Chronosseum Mystery Adventure Drama Slice of Life Psychological
[participant in the Royal Road Writathon challenge]
Grey is just a 'normal' human being that loves his daily routine. Until one day, he found a mysterious article that made him keep wondering,
What would I do if I could stop the time?
That encounters, that thought process, lead Grey to experience a peculiar phenomenon, which is the gateway to the bizarre nation of Chronosseum. The land claimed to be located between reality and imagination, beyond thoughts and perceptions, and through space and time. People compete there, which might be the life-death situation, make their way to be the best player in the nation. However, the consequences of the game will be given in the 'mortal' world.
Join Grey make his glorious way in Chronosseum, and uncover its truth! Also, he needs to answer that question too!
Note:
The story heavily relies on the characters' thought processes, characters' interactions with its dramas, mystery, and back-stories aspects, so expect the slice of life thingy. As for now, I can't say this is an action-packed story, but slowly, it will be for sure. Also, I'm planning not too heavily focused on the MC, as you'll see the story told from various perspectives.
Tags and content warnings are checked for the sake of my creativity in the future, it might or might not be included. This is my first novel, and also, English is not my native language, I beg your mercy. But I am open to any feedback and constructive criticism, so let's make the story more enjoyable to read!
Chronosseum is scheduled to release one chapter every three days (for now).
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Chapter Selections
1. HOUR I: Grayscale
2. HOUR II: Chronosseum
3. HOUR III: Premiere Game - I
4. HOUR IV: Premiere Game - II
5. HOUR V: Premiere Game - III
6. HOUR VI: Premiere Game - END
7. HOUR VII: Premiere Game - EXTRA TIME
8. HOUR VIII: Rendezvous
9. HOUR IX: Well-Deserved Death
10. HOUR X: Nightmareland - I
11. HOUR XI: Bazaar - I
12. HOUR XII: Bazaar - II
13. HOUR XIII: Nightmareland - II
14. HOUR XIV: Nightmareland - III
15. HOUR XV: The Flying Dutchman's Trial - I
16. HOUR XVI: The Flying Dutchman's Trial - II
17. HOUR XVII: The Flying Dutchman's Trial - III
18. HOUR XVIII: The Flying Dutchman's Trial - IV
19. HOUR XIX: The Flying Dutchman's Trial - END
20. HOUR XX: The Flying Dutchman's Trial - EXTRA TIME
21. HOUR XXI: New Reality
22. HOUR XXII: Shopping Time!
My Passive Skills Are Invincible!
It was an era taken over by a single online game, the Second World.
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8 88Seekers' Game
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8 143The Forsakens
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8 415Fate/Reverse
A Greater Holy Grail War descends into chaos, half of its participants slain in one night. It’s up to the handful of survivors to pick up the pieces, determine who (or what) attacked them, then restore the crumbled arc of human history. The bereaved swordsman Aimon and the inexperienced magus Magdalena must summon forth their heroes and muster the will to fight before a foe of mythic proportions overwhelms our world once and for all. Inspired by Fate/Apocrypha and Fate/Grand order, with an all-new retinue of Heroic Spirits from myth and history. Unlikely heroes and infamous legends alike will clash on the field of battle. Who will history side with?
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