
In SerialGuild of Tokens Fantasy Adventure
The quests are real, the rewards are real, and the dangers are unimaginable.
Jen Jacobs's nights are spent traversing a strange city finding hidden objects, slaying dragons, and tangling with a host of fellow adventurers. And her days are spent counting down the seconds until she can return to the grind and continue racking up tokens and leveling up.
Except Jen isn't playing a video game.
It's all real and happening right in New York City.
After a particularly harrowing quest pairs her up with Beatrice Taylor, a no-nonsense and ambitious mentor, Jen hopes she’s on the path to becoming a big-time player. But as she dives deeper into the game’s hidden agenda, she realizes Beatrice has her sights set on the Guild, the centuries-old organization that runs the Questing game. And the quests Jen loves are about to put both of them in grave danger.
Will Jen survive the game before powerful forces cut her real life short?
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1. Prologue: Wait three days between Quests
2. Chapter 1: In which I discover the world of Questing
3. Chapter 2: Girls who Quest
4. Chapter 3: Kansas City Shuffle
5. Chapter 4: The ties that bind
6. Chapter 5: Level up
7. Chapter 6: Questaholics Anonymous
8. Chapter 7: Tales from the Cantina
9. Chapter 8: Sufficiently advanced technology
10. Chapter 9: Girls' night out
11. Chapter 10: Farhampton
12. Chapter 11: An apple pie from scratch
13. Chapter 12: The fruit of good and evil
14. Chapter 13: Mind reader
15. Interlude: Never Quest alone
16. Chapter 14: And in the darkness bind them
17. Chapter 15: Help wanted
18. Chapter 16: Decision points
19. Chapter 17: Bridesmaids
20. Chapter 18: Leeroy Jenkins
21. Chapter 19: Identity theft
22. Chapter 20: Yellow jersey
23. Chapter 21: Managing up
24. Chapter 22: Equivalent exchange
25. Chapter 23: Cool runnings
26. Chapter 24: Dropping the ball
27. Chapter 25: History has its eyes on you
28. Chapter 26: Force of wisdom
- In Serial21 Chapters
Shadow Overseer
He never had a name. People had names, not lab rats. The reason for his existence was to further science and die somewhere along the way. "Subject Five" was what they called him. Under the name of science, they tormented him and derived a sick pleasure from his pain. His dark life had a single solace in the form of his brothers and sisters sharing the same fate. Helping them escape cost Five his life, but he was happy knowing he did something for himself. After waking up, he finds himself as the son of a noble in a marvelous world filled with magic. In his second chance at life, he vows to protect himself and his family from anything that threatens to destroy his peaceful life. Follow Five on his path to supremacy. ********** This is a LITRPG novel, with the system playing a crucial, but supporting role. It isn't omnipotent and has definite origins which I'll explain later in the story. Another important aspect is world-building and crafting. I'll go into quite a lot of detail on both of them.
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Lose Myself
WAS #2 in Romance. -- He's got a secret, she's got a secret. But is it the same secret? Amara Ackerman is an interior designer who just wants to live her life, she doesn't want to get married and she doesn't need a boyfriend. To her it's just better if everyone kept their distance, pulling people in was never her style. Dominic Vitiello is just the average rich, handsome guy with tons of connections and plenty of places to be. When he takes the time out to persue her, he discovers something unexpected and it's far from disappointing. The two cross paths in the most convinient way, how does their relationship go from being strictly work to strictly personal? Neither of them can say, but I can say it's a pretty interesting story.
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12 Reasons Why Hufflepuff House Is Actually Badass
Book #2 of the Hufflepuff reason seriesDid Pottermore put you in Hufflepuff? Excellent. Welcome to the best-kept secret of Hogwarts.Cover by: @LadybirdCookie
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