Magitech Awakenings b> Fantasy Action Adventure Drama
In this world of Terrapia, myth states that Dragons are caretakers of the chaos wheel, a band of energy that encircles the world, penetrating through the very fabric of the dimension.
They tame and convert it, not only to fuel their primal magic, but also to gentler forms that man and beast alike can tap.
But now they have faded away, being sighted less and less the past couple millennia.
With magic weakening, science has taken root and in many cases merged in a symbiosis with magic.
Guppy Bright, a 17 year old young woman, is a technomancer apprentice living in the bustling city of Nolusburg trying to make ends meet.
Apprenticed to the enigmatic and somewhat crazy Technomancer Friedrich BrassTuner, she participates in an experiment meant to tap a new rich source of energy.
However something goes horribly wrong and a rip in the very fabric of reality opens in the workshop, sucking in her mentor and ejecting a dying white dragon.
The dragon, after examining her, takes a gamble and entwines their souls, an act that causes the dragon, Barthurthalomalew Dresnarian Kratomanger Harrowhew Objuslorow, the 5th, aka Batty, to regress into a baby dragon, sealing much of his powers and memories in the process.
This act also has profound effects on Guppy, her own magic is now crazily changed in ways no one, least of all her, understands.
Guppy is suddenly plunged into a world of mystery, intrigue and politics, where everyone either wants to control, or eliminate her.
Armed with little but her courage and unpredictable newfound magic how will she survive and protect herself and those she loves when everyone from techno radicals, magic purists, politicians and guttersnipes are out to get her.
And those may be the least of her problems if Batty's fragmented memories are any indicator.
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