The Core of a Factory b> Fantasy Sci-fi Adventure Psychological
An abandoned steampunk arms factory, in the middle of a conflict torn former state of the Empire it served, gains a soul. This transforms it into a Lord, capable of turning land into power. Beset by enemies on all sides it must figure out how to win the war its creators lost a century ago.
This is a progressive Dungeon Core novel (which is to say the core will progress and expand in scale, eventually) across multiple dimensions with different characteristics (e.g. steampunk, magic, mythological). It has rationalist leanings (paragraphs of reasoning) and litrpg leanings (there are stat blocks). The core game mechanical idea is something like "what if different flavors of magic power actually did come from controlling land" and then the story is: "what if there was a flavorless (artifact deck) dungeon core".
Chapters will be relatively short (my aim is that in three column format each would fit on a wide screen monitor), the first few chapters - setting up the main character and mechanics - are currently the longest in the entire series. I write chapters in blocks, and then release them one a weekday (M-F; 6 PM GMT, unless RoyalRoad's publish thing screws up) until I run out. There may be a few days of gaps here and there if someone finds an egregious error I have to re-write around or if I am behind. In general though one can read this once a weekend. I may do slight retconns and edits, I'll make sure to put it in an authors note if I do.
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