Summoned! To Grimworld (LitRPG, Base Building, 4x, Rimworld) Adventure
Planet Earth's greatest - but unrecognised - artist, Marcus Korol, is mind swapped into a crashing spacecraft. Ejected to the surface of Grimworld, a planet with a base-building system, Marcus has to master the system in order to survive and prosper. Even if he can cope with the monsters and environmental dangers, there are warlike tribes to consider, twenty of them, in a complex arrangements of alliances. Staying alive, let alone prospering, is a daunting challenge that even a battle-hardened general would find daunting. Yet Marcus treats the situation with relish.
Marcus's one companion is another person summoned from Earth, a former princess, Duchess Sina Koskina: Sina is a young woman who has never done a serious day's work in her life. Having previously had servants for every task, Sina has no idea of her real abilities or talents, but she is keen to find out.
Marcus and Sina must find a way to work together, build a settlement, and master the strange system of the planet. If they can do so, they might even find and solve the Ultima quest that Grimworld is reputed to be host to.
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Chapter Selections
1. Prologue: Summoned to a Planet Crash!
2. Chapter 1: Welcome to Grimworld
3. Chapter 2: In Polite Society One Does Not Compare Character Sheets
4. Chapter 3: The Princess with the Calloused Hands
5. Chapter 4: Night Falls on Grimworld
6. Chapter 5: A System Menu is the Best Survival Tool
7. Chapter 6: ‘Take me with you, I’m begging you!’
8. Chapter 7: When Slavers Have Access to Your Character Sheet
9. Chapter 8: When One Has Menus, One Should Use Them
10. Chapter 9: Keeping the Otaxel Pet Quest on the Menu
11. Chapter 10: It’s a Shame that Princesses Don’t Play Online Games
12. Chapter 11: Moon Jackal
13. Chapter 12: Planning an Escape Strategy When Your Highest Skill is Artistry
14. Chapter 13: The Gods are Fickle and Distant. And Yet the People Pray to Them, Just in Case.
15. Chapter 14: How Can A Slave Escape When Everyone is Visible on the System Menus?
16. Chapter 15: The Risks of a Grimworld Stash Quest
17. Chapter 16: The Ultima quest can be Solved
18. Chapter 17: If you Change the Rules of Worship, Expect your Happiness Score to Drop
19. Chapter 18: Art Saves Lives
20. Chapter 19: Democracy and Base Building
21. Chapter 20: Time: The Most Precious Resource When Base Building
22. Chapter 21: “Sorry, but you’re going to live.”
23. Chapter 22: When Your Base Happiness Score Goes the Wrong Way
24. Chapter 23: Happiness is a Base Building World Without Other People
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