The Kodoku Game Mystery Action Adventure Virtual Reality Martial Arts Psychological
In Japanese folklore, there once existed an ancient technique among alchemists for harvesting the strongest poison known to man. A poison so vicious, so horrendous, that a single drop could incapacitate an entire nation of humans, several times over. A poison so intense that a single drop could turn the tides of a war on its head. As potent as it appeared however, this poison could be harvested from the blood of a single insect alone- an insect the alchemist’s called the ‘Kodoku’. As lucrative as was attaining this poison however, the problem lied in identifying this insect- its appearance, shape and size changed from region to region and from continent to continent. Sometimes it took the appearance of a ladybug and other times a horned-beetle. In order to determine the identity of this special insect the alchemists came up with an ingenious method. They created an impregnable jar of clay out of the best sandstone they could find and placed hundreds of different insects into the same jar. The jar was made with such great mastery that it allowed no insects to escape and allowed no objects to enter. The laws of nature dictated that the insects would remain together in the jar forever. However, it turned out that as time went on, the insects’ hunger for food and power caused them to turn against each other- one insect ate another until only one remained. This sole insect contained a poison that far surpassed that of all the others and became stronger as it ate more and more insects. The alchemists at this point had succeeded in identifying the Kodoku and could extract it’s poison as long as they continued to feed it regularly. Although this folklore ends here, the actual story does not.
One day, as the alchemists cheered in joy of having identified the Kodoku they so eagerly wanted, they forgot to close the lid on the very jar that was considered to be completely impregnable. This small gap was just large enough for the Kodoku inside to crawl out. Famished from not having been fed for weeks, the Kodoku ended up eating the very alchemists that nourished its growth until not even the bones remained. Yet, the Kodoku’s hunger didn’t seem to subside in the slightest. So it traveled to the next village and began eating whatever it could find there. Its poison made it unparalleled in strength and slowly but surely it began to dwindle down the population of the entire city. Yet its hunger only continued to grow. So it traveled to the next city over and ate all it could there. Very soon, the Kodoku couldn’t find any more food to eat. There was no one left to eat and no one left to spectate. So it stood there, by itself pondering what possibly was left to eat that could satiate its hunger. But there was one thing left that Kodoku realized it had never eaten. Itself.
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Chapter Selections
1. 1 | Let’s Play a Game!
2. 2 | To Those Listening
3. 3 | How did you know?
4. 4 | The Outside
5. 5 | The People of the Forest
6. 6 | Item Cards?
7. 7 | The ‘Little’ Game
8. 8 | It’s a Gamble
9. 9 | Was it luck?
10. 10 | How.
11. 11 | The Dawn of a New Day
12. 12 | I want…
13. 13 | What I really want
14. 14 | Start Again
Fragments from the Wildlands
“Your first death is always the hardest.” Miguela was the third-born child of a well-off merchant family and knew from around the time she could speak that her life’s path was already decided. She was to become an Orator, as was Xandran tradition. However, Miguela had an affinity with the magikal arts and somehow found herself studying at the Academy. She did just enough to keep up with her studies but never found the motivation to apply herself and “reach her potential,” as her instructors often said. It was not that Miguela was uninterested in the arts. Rather, she knew her time at the Academy ultimately did not matter. Whenever Miguela returned home, she would become an Orator, and that would be that. Or so she believed until, one day, an opportunity appeared that would change her life. Miguela was offered the chance to join a research team tasked with a mission of the utmost importance to the future of the Five Kingdoms. She could not turn down the prospect of regaining control of her life and finally finding a purpose for herself. Of course, Miguela might soon discover that offers that appear too good to be true are usually fraught with lies. Welcome to Five Kingdoms of Cordizal! Question: What is the Five Kingdoms of Cordizal? I often get asked this type of question about my stories by friends, bloggers, and potential readers. The Five Kingdoms of Cordizal is a high-fantasy epic universe that is the setting for most of my stories. The foundation of the universe is its multicultural, multiracial setting with several sentient races attempting to carve their legacy and survive. The world is fully fleshed out and vibrant with a rich and mysterious history not based on Tolkien mythology. This brings me to magic. To me, magic is an essential part of the fantasy genre, so, of course, there is magic in the Five Kingdoms universe. However, one critical part of the Five Kingdoms universe is that magic is an abundant commodity that is a part of everyday life and not some plot device used to drive the story. In short, the Five Kingdoms universe is the setting of epic fantasy stories with deep characters and world-building. I try to tell as many different types of stories as possible in the universe, and hopefully, you can find something for you in it.
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