Kinda Real Online b> Fantasy
"When you try KRO you will finally understand what you've been missing. You might even crow about it."
Somehow KRO managed to become an extremely successful game even with the cheesy slogans, and massive opposition. When was first announced many questioned the safety of playing a game while hooked up to a simple headset that caused a coma. The company struggled for a few years, only supported by a few fans, and a couple wealthy investors, until the FDA finally finished their tests and determined the technology was perfectly safe.
When the release date was finally announced, the only information that anyone had about the game was that it would be almost like lucid dreaming, with other people and a system of rules.
This is the story of one of the first to enter KRO, and the exploration of an uknown universe.
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