
In SerialMagic Empireum: Blood Coin Fantasy Action Adventure
After a prolonged war between the militarized state of Nauler and the great Kingdom of Altarcia, mediation from the Vindean Empire finally bears fruit. To prevent mass starvation in the eastern Kingdom, Vindeans lifts its customs on the border and funds every merchant willing to supply Altarcians with food and other basic necessities. This opportunity will open a way for quick-witted traders to build their fortunes on common folk ill fate!
Where the sword can't reach, the spy will deal a fatal hit. Never in modern history has the world seen such a ridiculous situation, where two enemies can control each other with their intelligence network while failing to govern their own lands for the same reason. Every event taking place has at least three sides looking for their faction profit.
As the western continent falls deeper and deeper into a quagmire of schemes and infighting, beyond the great continental wall a mass of barbarians is venturing north in search for a better way to invade these damn knights. Unbeknownst to them, an army trained in the blaze of endless conflict sets forth to foil their plans. If only the eastern frontline didn't require over a million man strong force to be maintained!
When everyone is aiming at everyone's throat, great schemes are changing the power balance between the powerhouses, one can only look to improve his own situation. When rulers are sending fathers and sons to battles, daughters and mothers whore themselves to afford another handful of wheat. Only the strong can prevail? All of them either died in the past battles or are enjoying the benefits of the jungle law.
In this harsh reality, to win means to survive. To survive means to end other people's lives. To live means to exploit others. How can one reach for greatness, when this world is nothing but a toy in the hands of so-called 'God'?
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1. 0 - Proloque
2. 1 - Crossing the border
3. 2 - Conflict begins!
4. 3 - Entering the town
5. 4 - Betraying the kin
6. 5 - Planning
7. 6.1 - Old friends (part 1)
8. 6.2 - Old friends (part 2)
9. 7 - Nulifier arrives!
10. 8 - What's next?
11. 9 - Setting out
12. 10 - Back on the road
13. 11 - Hidden camp
14. 12 - Unexpected guest
15. 13 - Road through hell
16. 14 - Meeting the old-new friends
17. 15 - Yet another trouble
18. 16 - Little adventure
19. 17 - Consequences
20. 18 - Reaching to the doors.
21. 19 - Sending the letters
22. 20 - Striking the deal
23. 21 - Telling the story
24. 22 - Settling the matters
25. 23 - The duel begins!
26. 24.1 Duel (part 1)
27. 24.2 Duel (part 2)
28. 25 - Doomed
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