How to Raise Your Dungeon b> Fantasy Adventure Psychological
A dungeon core awakens for the first time. It knows nothing, it has nothing, but it can hear something. Voices, whispering, talking, and sharing. For now, they are distant. But it believes, if it proves itself, they may provide it with wisdom and direction. And so its slow but steady growth begins.
Polls will come when the dungeon specifically wants to choose between a number of options, and believes it will receive an answer. However, it will "hear" any comments made on the most recent chapter, and these will shape its behaviour. It trusts you implicitely. This story is an exercise in stretching my creative muscles, so with each decision made, the options and opportunities open to the dungeon will change- some closing off forever. The dungeon will face threats periodically, and its fate in these encounters will be heavily influenced by your advice, though it will of course do its absolute best even without advice. It hardly wants to die.
Heavily inspired by There Is No Epic Loot Here, Only Puns, though my approach to the concept is somewhat different from that work.
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