Essentia Animus Fantasy Adventure Drama Supernatural Psychological
Second Book of the Soul - Celesi Veil Trilogy
When the living essence of three girls are put at risk, giving room for a second essence within themselves, even their hyper developed fantasy world might not be enough to contain their new found ambitions. Another story of another world, these three girls must adapt to their new essence, all while each is left to question if they are truly still even alive.
While this story is a sequel of the previous story in the trillogy, it is also fully capable of standing alone in its own light, taking place in a distant corner of a Celese returning readers will be otherwise incapable of recognizing. However, the events of the story are a spoiler for the previous book, in case that matters to anyone. This story takes place over two centuries after the events of Vitae Memorandum, when Celese had developed into an advanced world, improved to a point that it is much like modern-day Earth while still using the gift instead of technology. The Aethyx languages are still present in this book, and even English still exists in the world after the events of the previous book, but are much less of a focus after the same closing events of the previous book. What is instead important is how the ending events of the previous book had resulted in the start of the Instrumentation Era, and exactly how the gift translates in a modern-day sense. While this book is still effectively a fantasy world of its own kind of magic, it isn’t the classical medieval scene that would be typical for such a story. The laws of science still do not exist in Celese, but that didn’t stop it from developing into something that looks similar enough. Earth itself still remains present on the other side of the veil, and its previous exposure continues to shape and advance Celese into the world it has become.
This story contains scenes exibiting mania and similar dark themes, as it goes to great length to explore concepts of life and death. While the degree of such themes should not be considered to be as serious compared to matters such as actual horror, the psychological depth is still siginifcant enough to be potentially concerning for people sensitive to matters of this nature, such as any individuals with concerns questioning matters of suicide, mental harm, or a variety of emotional injuries. While none of these subjects actually occur in the story, readers who are currently troubled by such matters may find themselves considering old wounds if they are especially capable of empathy while reading, which could lead to furthered emotional or mental stress. Readers with a high capacity for empathy may find themselves troubled by concerns regarding any potential lack of mental/emotional control as well as considerations regarding the meaning of death. Readers who appreciate subtle dark themes in a story may instead find this to be an interesting twist of the same idea.
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1. 0: Segmented Review
2. 1: Solitary Workshop
3. 2: Independent Narrative
4. 3: Mannequin Collection
5. 4: Nocturnal Nightmare
6. 5: Extended Recovery
7. 6: Beyond Death
8. 7: Another Lifetime
9. 8: Piercing Shadows
10. 9: Accepting Reality
11. 10: Personal Delivery
12. 11: Unfamiliar Circumstances
13. 12: Logging Complaints
14. 13: Missing Connection
15. 14: Late Admission
16. 15: Revitalized Establishment
17. 16: Occupational Hazards
18. 17: Dinning Entertainment
19. 18: Inconclusive Evidence
20. 19: Informative Negotiation
21. 20: Security Breach
22. 21: Evasive Diplomacy
23. 22: Potential Investment
24. 23: Standard Practice
25. 24: Shaded Tracking
26. 25: Murder Mystery
27. 26: Natural Stealth
28. 27: Artificial Reveal
Black Cloak, White Art
New chapter every other day! Veteran wizard Greylsan Amberglass, ostensibly on a mission to gather chronicles from The Fourth Council's entowered wizards, follows the trail of a doomed borderland margrave in search of his corrupted and dying land's missing Arcory Stones. The search leads him through the Alliance of the Thirteen Greater and Lesser Kingdoms to frightening truths about how the magic is being conducted in the kingdoms and disturbing answers to own his quest. But nothing is going to stop him. Not wyrms, giants, witches, the source behind his faltering magic or even threats of one of his own. He will finish his quest, no matter the cost. For it may be his last.
8 123How to God 101
Ever wondered how the world would be if you got to create the planet? Ever wondered how you would fare? Think you could do better than anyone else? Wonder if you could be the best God ever? Well accompany this young idiot on his journey of attempting to create his own planet.But be warned, for creating a planet is no easy thing, and there is something even harder than that!And that thing is...CREATING LIFE! So join us and learn how to create a planet and life with this great guide!WARNING: May get more Mature the further the story progresses.
8 171A Song of Gods and Mortals
Mortals exist for a blink of time. Gods persist until the heavens collapse. At the center of the grand continent rises a single valley ruling above all of humanity. A thousand clans fight a never-ending bloody war in the wildlands clashing against a milliard of other races. Mortals leave their flesh and blood on the barren grounds while Gods arise from the scattered ashes to continue the glory of their kin. A continent full of the echoes war, death and the strive for greatness combine into a cruel yet beautiful melody resounding over the battle-weathered lands. A Song of Gods and Mortals.
8 136A Flight of Broken Wings
Six hundred years ago, humanity rose up in revolt against the Aeriels, who were driven from earth and back into their homeland of Vaan after a bloody and glorious war. Eight years ago, Ruban's home was destroyed and his family murdered by an Aeriel. When a new Aeriel threat looms over Ragah, the capital city of Vandram, Ruban Kinoh must do everything in his power to avenge his family's past and protect the future of his country. Which is hard enough without being saddled with a pretty and pompous aristocrat, who seems as useless as he is vain. Faced with a conspiracy that might cost humanity its hard-won freedom, and accompanied by the bejeweled and glitter-clad Ashwin Kwan, Ruban begins his journey into a land where the past and the future intertwine.
8 100The Never-Ending Search for Amusement
For as long as I can remember, there was nothing. I didn't mind mind, because it was all I had ever nothing. There was just me, surrounded by a dark void, thinking. Before time existed, there was a being. It had no body, but was alive. When the Universe exploded into existence, it realised that it could move the individual atoms to create and destroy entore galaxies. This is the story of a god. Or When god gets bored, he creates deities to amuse him. He makes a planet and fills it with life, including people, and give them a challenge. The deities have 10000 years to make the people as advanced as possible, or they die. Oh, and there's magic.
8 200Agartha (hiatus)
meet Marcus, unlike any baby, he was born aware. in a world where everyone tries to attain that elusive godhood that is supposed to be obtained if they complete their tree. enter the world where people awaken their abilities and and benefit the world or destroy it. Thumbs up for people who catches the discreet references to various items and characters XD Warning: Tagged 17+ for Gore, Violence, Sexual Scenes and Strong Language. AN: How strong can it be? the MC is just FIVE at the start of this story (will add more as the story gets longer)
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