
In SerialAgenda of the Villainess Fantasy Romance Action School Life Psychological
As the daughter of a duke, Lady Alicia Senius expected to awaken her latent magical ability during her Blooming ceremony. She was not expecting her connection to the flowers of Fate to awaken memories of a past life, however, and certainly not memories that were somehow inextricably tied with her future. Now, Alicia must find a way to escape the fatal punishment that is the destiny of a villainous noble girl. In doing so, she might even alter the fate of the whole world.
This novel is a steampunk take on the otome villainess genre, heavily inspired by the late Victorian era of England and with a system of magic based around floweral circuitry. If that sounds like your cup of tea, why not give it a shot? Updates on Thursday every week.
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1. Prologue
2. Chapter One - The Young Lady Alicia Senius
3. Chapter Two - Blooming
4. Chapter Three - The Threads of Fate
5. Chapter Four - The Thaumic Vapors
6. Chapter Five - Manners and Maths
7. Chapter Six - Prince and Prejudice
8. Chapter Seven - Pictures of Prophecy
9. Chapter Eight - Dreams of A World Unknown
10. Chapter Nine - An Account of My Concerns
11. Chapter Ten - Persistence of Memories
12. Chapter Eleven - Not Very Befitting of a Noble Woman
13. Chapter Twelve - Albert Finnegan, Attorney at Law
14. Chapter Thirteen - A Lesson on Magnolic Power
15. Chapter Fourteen - Theory and Praxis
16. Chapter Fifteen - Control of Magic
17. Chapter Sixteen - A Simple Model
18. Chapter Seventeen - Mary and Lucille
19. Chapter Eighteen - A Tea Party With Her Peers
20. Chapter Nineteen - Albert Finnegan, Executor of Her Will
21. Chapter Twenty - Fairweather Printing
22. Chapter Twenty One - What Is Wrong With Being Peculiar?
23. Chapter Twenty Two - The Encounter on the Omnibus
24. Chapter Twenty Three - Dinner with the Duke
25. Chapter Twenty Four - Jack Hartwright, Pugilist Extraordinaire
26. Chapter Twenty Five - The National Museum
27. Chapter Twenty Six - Threats on All Sides
28. Chapter Twenty Seven - A Bout of Hysteria
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Deal Maker
The power of a contract is absolute. For a witch, breaking it means death and eternal torment. And only through the power of a Covenant can a fair contract be assured. Reina is ambitious, cunning and most of all skilled, making her the most desired apprentice within the Covenant of Shadows. In her world, the line between good and evil does not exist. There is only self-interest, and standing out is not always a good thing. Because as she has learned, there is such a thing as attracting too much attention. However, getting involved in the intrigues and plots of the Covenant of Shadows is something Reina could do without. Then again, To be chosen by Alice, the First Witch is a dream come true and a curse like no other. Deal Breaker (book 1) Cover art by Jun Rao. Thank you!
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The Unbinding series Arc: Soil and Water Serf Taran is tired of being a healer. Everyone wants and demands all the time, and even his best friends aren't making things better. A new game gives him the opportunity to try out a new playstyle, finally allowing him the chance to create, instead of just helping others destroy. While the World Below offers unlimited possibilities for enterprise, Tee first needs to navigate the drama, schemes and downright shenanigans that happen whether he likes it or not. ** Note as of 26-Sep-2018 ** I have to take time out of writing Serf to finish editing Darkborn. I will resume it as soon as I can. Thank you for your patience. Catch me on twitter @mroysson for updates. --- This is the second book in my Unbinding series. There is no need to read the first one (Unbinding - The Dark Spiral - Darkborn). Some elements, however, will be more familiar to readers of my previous story. Cover image found on Unsplash, by user @jessecallahan Cover design by yours truly, @mroysson
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A teenage gamer spends any free time he has in his bedroom on his console. Adrian revels in the character he has created and with whom he is becoming successful, in contrast to his real life. A mysterious package, containing an antique curio, arrives from China. This unexpectedly provides a means to escape the pursuit of an enemy, but plunges Adrian into a fantastical world resembling the game on his console. Now he must not only defeat his enemy who follows him, but find a prince and princess to save an entire kingdom. Should he fail in any of these tasks, he risks never being able to return home, or worse, death. He is after all, a mortal doing battle with the gods.
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Ephemeral World
Our story takes place in a world far different from the one we know. A world where magic reigns supreme rather than science. Majestic castles and huge walls stood mightily across the lands. The largest continent of this world has 4 major kingdoms waging war at each other, the elves that reside on the east, dwarves on the northern side, the west is inhabited by the beastkin, and humans strives to survive in the south. The warring state of this world lasted for 600 years and stopped when all the oracles of each kingdom received the same prophecy which was "Whilst the residents of this world fights one another, a great catastrophe shall engulf it. An abominable race shall arrive and shall take over this world". And thus, the kingdoms agreed and joined forces with each other to protect this world. The catastrophe arrived, the great war of the alliance against the abominable race which they called Epivious commenced. The war lasted for many years, countless lives were taken. With the alliance at a disadvantage, they decided to summon heroes from different worlds to help them.
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Lots of Prinxiety! Mostly fluffy! This is my second book of one shots because I actually ran out of space in my other one! Completed - Volume 3 available!
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The Skeleton And The Elf
My first story
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