
In SerialRune Romance Action Adventure Harem Virtual Reality
In the world of Rune, there are two kinds of Players. The Crafters, and the Fighters. Fighters level their magic power, fueling the runic items from their own bodies, while crafters use the runes they bring back to develop powerful items using their knowledge of the electronic-like system.
Not everything stays that simple, though, and Rune is no exception. Within each region, a number of guilds have sprung up, operating as the unaccountable vanguard of defense for the besieged cities. They don't care to deal fairly, and nobody else has the power to do much about it.
(Harem is tagged but it's honestly polyamory. I hate the word harem but given that some people would interpret it as such, in it goes.)
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1. Introductions 1: The Guild and the Mercenary
2. Introductions 2: Endings as Beginnings
3. Introductions 3: The DMQ; Department of Magical Questing
4. Introductions 4: An Ear to the Ground
5. Introductions 5: Select
6. Pileup 1: Broke
7. Pileup 2: The Crowd
8. Pileup 3: Options Open, Goals Close
9. Pileup 4: A Story and a Plot
10. Pileup 5: The Quest Begins
11. Pileup 6: Testing and Creation
12. Pileup 7: Tools for the Job
13. Pileup 8: A Quick Test
14. Pileup 9: No Plan Survives Contact with the Allies
15. Pileup 10: Tension
16. Pileup 11: Realistic Methods
17. Pileup 12: Contextually Effective Policy
18. Pileup 13: Imperfect Setup
19. Pileup 14: Good Chances
20. Pileup 15: Process
21. Pileup 16: Moving Forward
22. Pileup 17: Findings
23. Pileup A: Ell Interlude
24. Pileup 18: Rebuild
25. Pileup 19: Shift
26. Webs 1: Meeting
27. Pileup 20: Gathering
28. Pileup 21: Alternates
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instagram | mark lee
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