Alfheimr Renaissance Fantasy Sci-fi Harem Slice of Life
This is a story about a somewhat normal human, on a hike on Hardangervidda in Norway, that end up walking out in Alfheimr instead of Earth. Alfheimr is one of the nine realms of the old Norse religion, home of the light elfs. Its quite a culture shock, and he don't really know the language, culture or religion. The decisions he make have consequences, and some will change Alfheimr.
He decide that if he's ever going to get back to Midgard he have to travel to a bigger town, try to find information, make money and so on. So he's trying to be smart, and pretends to be a mysterious wandering magician. Should be easy to fake right?
... and thats the first decision with gigantic consequences, since he doesn't know that only women do magic. A man doing magic is automatically unmanly. Oops.
Be warned; English isn't the Authors primary language, and its mostly written in first person view. The story progress will be slow.
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1. Aurora Day - The first days (Part 01)
2. Aurora Day - The first days (Part 02)
3. Aurora Day - The first days (Part 03)
4. Aurora Day - The first days (Part 04)
5. Aurora Day - The first days (Part 05)
6. Aurora Day - The first days (Part 06)
7. Aurora Day - The first days (Part 07)
8. Sailing to Borgarsandr - day 1, North Arrows
9. Sailing to Borgarsandr - day 2, Skaro
10. Sailing to Borgarsandr - day 3, Kambsnes
11. Sailing to Borgarsandr - day 3, Jarl Steinnes feast
12. Sailing to Borgarsandr - day 4, Iselin
13. Sailing to Borgarsandr - day 4, Eira
14. Sailing to Borgarsandr - day 4, A day well spent
15. Sailing to Borgarsandr - day 5
16. Sailing to Borgarsandr - day 6, Dufansdalr
17. Sailing to Borgarsandr - day 7
18. Sailing to Borgarsandr - day 8, Free neck & Njahamrar
19. Sailing to Borgarsandr - day 9
20. Sailing to Borgarsandr - day 9, Ciara
21. Sailing to Borgarsandr - day 10, Human
22. Sailing to Borgarsandr - day 11
23. Sailing to Borgarsandr, day 12, Skiringsalr
24. Sailing to Borgarsandr, day 12, Man vs Woman
25. Sailing to Borgarsandr, day 13, Jarl Skiringe
26. Sailing to Borgarsandr, day 13, Alith
27. Sailing to Borgarsandr, day 13, Spa
28. Sailing to Borgarsandr, day 14, Bad weather
Immortal Path To Heaven
"Master Ouyang, please smith a divine weapon for me!"
8 916Apocrypha of The Dead
For eons, the gods old and new waged a static war. As they could seize control of their own Fate, omnipotence was a matter of semantics and no single god or pantheon could gain dominion over another. A pact was made using grand Law magic to bind their Fates to that of mortals to wage their wars by proxy. Contracts signed between gods and mortals threatens the age-old stalemate, promising to bring real change to existence for the first time. A young man is offered such a Contract after his own murder to fight for an insidious god in another world. He must only sign away his name to agree and in turn gain another chance at life for both himself and his ailing brother. However, this new world proves deadly in its own right and worst of all something has messed with his Contract...
8 210The Day that Darkened
Reiss is a [Florist]. Or at least he was before he became a [Regressor]. His first skill, [Orgin Point], allowed him to travel back in time to his starting position. In the world of Aurelia, the world of Classes, Levels, and Skills. The highest-leveled rule. The Emperor of Dreams keeps the world in check through prophetic visions. For decades the world has been safe from global war and disaster. No more. The Emperor has been having spine-chilling nightmares. Levels alone can't stop what is coming. He sees the shadows of innumerable invaders and the complete annihilation of Aurelia. A cataclysm that is impossible for a single world to birth. Now. Reiss expended all 364 uses of [Origin Point]. Again, he failed to save Aurelia. He returns for the final time, as his death lights up Aurelia, casting a shadow over his conquered world. *This is an original novel. Any relation to pre-existing characters, locations, or otherwise is purely coincidental.* (Cover Art is my own artwork.)
8 103Virtual World: Sphere - Game On: For Life
It appears there's a game within the game of the game. Sphere turns out to be Spheres. It is said that those, who reach the Inner Sphere and overcome the quests, will be rewarded with artifacts of unheard powers. Possessing such powers will dominate the spheres and the players and creatures within. Rumors tell, you either will posses good or demonic powers, turning the Spheres Good or bad. Now, players gather in Parties to try reach the inner Sphere and collect these treasures. No one has succeeded finding these ultimate powers. Yet.As players succeed working their way towards the Inner Sphere, it seems that not all is what it appears to be. --- First edition, raw writing
8 160A Bard's Song: Lore
When all the songs left in the world are hunted out of fear, You stand up high and sing out loud so everyone can hear. When all the people that you see have eyes to give you pain, You hold your tune and understand, A Bard's Song will Remain Magic is moulded in many ways, be it the intricate knowledge and study of the Wizards, the sworn pacts of the Warlocks, or the pious faith of the Clerics. The Bards however, manipulate magic through their passion, be it through music, gladatorial combat, or stealing the secrets of others for copious wealth. These factors combine to make them one of the most universally enjoyed, yet at the same time, reviled people in history. When tensions boil over, and the world chooses sides, and Jonatan is caught squarely in the middle, he is pulled in every direction against his will, and must decide which side he must join.
8 387little wickers
Amber Wickers is Alfie Wickers little sister. Though they're related they're different in every way.Amber joins Abbey Grove, Class K to be taught by her older brother. She's usually quite head strong and loud until she meets Mitchell Harper.
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