

To Burn a Kingdom Fantasy Tragedy Action Adventure
It has been centuries since Gods and Angels forsook the world of Ashaari, leaving its people Faithless and divided as Magic begins to fade.
But some of their powers still remain, embedded deep in the earth as rare Gems and sometimes, in blood. Wars are waged and fought over these Gems, for what little Magic they provide.
But now, a new prophecy has arisen.
The Angels will return and with them, comes Magic and hysteria.
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In the kingdom of Illya, Princess Arellia Virtris lives a life of opulence but she is miserable; a caged puppet whose strings are controlled by the members of her court. She yearns for the freedom she may never have but is bound by the prophecy to serve her kingdom and the Faith. But when her brother—the crown prince Vasilis— suddenly arranges an unfavourable marriage, her life begins to spiral out of her control.
On the other side of the continent, mercenary Dillon Azshker jumps thoughtlessly from battle to battle. He lives only for the coin he earns and booze to drown the sorrows of his past. Life has left him dispirited save for one last reckless campaign that he hopes would end it all.
As fate— or perhaps, bad luck—would have it, on the night of summer solstice, the lives of these two unfortunate souls are intertwined as they find themselves caught in the dark webs of politics and sinister schemes.
When they meet and tragedies unfold, their decisions will ultimately trigger a series of events that will alter the course of history.
***
Warning: This novel is grimdark and will contain descriptions that some readers may find disturbing.
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1. 1. Zivrét d'Arcana
2. 2. The Promise
3. 3. The Battle of Vorréne
4. 4. Solitude
5. 5. The Shrine
6. 6. The Arcana
7. 7. A Feast For Wolves
8. 8. The Invitation
9. 9. Summer Solstice
10. 10. Happy Endings
11. 11. The Ceremony
12. 12. A Figure in the Dark
13. 13. Betrayal
14. 14. The Fury Within
15. 15. Bloodstains
16. 16. The True Cost
17. 17. A Little Hope
18. 18. Fading Light
19. 19. Before Dawn Breaks
20. 20. Awakening
21. 21. Better Than Death
22. 22. The Price of Freedom
23. 23. When We Fall
24. 24. The Hunt
25. 25. To Pretend
26. 26. False Hope
27. 27. The House with the Green Door
28. 28. The Edge of Madness
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The God of Midgard
The world fractures, rifts form and everything changes. When Kailan returns to Earth after being pulled into another realm for a thousand years, he finds the Earth he left behind has changed, but not as much as he expected. With the advent of Dungeons the birth of humans with the power to challenge them soon followed. Magic becomes a reality. And new businesses centered around the trade and manufacturing of otherworldly materials skyrocket. When Kailan left Earth as a human, everything was normal, but when he returned as a God, the realm of fantasy became his new reality. [One of the Winners of the 5th Royal Road Writathon Challenge - 13th Place]
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Exuperius [DISCONTINUED]
Terravest. The northernmost continent of the world known by many names of legend, but is most commonly reffered to as Athora, has, for eons, served as the land of exiles. Human criminals, dark elves, grayskinned orcs and dwarves that preffer mining with machinery over the traditional pickaxe alike, have come to call this half-frozen hellhole their home. It is a land of great strife, calamity and crisis, where one legendary tale ends only to begin the next, heroes fall down and villains find themselves thrown into lava. Around seventy years ago, a legendary figure appeared out of seemingly nowhere and conquered three human nations, forming a kingdom worthy enough of being called a small empire. However, at the eve of his heirs ascension, the legend breathed his last, leaving this same bloated, chaotic realm without the pillar that kept it together. Already, the carrion nobility, still spiteful for being denied their "rightful" place below the sun, rise up and gather at the court, each eager to consolidate their own power in these troubled times. Tempers flare, power is exercised without restraint and no one expects the hedonistic prince to succeed at keeping the realm together. Alas, as is often the case with such tales, not everything seems to be as it might at first appear and the vain lords of the realm may yet come to regret their carrion will. --- The Content Warnings are there for a good reason. ---
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Routing in the three-dimensional space
Dear citizen,Are you dying to know all the secrets of service in our glorious Space Armed Forces?Have you always wondered, what exactly it takes to become a military astronaut?Were you curious about the quirks and features of legendary MID-type vessels?Ever dreamed of uncovering the conspiracy of "Regicide of Vertikal Sector"?Keen to get behind the veil of secrecy looming on the biggest event of our century, "War for Survival"? Well, dear citizen.All your questions, and even some extra, are answered in this book.The man himself, Commodore Lis von Kai, is going to guide you through events of historical magnitude by the means of his memoirs.Commodore of the legendary KSV “Raven” at the time, will bring you on a journey from a green space cadet to the Commodore of Space Armed Forces, from an ordinary belowlander to the hero of civilized space! If you want to follow in the footsteps of the heroes and build your own legend, just visit any K-SAF draft point!
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The Gifted Gamer
Rhys has always been seen as the weakest amongst the ranks of the Awakened and Gifted. Made to do nothing more more than carry their equipment, and their belongings when going through a gateway and into dungeons. But a scheming goddess has other idea's and the All Mother see's Rhys as worthy of her Gift. The Gift of a Gamer. Warning: This story contains violence, sexual situations and a slow-burn harem. Enjoy.
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