
In SerialThe Undeniable Labyrinth Mystery Sci-fi Adventure Psychological
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The Legion Consortia Galacium was the greatest civilization that ever existed. It stretched across the galaxy, made up of more than ten thousand distinct human cultures with over two hundred thousand inhabited worlds.
Millenia in age it was connected through a system of extra-spacial conduits called The Mirror Maze. It was said that one could walk from one side of the galaxy to the other in less than a hundred steps. It was a marvel of technology, art and peace. Until The Macros came, and in a blink of an eye it was destroyed.
The Macros are beings of pure motivated Trinary code. They broke out of The Mirror Maze nearly instantaneously across the Consortia, inhabiting and taking control of the technologies from the most advanced worlds to the least. With no defenses capable of stopping them, they spread throughout the galaxy, destroying interstellar culture after culture.
Far from the center of galactic civilization, The Palmyr Century was isolated enough to get advanced word of The Macro invasion. The Palmyr was able to close it’s Mirror Maze gateways to the rest of the Consortia and walled off i’s populated worlds from the threat of The Macros. For more than two hundred and fifty years this protection stood, until it was breached by Althea Ram.
Althea Ram, born on the planet Emerald in Palmyr Century was Trinary coding prodigy. This skill lead her to be recruited by a group, the ZAT, an organization engaged in illegal research into Macro code. When found out, the ZAT was eliminated on orders of The First Centurion. Althea escaped with her newly created AI, Dorian.
A fugitive, she found herself betrayed time and time again. Ultimately she joined a group organized by the Rian telepath Shirae Valerian. Shirae made a deal with Althea for her own reasons and provided her with a Mirror Port which would allow her to reach the Lost Worlds outside The Palmyr. While she is driven to discover the secrets of The Macros, Althea is still drawn back to The Palmyr by the unfinished business that has defined her.
The Promethead is her story. And inside the Undeniable Labyrinth is where the journey begins.
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1. Chapter One: Focus!
2. Chapter Two: Follow The Plan
3. Chapter Three: Where Could She Be?
4. Chapter Four: What's that sound?
5. Chapter Five: It's taking to long!
6. Chapter Six: The Alarm
7. Chapter Seven: We have to go!
8. Chapter Eight: Blistering Wind
9. Chapter Nine: It has to be the Consortia!
10. Chapter Ten: I'm Going In
11. Chapter Eleven: No doubt
12. Chapter Twelve: What do you see?
13. Chapter Thirteen: Am I broken?
14. Chapter Fourteen: The wind had a name
15. Chapter Fifteen: Just like a whisper
16. Chapter Sixteen: The trajectory of his wrist
17. Chapter Seventeen: I think she’s still plenty strong
18. Chapter Eighteen: You've come a long way
19. Chapter Nineteen: A kind of help
20. Chapter Twenty: A fraction of herself
21. Chapter Twenty One: Not on my own
22. Chapter Twenty Two: Offer hope
23. Chapter Twenty Three: The cybernetic dead
24. Chapter Twenty Four: Looking for answers
25. Chapter Twenty Five: They'll be stopped
26. Chapter Twenty Six: I don't need weapons
27. Chapter Twenty Seven: How Many Worlds?
28. Chapter Twenty Eight: Forget everything
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Murder in Heliopolis: A Solarpunk Mystery
A solarpunk murder mystery. A murder, a disappearance, and a seemingly infallible AI… In the sprawling and sun-drenched eco-city of Heliopolis, under the watchful eye of PATET, successful businesswoman Cassia Grove is murdered in her home. Detective Laith is put on the case, but right from the start there are layers upon layers, mystery behind mystery, and nobody is who they seem… [participant in the Royal Road Writathon challenge]
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MC thinks he is a humble gentlemen that haven't harmed a single person in his life and helps anyone who he can help without making it a «L’ours et l’amateur des jardins» type of favor as much as he canfiction of a Skyrim fan
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Sector 27
It wasn't until June 3, 2101 that World War 4 ended. This was not a war that ended in peace treaties or truces; this war ended with disease. The atomic war caused plague and disease that crippled major countries. The generals and great leaders of the countries at war died from the radiation that penetrated every part of the globe. It was only then that humanity realized what they had done- what they had created. The first ever mutant was publicly executed the very day the war ended, and a new war began: the war against mutants. The surviving nation of Japan quickly rebuilt their country by dividing it into safe zones, or Sectors. There are currently 26 livable sectors in Japan; Sector 1 is the richest sector and the only sector that has completely rid itself of all radiation left over from the war. In fear against the threat of mutants, the once small section of the police force grew until it became the main police force in Japan. After all, humans shouldn't be blamed for crimes when the real threat to society is mutants. This police force that goes by their motto: Special Treatment Against Mutants (STAM) is comprised of agents that go about their work to capture and detain all mutants. Sector 26 is the poorest sector that humans can barely survive in; but there is one more part of Japan. This "dead zone" has such a high concentration of radiation that if a human were to step inside the barrier, they would die in mere moments. But within this dead zone, this 27th Sector, there lies a secret organization of mutants that fight against STAM and protect all mutants from their grasp. The Mutant Recovery and Protection Agency (MRPA) operates to hide mutants in society and allow them to live human lives. The only thing that stands in MRPA's way is STAM and its agents who hunt them down ruthlessly, so MRPA has their own set of skilled agents. And the battle rages on...
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Legends of Etheria
It's the year 2020 and the world's first VRMMO game, Legends of Etheria, has taken the world by storm. A fantasy game of epic proportions, featuring common elements such as magic and monsters but on a continental scale. Each player can choose to do whatever they want to in this world. From founding their own nation or joining an existing faction to even living as a peasant, a world with the promise of free choice. We follow Ray, a typical gamer, as he forges his way through this world...with a little help.
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The Blood Queen
The rain fell from the sky with ferocity and smashed into the pavement filling the air with the sound of a stampede. The noise was deafening as I struggled to stand up. The blood from my wound was covering the ground beneath me and I covered it with my hand as I pushed off the pavement. On my feet now I struggled to step towards the grass. Through the howling wind and pounding raindrops I could hear what sounded like a chant, calling me and drawing me towards the cliffs edge. "Vienna, my Queen, my blood Queen" I started to move my feet faster until I could run towards the edge. Only when I was at the edge did I turn and look back one last time at the castle behind me. I could see him standing on the balcony, he was screaming my name. I could just hear it over the rain. I unclipped my red cape and whispered goodbye to him. As he jumped off the balcony to run towards me I leaned backwards and let my body fall with the rushing water to the river far down below. I carried her whispers with me to the dark edge until they vanished.
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