Strategy's Mistress Action Adventure
A young seven year old girl enters an academy for strategists where only one in a thousand students has a shot at becoming a rank ten strategist! The path to the top is hard, hellish and unforgiving. Blood will flow like rivers, she will have to walk over heads and she will have to prove time and time again that she is the wisest, the smarters, the most brutal, the most decisive, the most sly and the cruelest. Even though the odds are low, she must persist and grasp her one chance. If not for herself then she has to do it for her late parents.
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Chapter Selections
1. Strategy's Mistress: Preview
2. Chapter 1: A seven year old...
3. Chapter 2: Examination
4. Chapter 3: The grandmaster
5. Chapter 4: Rickert Quinn
6. Chapter 5: Broadening her vision
7. Chapter 6: Shopping
8. Chapter 7: A tour of the academy
9. Chapter 8: The first day of her new life
10. Chapter 9: Banquet
11. Chapter 10: It's a promise!
12. Chapter 11: Legendary battle of the Tinan bridge!
First Contact
Eight Thousand Years after the Glassing of Earth, Terran Descent Humanity has largely become a post-scarcity society based on consent and enjoying life. With the discovery of another ancient race beyond the «Great Gulf», events and history collide to draw the Terran Confederacy into war against an hundred million year old empire that has always won and believes it always will. With allies and enemies of multiple species, the Orion Galactic Arm Spur will be wracked by warfare the likes of which have not been seen. Cracked, harried, wounded, and damaged, Terran Descent Humanity willfully throws itself against the universe itself.«The universe hates you and will take away everything you love, laughing while it does so.» — Terran belief.***Author Note: Told largely from the viewpoint of other species, the story is currently ongoing. It involves graphic depictions of violence, war, adult language and situations, drug use, and other mature topics.The story will be updated on weekdays, so keep an eye on this page for more chapters.The story is 400+ chapters, and repeating characters do not start appearing until the Vuxten chapters. If you’re in a hurry for repeating characters then this story will not be enjoyable to you. The interwoven plot is not based on a single person but the entire war, with its effects upon multiple people.
8 239Scorched - The Winter Winds (LitRPG)
Frank Ebner once wanted to save the world. Let the second one be better than the first. On Earth he was a student of... well it hardly matters anymore. It was dying, and he and the rest of his fellows and friends studying how to stave off the end graduated just in time to be told it was too late. That there was not enough time, funds, will, to stop it anymore. That the governments and the worthies of the world had moved from trying to stop it, to surviving the oncoming apocalypse, while blaming each other. That was a world Frank wanted nothing to do with. One riven by wars for places in the Archologies going up, and between them and the dying world they were leaving behind. So when a strange voice offered him a way out, to a world unmarred by the poison killing his? Frank took it. The voyage changed him, made him fit his new world, one of stats and magic. It came with perks, for in passing through their Heavens, they'd been exposed to Divinity, and taken some of the Celestial within them. Heroes now, but there are heroes, and there are Heroes. The nobility of the Empire care only for those who carry blessed bloodlines, and their time to adapt and train up for the new world is limited. Patrons are scarce among those like Frank, with only the base Hero perks, and magic studies expensive and lengthy. Often requiring heavy Oaths to gain the necessary aid to wield mana as a mage. Frank found another way. It nearly cost him his life. Now on the run and burned by the very magic he sought and craved, he is a pilgrim traveling to the The Eternal Tree, font of Perseverance. Frank hopes Ir-karlak will grant him some way to recover from the fires that scorched him. Without snuffing out the embers those fires lit within, for he has learned to harness them and he would not give up magic for the world. *** In the last 21 days, as I update this, I've managed about 18-19 updates. So Scorched should update most days, muse willing. She's fickle, sometimes. Not every day, but most. If there's an update for the day, it will be at 7PM, GMT+2. *[participant in the Royal Road Writathon challenge] Actually completed it. :) *
8 393Primacy Online
Life on Earth was nearly eradicated in World War III, but using alien technology, the Patriarch of the Church of the Resurrection built a new society from the ashes. He created what he called the Constructed Reality MMORPG, Primacy Online, a world so real that the players could not distinguish it from reality. After outlawing wars between the city-states on Earth, he declared that all wars would be fought inside the world of Primacy Online. Thirteen hundred years later, the release of Primacy Online VI: Legacy of Balor signals the beginning of World War IX. Players from Earth's city-states will be locked in cryogenic capsules and play Primacy Online in War Mode. Their achievements in the game will determine the victory rankings of their city-states, but if they die in the game, they will die for real. Patrick Armagh found flaws in the game mechanics of Primacy Online and exploited them to rise to the peak of the game. But when the Church declared he was cheating, he was perma-banned from the game. Now, the Church has declared that Patrick and all the other perma-banned cheaters will be included in a special Church group for World War IX, where they can earn redemption for their sin of cheating. However, Morgan Danan, Speaker of the City of Mann, and the generally acknowledged number one player of Primacy Online, has a deal for Patrick. With her help and his method of cheating, he has the chance to become a virtual god within Primacy Online, but by taking up her offer, he will become an enemy of the Church. Like a significant percentage of Primacy Online players, Patrick suffers from an ultimately fatal, degenerative nervous system disorder. He has less than five years to live. With death staring him in the face and nothing to live for, he accepts Morgan Danan's offer, and once again, enters Primacy Online as Crom Cruach, a disgraced legend. Will Crom Cruach, once again, become a legend, or will he be destroyed by the Church? What secrets has the Church hidden inside the game?
8 114Love at First Theft
When you see a fellow thief stealing, what would you do? Turn them in, ignore them, or would you join them?
8 272The Human Traitor
Nearly two centuries ago, humanity committed a grievous taboo and liberated itself from the Worldrenders, a race of seemingly immortal creatures that dominates two of the three continents. The humans established the seven Foretoken families, swearing to never live in captivity again. In the present day, there is nothing but peace and poverty in Truweld. A poor young woman makes her money from raiding the Worldrenders' plantations. Meanwhile, a genius inventor, a man born from a Foretoken family, idles his days and his talent away. And from the northern mountains, the home of the Worldrenders, a boy with a troubled past marches to the land of the humans. He calls himself a Worldrender and wields their powers. His objective is simple: he will conquer the humans or exterminate them all. This is an epic fantasy story featuring three protagonists, a slew of high fantasy races, and several mysteries at its core. There is a minimum of one chapter (1000 words or more) each week. This story is also being posted on r/HFY.
8 114I miss you Pucca || Garu's story
Pucca had to leave Sooga Village. At first Garu enjoyed it but soon he began to miss the chases, hugs and kisses he received everyday. This story is mainly in Garu's perspective. please don't hate me for this ;-;
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