: Justification.
I've been on a dungeon core kick for months and while I love the genre – it's sparse with entries.
Often the forced conflict gets repetitive and frantic solving of threats "power levels" the protagonist to god levels to progress the plot – taking away the nice steady progression fantasy I'm looking for. (Progression in this story is linked to how strong of monsters/traps/whatever he can create not his "level"...this is demonstrated by some of his newer monsters beating his older monsters not with discrete "this monster has 10 attack this one has 40")
Additionally, the focus on 3rd parties with their drama takes away from the reason I’m reading dungeon core novels in the first place – I'm looking for magical crafting, experimentation and kingdom building – not defence from higher and higher levelled enemies looking to steal/destroy/control the MC.
This novel is kind of just me writing the story I wish I could read. I like thinking about the experimentation that can be done in fantasy settings using 'mana' as an excuse to make up rules and try to keep them internally consistent. IE once I define how a rule works, I'm going to commit to keeping it – no breaking hard truths I've given when it's convenient, even if it backs me into a corner. Hopefully, that should make the story interesting to read even if it's SOL and less action-oriented.
There will be problems to solve and a clear progression in strength (of created monsters and knowledge) however due to not wanting to force conflict for the sake of conflict the general theme will be closer to slice of life with few action sequences and no overarching goal so please keep that in mind when picking this up as the genre is not for everyone.
Finally, I have a clear goal of what I want from this story (not an endless romp but a series of arcs and then a conclusion that's a couple of dozen medium-sized chapters long) I want to commit to finishing it or at least bringing it to a point of rest. I hate all the engaging stories that stop with a “hiatus” indefinitely so in the event I lose motivation I'll work to end this even if the ending becomes rushed/unsatisfying just to give a sense of closure.
I’m planning on including several polls in terms of direction and taking feedback heavily into account if I get enough readers (but may choose to ignore it if it deviates too far from the direction I want to take this as in feedback like: “The MC needs a cartoonishly evil arch-enemy that wants to enslave him and force the mc to pump out magic items” or “the MC needs to make a body and learn teleportation then live with humans” will get shot down without consideration.)
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1. Chapter 1. Birth right into a tutorial.
2. Chapter 2. Candid advice.
3. Chapter 3. A simple chat group.
4. Chapter 4. A study of base elements and unwanted drama.
5. Chapter 5. On trying to make a monster.
6. Chapter 6. Magic Materials.
7. Chapter 7. Filling out the bestiary.
8. Chapter 8. Multiple Floors and Explosions.
9. Chapter 9. Level 9...
10. Chapter 10. Rank 2 Advancement.
11. Chapter 11. Buying information is as easy as...
12. Chapter 12. Rank 2 Mana Experimentation.
13. Chapter 13. When Crystals Fly.
14. Chapter 14. Combining elements for the first time. (A+B=C not AB?)
15. Chapter 15. Setting up a trade-test fest with Amy and Bose.
16. Chapter 16. Second shot at beating Amy taken.
17. Chapter 17. Why am I outmatched.
18. Chapter 18. The return of Abe.
19. Chapter 19. Legs, Many Legs.
20. Chapter 20. What happened here?
21. Chapter 21. Rebuilding and re-evaluating. The first boss monster is created!
22. Chapter 22. Its a trap!
23. Chapter 23. Buying schematics, paid for in pride.
24. Chapter 24. Exploration #1. Following the snakes and turtles.
25. Chapter 25. Exploration #2. Following the bats and spiders.
26. Chapter 26. Tier 3 System.
27. Chapter 27. Networking or socializing outside his bubble.
28. Chapter 28. Life and Death. But not a matter of life and death.
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Tales From the Terran Republic
We tried, you know… We really did. We tried so hard to be… better… We actually were better once. No, seriously. We were enlightened, generous, peaceful… Stop laughing! We were! We were peaceful, dammit! No, I’m not “tugging your winglets.” It’s true! Look, if you’re going to be like that, I’ll just push the launch button right now. See ya, don’t wanna be… Oh, you ARE interested after all? Ok. Hey, I just got word that your captain will be ok. We were able to get him into a med pod quick enough… Of course, we tried to save him. Just what sort of people do you think we are?... Now that was harsh… completely accurate, mind you… but harsh. Anyway, like I was saying, we were a prosperous, peaceful people, and war had been nothing but a distant memory for over five hundred years before it happened... Before Yellowstone happened! You don’t mean to tell me that you didn’t know about that… massive supervolcano? Blew the Hell out of our planet? Two years where nothing grew?… Anyway, that’s what started it, the Sol Wars… Oh, you have heard about those, huh? Well, needless to say, all that enlightened, generous, and peaceful didn’t exactly make it through the two years of complete famine and the wars that followed… Maybe it’s more accurate to say the enlightened, generous, and peaceful among us didn’t survive… (laughs)… You’re right. It does explain a lot, doesn’t it? Probably for the best, though. “Enlightened” and “peaceful” aren’t really all that useful out here in the galaxy at large, are they? That reminds me; thanks for the ship. You guys did a great job with this one. Oh, don’t be like that. At least it was us what got you and not one of the really messed groups like the Harlequin or the Black Angels. We’re just going to take your shit. It could be worse… trust me... Well, anyway, we loaded the life pods down with some good food, and you guys can drink alcohol, right? We put in a couple of fifths in there, too. It’s about forty percent ethanol, so be warned. Most species will want to dilute that. We’ll drop your wounded off somewhere safe once they are stable. Your fleet patrols this area fairly regularly, and we’ll drop the distress beacon right before we jump… Well, It’s been fun and no hard feelings, right?… Oh, you want to know some more? Sure. I got time to kill… Let me tell you about this one pirate and her crew. They’re Terran scum, but they are still… Why do we hate the Terrans? Hoo Boy… How much time you got? *** It’s the thirty-second century, and humanity is now part of a galactic civilization comprised of hundreds of worlds. Humanity has been savaged by natural disaster and war and has been fractured into several separate populations, all of which loathe each other (some things never change). This is a gritty drama-driven rambling tale that swings between action, drama, horror, and plenty of very, very dark comedy. Warning: contains adult situations, absolutely horrible language, bathroom humor, implied ultra-violence, actual ultra-violence, drugs, alcohol, pirates, mercs, xeno prostitutes, moral ambiguity, deranged AI's with identity issues, giant commie space slugs, and a poor little frog girl who just wants to sell coffee. Updates twice weekly on Tuesday and Friday. *** Note: This story can get rough. Those warning tags? They aren't for show. I recently received a review and as a result I want to make one thing clear. Portraying something is NOT endorsing it! Many "heavy" topics are touched upon and just because a character says or does something does not imply that the author feels the same way. I selected the "Anti-Hero Lead" and "Villainous Lead" tags for a reason. Rule number one of this story is "no good guys". A good description of the story is, "bad people doing bad things to worse people". There are a few good characters, here and there, but they are the exception to the rule. If you want a hard-hitting, exciting, gritty sci-fi story that doesn't pull any punches, or shies away from "difficult" concepts, welcome! If you are set on a pure and noble knight that runs around and slays conveniently evil monsters and rescues totally innocent princesses... or your sensibilities are easily offended... You're not going to be happy with this one.
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