
In SerialBlack Cloak, White Art Fantasy Mystery Action Adventure Supernatural
New chapter every other day!
Veteran wizard Greylsan Amberglass, ostensibly on a mission to gather chronicles from The Fourth Council's entowered wizards, follows the trail of a doomed borderland margrave in search of his corrupted and dying land's missing Arcory Stones. The search leads him through the Alliance of the Thirteen Greater and Lesser Kingdoms to frightening truths about how the magic is being conducted in the kingdoms and disturbing answers to own his quest. But nothing is going to stop him. Not wyrms, giants, witches, the source behind his faltering magic or even threats of one of his own. He will finish his quest, no matter the cost. For it may be his last.
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1. The Stones of Arcory - Chapter 1 - A Land Of Dust And Decay
2. The Stones of Arcory - Chapter 2 - Terrible Magicks
3. The Stones of Arcory - Chapter 3 - Lightning at the Mire
4. The Stones of Arcory - Chapter 4 - The Lady of the Wasteland
5. The Stones of Arcory - Chapter 5 - The Margravine’s Request
6. The Stones of Arcory - Chapter 6 - The Bleak Road from Keep Bardelaisch
7. The Stones of Arcory - Chapter 7 - Stormguard, at the feet of the Nine Pillars of Fire
8. The Stones of Arcory - Chapter 8 - The Courtiere from County Glavine
9. The Stones of Arcory - Chapter 9 - An Insistent Courtiere
10. The Stones of Arcory - Chapter 10 - The Chambers of Omar The Black
11. The Stones of Arcory - Chapter 11 - Questions About What Is Currently Thought Of My Master’s Stones
12. The Stone of Arcory - Chapter 12 - Nothing Given Unwillingly
13. The Stone of Arcory - Chapter 13 -What A Wizard Refuses and Why
14. The Stone of Arcory - Chapter 14 - Balance versus Empowerment
15. The Stone of Arcory - Chapter 15 - A Warning From Omar
16. The Stone of Arcory - Chapter 16 - A Different Kind of Threat
17. The Stone of Arcory - Chapter 17 - Sorceress of the West and East
18. The Stones of Arcory – Chapter 18 – A Demon of the Hot Sun
19. The Stones of Arcory – Chapter 19 – Exiles and Executed of the Vale of Elasch
20. The Stones of Arcory – Chapter 20 – Truth and Fire
21. The Stones of Arcory – Chapter 21 – An Apportioning of Blame
22. The Stones of Arcory – Chapter 23 – The Victims of Wild Magic
23. The Stones of Arcory – Chapter 22 – Giants at the Pass
24. The Stones of Arcory – Chapter 24 – On the Silverborne Sea
25. The Stones of Arcory – Chapter 25 – Shores of Brightness and Death
26. The Stones of Arcory – Chapter 26 – The Fire From The Sky
27. The Stones of Arcory – Chapter 27 – The Paradox of A Wizard’s Obligations
28. The Stones of Arcory – Chapter 28 – The Wrecks of Quests
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Succesfull gamer Samantha Jade Jacobs, formerly known as Titania, was feeling the bitter sting of betrayal, being kicked from the team she founded and made great when the gaming world was turned upside down. A new type of game was going into Beta and Samantha would be one of the few testers. Little did anyone know that the road would be longer than anybody thought. Follow Samantha's Journey into the world of Mundus and beyond on a trip nobody could have forseen, not even the gods themselves. Cover-Art by Straborvsky Updates: Mo, Wed, Fri -This fiction contains Romance between two females.
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Warhammer 40k - Tyranid Project
Tags: Warhammer 40k, Tyranids, Genestealer Cult, Chaos & Corruption, Weak to strong MC, NSFW, Evolution, Grimdark Universe, War, Sci-fi, Apocalypse, RPG Elements In the grimdark universe of the 41st Millenium, there is only war. That's all that has been for over ten thousand years. -------- I became a Tyranid, a predator. And I will do what Tyranids do best, kill all my enemies, eat them, and grow. Faster, Stronger, Deadlier. If I have to give up on my humanity, so be it. I will have my answers even if I have to burn half the universe! Maybe then I will be able to save the other half. -------- As this is my first writing experience, I hope you can enjoy reading it!! This work of fiction draws inspiration upon the source material of Warhammer 40k. I do not own the rights of this IP nor of the WH40k characters presented on it. Please support the official release and know I claim no ownership or credit regarding the existence of pre-existing characters or content. ------------ Reduced to 2-3 updates per week for quality assurance. Sick new cover from the great artist Helge C. Balzer!!
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On the outskirts of Oxford, England, there is a large manor run by an old man and his daughter. This place is known as Aetherius Manerij. Here, few people are saved and taken in for rehabilitation. These people can vary from orphaned teens to former asylum inmates. What they all have in common; they've all been through hell. One day, Lydia Rein is shipped out of prison and to Aetherius Manerij. The people seem nice, the manor looks grand, and the meals and clothes offered are both well, to say the least. However, minor oddities have always plagued the place. These seem to worsen when Lydia arrives, or so the other patients say. Lydia does not realize that her arrival has triggered something to awaken. It doesn't take long before the darkness begins to grow, as a mysterious force drives these mentally-challenged inhabitants to their knees...
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There's a game going around Japan called "Freedom". The premise of the game is that all of the players are sinners that commit a sin in the past and they have to, kill each other in order to gain their freedom and be cleansed their sins. Witness the thrilling story of sakuzaki and his friends to survive the death game before everyone meets a very unpleasant end
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The visions. It was they that told us about our future. They said that we were the true rulers of the world, the spreaders of light, the guardians of the rightious path. The visions gave us signs of a bright new world, one united under a single banner of light. All those who opposed us suffered and here we stand on the top, watching over the world. We thought it would last forever, but we thought wrong. The visions once again spoke to us and gave us insight, but not to glory or power. They spoke of a terrible fate. An enemy from beyond the realm, one that wishes to destroy us all, one that threatens to bring about the end of the light and usher an age of darkness. As its guardians, we could not allow that. And so we decided to strike. Our armies and our mages gather at the great rift that connects our world. No one knew what we would find. Treasures? Rich land? Savage beasts? There was only one way to find out. A/N: The story starts out pretty quick and I know people will say this is a "military p*rn" but that's only the beginning. I really do have much more planned for this book so I can make a true 'war of the worlds' type of deal. So stick around and enjoy
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A man achieves a world like no other and catapulted him into success. 200 years later, it was now time for his death. He chose his final resting place to be the world he created, but several factors he didn't consider has now sent him into a world much like his own. Why was he sent there? How? He was eager to find out, if only to satiate his curiosity.
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