A Tale of the Ages: Gods, Monster, and Heros b> Fantasy Action Adventure
The past get's forgotten. Or so they say.
Maybe they're right. Even the gods forgot the beginning, the reason it all started. But I refuse to forget, even if I'm driven mad by the memory.
Salvation? It's pointless.
No one is worth saving, but that doesn't mean they aren't worth helping. No one is a plaything, but everyone's a pawn in this game. I hate it.
Who's playing? I don't know. I don't even know what the game really is. I gave up on figuring that out after a time.
What I do know is that I want to tell you all a story. It has a beginning, a middle, and an end, as any good story should. But, I really don't think you'd keep listening if I told it in order. So, we will start at three points; you'll have to figure out where they are in the overall story.
The story of Hal and instinct, a pair so close that they might as well have been one.
The story of The Husk, a creature on a hunt that would span generations.
The story of Mask and a hero. How one will come to learn of the other's past and the many faces they had.
Do you know where you stand? Do you side with the gods, the hero, the demon king, the experiment, the cursed, the blessed, the monsters, the forgotten? Well?
I know. You don't know anything yet, so you can't say. So, enter our world, and find out what side is what.
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