Recruit - An Infinite Labyrinth prequel b> Adventure Slice of Life
A prequel to The Infinite Labyrinth.
The year is 1816. The British Empire is in full swing, under the auspices of King George III. The Infinite Labyrinth has been pouring out its product from beyond our reality and fostered a new industrial revolution. Times are changing, and the people of London are feeling the winds of the revolution while British Professionals push into the Labyrinth.
The newly formed Artefact Hunting Company is looking for recruits, and they have new technology to help them. From the slums of London, they aim to recruit a new wave of Professionals. And make Zacharias and the Earl of Carnavon lots of money.
So, for Rowan Rivers and a handful of lucky ones, it's time to head into the Labyrinth, and discover what makes it different from England. And what makes THEM different?
Recruit is a bunch of chapters I wrote to create to the setting, mood, and game systems of the Infinite Labyrinth. It is NOT a complete story in the classic sense. It's more of a slice of life view of early days of a normal Professional from the Infinite Labyrinth, and it's heavy on info-dump. It's 90% canon - there's probably a bit of a difference between how some characters and common behaviour are portrayed here and how they'll come out in the main story.
Set two years before the events that kick-start the main series, it features some of the secondary/peripheral characters of the Infinite Labyrinth and will tell you all about the basic mechanics of the Labyrinth's RPG system. It can be considered a spoiler, as the characters in the Infinite Labyrinth are going to need to figure out all that, on their own. But if you like a much deeper exposition in the mechanics, here it is.
The entire prequel is about 80 pages long.
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